Dancing Hoskuld
Deity
Warning this mod is broken in AND 1.6beta9. Last working version AND 1.55.
Now that Afforess has provided us with the ability to require that a resource be in the work area of a city, I have some buildings that use it. I found the production buildings mod which came with the code to be too unballancing in RoM. My aim is to have one or more buildings for each resource. I am also working on an idea from the Civ III mod "Paths to Glory" where certain buildings produce a caravan of building materialshammers or trade goodsgold.
My building pack:-
Available in beta see attached file.
Needs Graphics - buttons at least
Testing
Ideas
Building: Assayist
Tech: Code of Laws
Resource: NONE
Cost: normal
Other prerequsites: Gioldsmith or Silversmith
Output: -5% maintenance.
Building: Gold Tax Office
Tech: None
Resource: Gold
Cost: normal
Other prerequsites: Assayist
Output: +1 gold (resource), more likely to revolt (unfair tax).
Building: Silver Tax Office
Tech: None
Resource: Silver
Cost: normal
Other prerequsites: Assayist
Output: +1 silver (resource), more likely to revolt (unfair tax).
Building: "Royal" Jeweler
Tech: Trade, Metal Casting and Currancy
Resource: NONE
Cost: very expensive
Other prerequsites: Centre of goventment (palace, forbidden palace, etc.), one of Goldsmith or Silversmith or Gem cutter in the Civ
Output: more money.
Building: Wool Weaver
Tech: Weaving
Resource: Sheep
Cost: normal
Other prerequsites: Trade plus Weaver's hut if using Early Buildings
Output: Wool(?) or one sheep resource (for now)
Building: Cotton Weaver
Tech: Weaving
Resource: Cotton
Cost: normal
Other prerequsites: Trade plus Weaver's hut if using Early Buildings
Output: one cotton resource
Building: Silk Weaver
Tech: Weaving
Resource: Silk
Cost: normal
Other prerequsites: Trade plus Weaver's hut if using Early Buildings
Output: one silk resource
Building: Piece Market
Tech: Agricultural Tools
Resource: Sheep
Cost: normal
Other prerequsites: Feudalism, Wool Weaver
Output: money but increased chance of revolt
[/INDENT]
Now that Afforess has provided us with the ability to require that a resource be in the work area of a city, I have some buildings that use it. I found the production buildings mod which came with the code to be too unballancing in RoM. My aim is to have one or more buildings for each resource. I am also working on an idea from the Civ III mod "Paths to Glory" where certain buildings produce a caravan of building materialshammers or trade goodsgold.
My building pack:-
Available in beta see attached file.
Pearl Diver, Deer Park, Tapistry Maker, and Incense and Spice Monopolies.
Some of the Gold, Silver and Gem buildings.
Some of the Gold, Silver and Gem buildings.
Needs Graphics - buttons at least
Testing
Ideas
Spoiler :
Building: Assayist
Tech: Code of Laws
Resource: NONE
Cost: normal
Other prerequsites: Gioldsmith or Silversmith
Output: -5% maintenance.
Building: Gold Tax Office
Tech: None
Resource: Gold
Cost: normal
Other prerequsites: Assayist
Output: +1 gold (resource), more likely to revolt (unfair tax).
Building: Silver Tax Office
Tech: None
Resource: Silver
Cost: normal
Other prerequsites: Assayist
Output: +1 silver (resource), more likely to revolt (unfair tax).
Building: "Royal" Jeweler
Tech: Trade, Metal Casting and Currancy
Resource: NONE
Cost: very expensive
Other prerequsites: Centre of goventment (palace, forbidden palace, etc.), one of Goldsmith or Silversmith or Gem cutter in the Civ
Output: more money.
Building: Wool Weaver
Tech: Weaving
Resource: Sheep
Cost: normal
Other prerequsites: Trade plus Weaver's hut if using Early Buildings
Output: Wool(?) or one sheep resource (for now)
Building: Cotton Weaver
Tech: Weaving
Resource: Cotton
Cost: normal
Other prerequsites: Trade plus Weaver's hut if using Early Buildings
Output: one cotton resource
Building: Silk Weaver
Tech: Weaving
Resource: Silk
Cost: normal
Other prerequsites: Trade plus Weaver's hut if using Early Buildings
Output: one silk resource
Building: Piece Market
Tech: Agricultural Tools
Resource: Sheep
Cost: normal
Other prerequsites: Feudalism, Wool Weaver
Output: money but increased chance of revolt
[/INDENT]