gfurst
Warlord
The original thread was here : http://forums.civfanatics.com/showthread.php?t=387680
May offer some more information on my idea.
I'll update this first post as the project progress.
Main idea:
-> Overall commerce produced by a city will have and Tax
multiplier, the result is named usable commerce.
-> Then usable commerce is divided into the usual


in each city
-> So, before usual slider there would be a tax slider, from 0 to 100, and later all the usual sliders with 0 to 100 total sum between them.
-> Add triggers to xml for buildings/civics for when sliders go up/down( ie same way theater increases
/10%
slider)(ie +1
citizen/ 10% tax rate on democracy)(ie library +1
point/ 10% research investment) you got the idea
.
little graph to demonstrate:
Changes should be made in SDK( thx Baldyr) since the code would occur in every single city in the game.
Change to python code, since( correct me if i'm wrong) most interface options use python.
AI would use regular code for the previous sliders, since its almost the same, with the addition to the tax slider. But shouldn't be too hard since effects from it would be directly converted to bonuses.
I've never modded so i could need some help
, although I'm very familiar with c++ language, never used python before but seems to be really easy, xml also.
The most troubling is that i have Linux and I'm not sure if i can compile the DLL directly in my machine.
I'm currently reading An idiots Guide to Editing DLL which is quite good!
Anyway, needing help finding cpp files regarding economic mechanics in the Game core, and what variables they use, if some knows or have a holy spirit in between, please, i appreciate it!
Thx
May offer some more information on my idea.
I'll update this first post as the project progress.
Main idea:
-> Overall commerce produced by a city will have and Tax

-> Then usable commerce is divided into the usual




-> So, before usual slider there would be a tax slider, from 0 to 100, and later all the usual sliders with 0 to 100 total sum between them.
-> Add triggers to xml for buildings/civics for when sliders go up/down( ie same way theater increases





little graph to demonstrate:
Changes should be made in SDK( thx Baldyr) since the code would occur in every single city in the game.
Change to python code, since( correct me if i'm wrong) most interface options use python.
AI would use regular code for the previous sliders, since its almost the same, with the addition to the tax slider. But shouldn't be too hard since effects from it would be directly converted to bonuses.
I've never modded so i could need some help

The most troubling is that i have Linux and I'm not sure if i can compile the DLL directly in my machine.
I'm currently reading An idiots Guide to Editing DLL which is quite good!
Anyway, needing help finding cpp files regarding economic mechanics in the Game core, and what variables they use, if some knows or have a holy spirit in between, please, i appreciate it!
Thx