Modding Religion in Civ IV

Ranbir said:
. . . So yes, I stand by my decision.
Well, let's agree to disagree. As long as the Civ IV Editor allows us to mod religions in our games, we can both be happy!
 
Tamman said:
On a more serious note perhaps is might be possible to mod in UU's for the different religons? things like Crusader for the christians, Masadans for Judaism, etc, etc.

Hm - nice Idea. I also agree to others that ancient religons are missing ( like Greeg or Egypt ). So I think it would be a good idea if for example while christians have their special UU ( crusader, since this believe has oftren spread with fire and sword ) maybe the old egypt religon may boost the construction of ancient monumental buildings like the pyramides ( because they where impossile without theire religon )

IMO the gamedesigners stick to the actuell religon simple because they wanted to be "political correct" and wanted the most players to find "his religon" in the game - but maybe this could have been avoided if they made the religons more abstract ( monothestic religon, pagan religon, philosophical religon etc ) or created fictiv religons.

Just adding more religons woulnd not be good IMO, because there should be less religons then civs, otherwise the advantage of being the first who discover a religons would go away
 
I wished that when you researched theology for example a list of 3 or 4 religions would come up for you to choose from. That way you could include some 30 religions without having to reblance the game since only 7 from the list would be in anyone game.
 
taillesskangaru said:
If religions are mod-able that's what I like to do with it. But I doubt so. Even if religions can be mod, it would probably be like in C3C where you can only have 31 civ max in any game (ie probably 7 religions max in Civ4) which means you can't add atheism, scientology, Zoroasterism, ****oism, and all the assorted religion without leaving out the seven in-game religions.

Also, I would like to remind that each religion already have a UU: missionaries.

Actually, virtually nothing is hardcoded into the game. Bonuses for particular religons may even be doable with the Python script. If you so desired, you could create a game with a Modern World map in which each actual nation is its own civ. The load times in the game would likely be long enough that the map is obsolete by the time you finish a turn (not just politically--we'll have learned to terraform Earth into a giant ball of provolone cheese by then), but if that's what suits you...
 
Mewtarthio said:
Actually, virtually nothing is hardcoded into the game. Bonuses for particular religons may even be doable with the Python script. If you so desired, you could create a game with a Modern World map in which each actual nation is its own civ. The load times in the game would likely be long enough that the map is obsolete by the time you finish a turn (not just politically--we'll have learned to terraform Earth into a giant ball of provolone cheese by then), but if that's what suits you...
Mmmm... provolone cheese...
 
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