SupremacyKing2
Deity
Now that we know what the antiquity age and exploration age are about, I thought it might be fun to discuss and speculate about what the modern age will be about. What new game mechanics will we see in the modern age?
Decolonization
I think Ed mentioned that there is a loyalty-like mechanic in one of the crisis. I think the exploration age ends with a decolonization crisis where your settlements on the distant lands revolt and try to split off (like British colonies revolting and becoming the US). So I imagine the modern age will have new civs in the distant lands that represent your former colonies. It is also possible that we might see a loyalty-like mechanic in the modern age that cause settlements to form new civs, to represent the emergence of new nation-states after the world wars.
Industrialization
The industrial revolution was a big part of the modern age. I am sure there will be buildings like factories and policies that give huge boost to production. Also, policies that increase units in army commanders to represent increase in military sizes from industrialization. I wonder if we will also see unhappiness effects tied to certain buildings or policies to represent the worker revolts that happened from over industrialization.
World Wars
I would like to see new alliance mechanics that allow for big alliances like in WW1 and WW2. I would also like to see the possibility of big world wars between all the civs.
Cold War
I would like to see espionage and cold wars play a role in the modern age. Basically, I would like civs to be able to "wage war" without using direct military power, like using espionage or trade embargoes, encouraging revolts in other cities, etc....
Ideologies
I hope to see big ideologies that divide the world, like capitalism/democracy vs communism during the Cold War. Not sure how they could implement this. Maybe through policies? But I would like to see big diplomatic effects where civs of opposing ideologies would hate each other and civs of similar ideology would band together in alliances.
Corporations
I would like to see a corporation mechanic where you build corporations in settlements with resources and then spread your corporation (like religion) to other settlements to get gold. Controlling corporations of the same resource could create monopolies for extra gold.
Weapons of Mass Destruction
Obviously there will be nukes in civ7. I do hope to see a good deterrence mechanic. There should be an ability for a civ to launch their retaliatory strike before they get hit so that there is that risk of mutually assured destruction. I would also love a DEFCON mechanic where you have to raise your defcon level over a couple turns before you can launch a full nuke strike. This would create that cold war tension like the cuban missile crisis where things are ratcheting up and you try to de-escalate to prevent all out nuke war. Will we also see other WMDs like chemical or biological weapons?
UN
I definitely hope we see a world congress/UN type mechanic. Please make it better than civ6. I would like something like the planetary council in SMAC. I hope to see the UN mechanic allow for more diplomacy between the civs. Also, get rid of the weird multiple choice, rank choice, voting in the world congress in civ6 that was confusing. Proposal should be simpler: one proposal that you vote aye or nay.
Disease
I wonder if civ7 will have a disease mechanic where pandemics can happen and reduce population. I suspect one of the possible crisis at the end of the modern age will be a global pandemic.
Legacy Paths
Culture: could the culture path relate to archaeology where you have to collect relics from the past? Or maybe it will relate to great works of art and music? I hope civ7 does not bring back rock bands as that was tedious.
Science: I think it is probably a given that the science path will relate to the space race with build rockets and launching them to the moon or Mars or beyond.
Military: It could relate to conquering capitals, like old domination victory. Or maybe it could relate to building certain number nukes to get nuclear dominance?
Economic: this could relate to building international trade routes or maybe building corporations?
Decolonization
I think Ed mentioned that there is a loyalty-like mechanic in one of the crisis. I think the exploration age ends with a decolonization crisis where your settlements on the distant lands revolt and try to split off (like British colonies revolting and becoming the US). So I imagine the modern age will have new civs in the distant lands that represent your former colonies. It is also possible that we might see a loyalty-like mechanic in the modern age that cause settlements to form new civs, to represent the emergence of new nation-states after the world wars.
Industrialization
The industrial revolution was a big part of the modern age. I am sure there will be buildings like factories and policies that give huge boost to production. Also, policies that increase units in army commanders to represent increase in military sizes from industrialization. I wonder if we will also see unhappiness effects tied to certain buildings or policies to represent the worker revolts that happened from over industrialization.
World Wars
I would like to see new alliance mechanics that allow for big alliances like in WW1 and WW2. I would also like to see the possibility of big world wars between all the civs.
Cold War
I would like to see espionage and cold wars play a role in the modern age. Basically, I would like civs to be able to "wage war" without using direct military power, like using espionage or trade embargoes, encouraging revolts in other cities, etc....
Ideologies
I hope to see big ideologies that divide the world, like capitalism/democracy vs communism during the Cold War. Not sure how they could implement this. Maybe through policies? But I would like to see big diplomatic effects where civs of opposing ideologies would hate each other and civs of similar ideology would band together in alliances.
Corporations
I would like to see a corporation mechanic where you build corporations in settlements with resources and then spread your corporation (like religion) to other settlements to get gold. Controlling corporations of the same resource could create monopolies for extra gold.
Weapons of Mass Destruction
Obviously there will be nukes in civ7. I do hope to see a good deterrence mechanic. There should be an ability for a civ to launch their retaliatory strike before they get hit so that there is that risk of mutually assured destruction. I would also love a DEFCON mechanic where you have to raise your defcon level over a couple turns before you can launch a full nuke strike. This would create that cold war tension like the cuban missile crisis where things are ratcheting up and you try to de-escalate to prevent all out nuke war. Will we also see other WMDs like chemical or biological weapons?
UN
I definitely hope we see a world congress/UN type mechanic. Please make it better than civ6. I would like something like the planetary council in SMAC. I hope to see the UN mechanic allow for more diplomacy between the civs. Also, get rid of the weird multiple choice, rank choice, voting in the world congress in civ6 that was confusing. Proposal should be simpler: one proposal that you vote aye or nay.
Disease
I wonder if civ7 will have a disease mechanic where pandemics can happen and reduce population. I suspect one of the possible crisis at the end of the modern age will be a global pandemic.
Legacy Paths
Culture: could the culture path relate to archaeology where you have to collect relics from the past? Or maybe it will relate to great works of art and music? I hope civ7 does not bring back rock bands as that was tedious.
Science: I think it is probably a given that the science path will relate to the space race with build rockets and launching them to the moon or Mars or beyond.
Military: It could relate to conquering capitals, like old domination victory. Or maybe it could relate to building certain number nukes to get nuclear dominance?
Economic: this could relate to building international trade routes or maybe building corporations?
Last edited: