<ModifierArguments>
<Row>
<ModifierId>HIGH_DIFFICULTY_SCIENCE_SCALING</ModifierId>
<Name>Amount</Name>
<Type>LinearScaleFromDefaultHandicap</Type>
<Value>0</Value>
<Extra>8</Extra>
</Row>
<Row>
<ModifierId>HIGH_DIFFICULTY_SCIENCE_SCALING</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_SCIENCE</Value>
</Row>
<Row>
<ModifierId>HIGH_DIFFICULTY_CULTURE_SCALING</ModifierId>
<Name>Amount</Name>
<Type>LinearScaleFromDefaultHandicap</Type>
<Value>0</Value>
<Extra>8</Extra>
</Row>
<Row>
<ModifierId>HIGH_DIFFICULTY_CULTURE_SCALING</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_CULTURE</Value>
</Row>
<Row>
<ModifierId>HIGH_DIFFICULTY_PRODUCTION_SCALING</ModifierId>
<Name>Amount</Name>
<Type>LinearScaleFromDefaultHandicap</Type>
<Value>0</Value>
<Extra>20</Extra>
</Row>
<Row>
<ModifierId>HIGH_DIFFICULTY_PRODUCTION_SCALING</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_PRODUCTION</Value>
</Row>
<Row>
<ModifierId>HIGH_DIFFICULTY_GOLD_SCALING</ModifierId>
<Name>Amount</Name>
<Type>LinearScaleFromDefaultHandicap</Type>
<Value>0</Value>
<Extra>20</Extra>
</Row>
<Row>
<ModifierId>HIGH_DIFFICULTY_GOLD_SCALING</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_GOLD</Value>
</Row>
<Row>
<ModifierId>HIGH_DIFFICULTY_FAITH_SCALING</ModifierId>
<Name>Amount</Name>
<Type>LinearScaleFromDefaultHandicap</Type>
<Value>0</Value>
<Extra>8</Extra>
</Row>
<Row>
<ModifierId>HIGH_DIFFICULTY_FAITH_SCALING</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_FAITH</Value>
</Row>
<Row>
<ModifierId>BARBARIAN_CAMP_GOLD_SCALING</ModifierId>
<Name>Amount</Name>
<Type>LinearScaleFromDefaultHandicap</Type>
<Value>0</Value>
<Extra>-5</Extra>
<SecondExtra>DIFFICULTY_PRINCE</SecondExtra>
</Row>
<Row>
<ModifierId>BARBARIAN_CAMP_GOLD_SCALING</ModifierId>
<Name>Improvement</Name>
<Value>IMPROVEMENT_BARBARIAN_CAMP</Value>
</Row>
<Row>
<ModifierId>HIGH_DIFFICULTY_COMBAT_SCALING</ModifierId>
<Name>Amount</Name>
<Type>LinearScaleFromDefaultHandicap</Type>
<Value>-1</Value>
<Extra>1</Extra>
</Row>
<Row>
<ModifierId>LOW_DIFFICULTY_COMBAT_SCALING</ModifierId>
<Name>Amount</Name>
<Type>LinearScaleFromDefaultHandicap</Type>
<Value>0</Value>
<Extra>-1</Extra>
<SecondExtra>DIFFICULTY_PRINCE</SecondExtra>
</Row>
<Row>
<ModifierId>HIGH_DIFFICULTY_UNIT_XP_SCALING</ModifierId>
<Name>Amount</Name>
<Type>LinearScaleFromDefaultHandicap</Type>
<Value>0</Value>
<Extra>10</Extra>
</Row>
<Row>
<ModifierId>LOW_DIFFICULTY_UNIT_XP_SCALING</ModifierId>
<Name>Amount</Name>
<Type>LinearScaleFromDefaultHandicap</Type>
<Value>0</Value>
<Extra>-15</Extra>
<SecondExtra>DIFFICULTY_PRINCE</SecondExtra>
</Row>
<Row>
<ModifierId>HIGH_DIFFICULTY_FREE_TECH_BOOSTS</ModifierId>
<Name>Amount</Name>
<Type>LinearScaleFromDefaultHandicap</Type>
<Value>0</Value>
<Extra>1</Extra>
</Row>
<Row>
<ModifierId>HIGH_DIFFICULTY_FREE_TECH_BOOSTS</ModifierId>
<Name>ApplyImmediately</Name>
<Value>true</Value>
</Row>
<Row>
<ModifierId>HIGH_DIFFICULTY_FREE_CIVIC_BOOSTS</ModifierId>
<Name>Amount</Name>
<Type>LinearScaleFromDefaultHandicap</Type>
<Value>0</Value>
<Extra>1</Extra>
</Row>
<Row>
<ModifierId>HIGH_DIFFICULTY_FREE_CIVIC_BOOSTS</ModifierId>
<Name>ApplyImmediately</Name>
<Value>true</Value>
</Row>
<ModifierArguments>