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Modern Buildings V. 6.00

Additional Buildings for the Modern Age

  1. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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    UncivilizedGuy submitted a new resource:

    Modern Buildings - Additional Buildings for the Modern Age

    Modern Buildings
    Version 6.0


    This is a fourth tier of buildings for each district carefully chosen to maintain emersion without 3D art.
    • Megachurch +1 Citizen Slot, +4 Faith. Can only be purchased with Faith. Available at Capitalism. Prerequisite= Religious buildings (Cathedral, Mosque, etc.)
    • Recycling Center +1 Citizen Slot, +4 Production, +1 Great Engineer Point. Available at Synthetic Materials. Prereq= Power Plant
    • Observatory +1 Citizen Slot, +5 Science, +1 Great Scientist Point. Available at Rocketry. Prereq= Research Lab
    • Hotel +25% Tourism pressure from this city towards other civilizations starting from the Atomic era. +1 Citizen Slot, +1 Amenity, +5 Culture. Available at Cultural Heritage. Prereq= Broadcast Center
    • Amusement Park +2 Amenities, 10 tile range. Available at Computers. Prereq= Stadium
    • Distribution Center +1 Citizen Slot, +10 Gold, +1 Great Merchant Point. Available at Combustion. Prereq= Stock Exchange
    • Container Terminal +25% combat Naval XP, +1 Citizen Slot, +5 Gold, +5 Food, +1 Great Admiral Point. Available at Computers. Prereq= Seaport
    • Command Center +25% combat Land XP, +1 Citizen Slot, +4 Production, +1 Great General Point. Available at Cold War. Prereq= Military Academy
    • Ground Control Center +25% combat Air XP, +2 Air Slots, +1 Citizen. Available at Guidance Systems. Prereq= Airport
    • Bunker: +50 Defense Hit Points. Available at Combined Arms. Prereq= Renaissance Walls.
    • Courthouse +2 Housing. Available at Urbanization. Prereq= none

    Installation Instructions

    1. Unzip the zip file.
    2. The contents of the Modern Buildings subdirectory should be copied into your Mods folder (.../Documents/My Games/Sid Meier's Civilization VI/Mods/).


    Compatibility:

    "Modern Buildings" is compatible with "Strategic Industry", "Specialized Industry" and "Slavery".

    Read more about this resource...
     
    Last edited: Dec 2, 2017
    dukisha and Nefelia like this.
  2. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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  3. Brackenspore

    Brackenspore Chieftain

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    Good. Hospital can yield Amenity too or only Amenity. Healthy = happy. I think suburbs and canalizations fully solve housing problems, but in the modern eras you have problems with Amenity: wars and nuclear wars.
     
  4. glaciem

    glaciem Chieftain

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    Are these tied with any techs?
     
  5. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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    I'll keep that in mind thanks.

    Yes. I was half asleep when I posted this last night. I wanted to at least show the yields. They also have building and district prerequisites.
     
  6. God of Kings

    God of Kings Ruler of all heads of state

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    Warehouse could be replaced with Shopping Mall (same effects, different name and design)
     
  7. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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    I have a list of buildings to choose from. I went with Warehouse because its symbolic of Global trade. I live in a commercial hub in Southern California and I'm surrounded by massive warehouses. I almost put the warehouse in the Harbor but it just seemed odd to give it Great Admiral points. Shopping Mall is cool but I was afraid it might be too American. We already have a market which is extremely generic. I might create some more buildings if I can maintain some balance.

    Edit: I think you just inspired me to create a unique Building mod. I'm having way too much fun modding this. Who needs modding tools?
     
    Last edited: Nov 1, 2016
  8. dukisha

    dukisha Chieftain

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    Must have in capital national bank and parliament. And you could answer on private message.
     
  9. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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    I'm sticking with the generic building theme at the moment. We already have a bank. I was thinking of something along the lines of a Courthouse. A Capital building is a good idea though.
     
  10. dukisha

    dukisha Chieftain

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    Yes we have banks but we don't have national banks. National bank as the most respected financial institution in every country. It is a must have for every nation. Like the FED. It's just my opinion. Maybe I am wrong because I always wanted boosted economics and military aspects of the game, just like in the real world.
     
  11. fatgordy

    fatgordy Chicken in Pants

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    Pennsylvania, USA
    How about a tourism amplifying building? Adds +20% to city generated tourism. Could be called something like a Visitors Center or Tourism Bureau. (Film Studio gives +100% tourism pressure but is UB of America.)
     
  12. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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  13. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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  14. hungluong

    hungluong Chieftain

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    I have a crash today and when I check the database.log it seems to have something to do with the hospital building. Can you please look into it?

    "
    [2536436.407] [Localization]: Validating Foreign Key Constraints...
    [2536436.407] [Localization]: Passed Validation.
    [2536436.572] [Configuration]: Validating Foreign Key Constraints...
    [2536436.573] [Configuration]: Passed Validation.
    [2536449.306] [FullTextSearch]: Initializing FullTextSearch
    [2536452.975] [Gameplay]: Validating Foreign Key Constraints...
    [2536452.990] [Gameplay]: Passed Validation.
    [2536455.907] [Configuration]: Validating Foreign Key Constraints...
    [2536455.907] [Configuration]: Passed Validation.
    [2536493.739] [Configuration]: Validating Foreign Key Constraints...
    [2536493.739] [Configuration]: Passed Validation.
    [2536500.073] [Gameplay] ERROR: UNIQUE constraint failed: Types.Type
    [2536500.094] [Gameplay]: While executing - 'insert into Types('Type', 'Kind') values (?, ?);'
    [2536500.094] [Gameplay]: In XMLSerializer while inserting row into table insert into Types('Type', 'Kind') with values (BUILDING_HOSPITAL, KIND_BUILDING, ).
    [2536500.094] [Gameplay]: In XMLSerializer while updating table Types from file Buildings.xml.
    [2536500.094] [Gameplay] ERROR: UNIQUE constraint failed: Types.Type
    [2536501.286] [Gameplay]: Validating Foreign Key Constraints...
    [2536501.303] [Gameplay]: Passed Validation.
    [2536533.422] [FullTextSearch]: FTS - Creating Context
    [2536534.928] [FullTextSearch]: FTS - Creating Context
    [2536538.318] [FullTextSearch]: FTS - Creating Context
    "
     
  15. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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    It almost looks like you are using another mod that has a Hospital
     
  16. hungluong

    hungluong Chieftain

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    Maybe civ 6 improvement mod. Usually your buildings mod overwrite his buildings so I dont do anything with it but after the fall patch it seems to be an issue. I have deleted the buildings in civ 6 improvement mod and start a new game, will report back if it is stable or not.

    Once again, thank you for your mod. I really like it!
     
  17. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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  18. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

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  19. ITcore

    ITcore Chieftain

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    For some reason, when building the Observatory, there is a big red exclamation mark over the campus district. It's the only building that does that and I can't figure out why.
     
  20. CynicalPlatapus

    CynicalPlatapus Chieftain

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    Also getting a large red exclamation mark upon building the observatory
     

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