Modding traits is simple enough, if you just want to change free promotions, experience, or commerce yields. However, I'm not quite sure how to edit the traits to make them give extra attributes to buildings.
For instance, I'm designing a trait for some key leaders (Saladin is one of them) that will add a science boost to all educational buildings. I'm guessing I'd have to edit the Schema and some C++ files to make a <CommerceTraits> tag in the BuildingInfos, though I'm not quite sure.
Any help would be largely appreciated.
For instance, I'm designing a trait for some key leaders (Saladin is one of them) that will add a science boost to all educational buildings. I'm guessing I'd have to edit the Schema and some C++ files to make a <CommerceTraits> tag in the BuildingInfos, though I'm not quite sure.
Any help would be largely appreciated.