TheSpaceCowboy
The Gangster of Love
- Joined
- Jul 14, 2013
- Messages
- 622
With the reveal of Modern Age civs and information mere days away, I wanted to take the opportunity now to speculate on what the Legacy Paths and other gameplay features will define the final chapter of the game.
I’ll start with my ideas for the four Legacy Paths:
Culture - “Blue Jeans and Rock & Roll”
Build at least one of every type of modern Cultural building filled with Great Works sharing a common Theme.
Great Works must be Themed. For example, Platinum Records produced by Country Western Bands do not theme with Records produced by Rappers; Football trophies do not theme with Soccer trophies; Dinosaur bones do not theme with Arrowheads; etc.
Civs following the Fascism Ideology have a high chance of producing Great Works which will be Censored (cannot be displayed), and must be destroyed or traded to other civs to avoid a severe Happiness penalty.
Modern Culture buildings include:
Have 10 Suzerain City-States adopt your chosen Ideology.
Independent Peoples and City States that are conquered and liberated automatically adopt your Ideology.
Civs following the Democratic Republic Ideology accrue massive War Weariness in all non-defensive wars; War Weariness for them produces Protesters who pillage random buildings.
Economic - “Fortune 500”
Form a Conglomerate for all types of Industries.
Conglomerates can be formed by merging Corporations from the same Industry.
Corporations can be formed by building a sufficient number of particular improvements
(e.g. two Airports unlocks the ability to form an Airline; two Train Stations unlocks the ability to form a Railroad; two Cineplexes unlocks the ability to form a Movie Studio; etc.)
Civs following the Communism Ideology cannot form Corporations or Conglomerates
Industry types include:
Make all Scientific Discoveries, accomplished by running Experiments (at type of Project) at different types of modern Science buildings.
Each time an Experiment is conducted, it has a chance to make progress towards the discovery. Sometimes nothing is learned, sometimes the solution is immediately hit upon.
Scientific Discoveries include:
I’ll start with my ideas for the four Legacy Paths:
Culture - “Blue Jeans and Rock & Roll”
Build at least one of every type of modern Cultural building filled with Great Works sharing a common Theme.
Great Works must be Themed. For example, Platinum Records produced by Country Western Bands do not theme with Records produced by Rappers; Football trophies do not theme with Soccer trophies; Dinosaur bones do not theme with Arrowheads; etc.
Civs following the Fascism Ideology have a high chance of producing Great Works which will be Censored (cannot be displayed), and must be destroyed or traded to other civs to avoid a severe Happiness penalty.
Modern Culture buildings include:
- Art Gallery - Paintings and Sculptures
- History Museum - Artifacts (found by Archeologists) and Fossils (found by Paleontologists)
- Bookstore - Literature
- Concert Venue - Platinum Records (produced by Bands)
- Cineplex - Film Reels
- Arcade - Video Games (produced by Game Designers)
- Sports Stadium - Trophies (produced by winning World Games)
- Shopping Mall - Apparel (produced by Corporations)
Have 10 Suzerain City-States adopt your chosen Ideology.
Independent Peoples and City States that are conquered and liberated automatically adopt your Ideology.
Civs following the Democratic Republic Ideology accrue massive War Weariness in all non-defensive wars; War Weariness for them produces Protesters who pillage random buildings.
Economic - “Fortune 500”
Form a Conglomerate for all types of Industries.
Conglomerates can be formed by merging Corporations from the same Industry.
Corporations can be formed by building a sufficient number of particular improvements
(e.g. two Airports unlocks the ability to form an Airline; two Train Stations unlocks the ability to form a Railroad; two Cineplexes unlocks the ability to form a Movie Studio; etc.)
Civs following the Communism Ideology cannot form Corporations or Conglomerates
Industry types include:
- Energy - merge an Oil Company (from an Oil Well, Offshore Well, and an Oil Power Plant), Coal Company (from a Coal Mine and a Coal Power Plant), and a Nuclear Company (from a Uranium Mine and a Nuclear Power Plant)
- Finance - merge a Bank (from three Savings & Loans buildings) and an Investment Portfolio (from three Stock Exchanges)
- Manufacturing - merge a Fashion Brand (from three Clothing Factories) and a Tech Brand (from three Electronics Factories)
- Media - merge a Record Label (from two Concert Venues), Publishing House (from two Bookstores), Movie Studio (from two Cineplexes), and Game Publisher (from two Arcades)
- Transportation - merge an Airline (from two Airports), Railroad (from two Train Stations), and Shipping company (from two Harbors)
Make all Scientific Discoveries, accomplished by running Experiments (at type of Project) at different types of modern Science buildings.
Each time an Experiment is conducted, it has a chance to make progress towards the discovery. Sometimes nothing is learned, sometimes the solution is immediately hit upon.
Scientific Discoveries include:
- The Standard Model (discovered via Particle Accelerators; each Experiments runs a small risk of a Black Hole, which destroys all nearby tiles)
- The Human Genome (discovered via Research Labs; each Experiments runs a small risk of creating a Supervillian, a powerful hostile Military unit)
- Panacea (discovered via Institutes of Virology; each Experiments runs a small risk of a leaking a Pandemic)
- General Artificial Intelligence (discovered via Server Farms; each Experiments runs a small risk of a Rogue A.I., in which it launches several available ICBMs at your cities)
- First Contact (discovered via Satellite Arrays; each Experiments runs a small risk of an Alien Invasion, in which a UFO destroys several Wonders)
- Exoplanet Colonization (discovered via Spaceport; each Experiments runs a small risk of a Shuttle explosion in which random Specialists die)
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