Modern Day Earth Map
Compatible with BTS 3.19 only. Here is the link to Download: Earth 2009
To Play:
1. Download the Worldbuilder file by clicking the link in this post (above) that says "Earth 2009"
2. Drag and drop (or cut and Paste) the file into your Civ4/BTS/PublicMaps folder (or your World Builder Folder)
3. Run BTS and choose "Play a Scenario" or "Custom Scenario"
4. Select Earth 2009!
(Or for Step 2 you can just Double-click the worldbuilder file "Earth 2009" and it will play as well)
This Map is Based loosely on 2009 World conditions. This is a simple, 18 civ, Huge Earth Map. It is set for Marathon speed, and I have never tried it at any other speed.
It runs at average rate (for late-game) but nothing inordinately sluggish or infuriating.
Details
This is NOT a Mod. No files have been changed, no unique units have been added, There are NO new civs or Leaderheads. Accordingly the Map plays with No MAF errors.
The Map itself is just the WW2 Map that comes with the game, which has been painstakingly 'worldbuildered' to get it to approximate 2009 conditions.
The Map is set to load automatically with the NEXT WAR Mod, but I believe that can be changed by right clicking the World Builder Save file and selecting "Open With." You open it with Notepad (or an equivalent text editor) and in those first options listed you can change the text that says "Mod=\NextWar\" to say "Mod=0"
I use Next War so that you still have some techs to research when the game starts instead of everyone just researching "Future Tech." The "cracked egg" event is always turned off in the newest BTS versions unless you are actually playing the "Next War" scenario itself, not just the Mod. So "cracked egg" is off in this Map.
***Warning!***
Don't read the spoiler if you want to be suprised by the conditions in the game, army strengths, unit locations etc... Remember you can change whatever you don't like in World Builder.
Disclaimer
This is just a MAP, designed to give a loose interpretation of the Earth as it exists today in 2009... No more, no less. I really hope that someone more skilled, and more patient than I would take a look at the map and do some remodeling of their own. Please feel free to use this Map as you wish. If you want to give me any credit... that's great too! I welcome any and all feedback! . I really intended this Map to be a starting point for folks who want to make Maps/Mods based on Moden Day Earth conditions.
Again, This is JUST a MAP, and Not to be confused with the incredible World 2009 Mod that several great modders are currently working on... I highly recommend that you check it out... I fact, I started this map primarily because I was impatient waiting for the full Mod to come out and I figured there were some folks out there like me who wanted to just play a normal Modern day Earth Map.
Nations
Here are the Teams/States #s for easier Modding/editing:
North America
1. US Team # 2 – Blue
2. Canada Team # 8 – Dark Pink
3. Mexico Team # 12 – Green
Cuba - Russia
Caribbean - Divided
South America
4. Brazil Team # 16 – Dark Dark Green
5. Argentina Team # 14 – Light Blue
Venezuela - Barb
Europe
6. UK Team # 0 – Orange
7. Spain Team # 13 – Pink
8. France Team # 6 – Dark Blue
9. Italy Team # 5 – Dark Purple
10. Germany Team # 1 – Gray
Scandinavia - Germany
Asia
11. Russia Team # 4 – Dark Red
12. China Team # 7 – Dark Yellow
13. Japan Team # 3 – White
14. India Team # 17 – Light Purple
15. Korea Team # 9 - Brown
Indo-China – Divided (China/India/Australia/Japan)
Middle East
16. Saudi Arabia Team # 11 – Light Green
Iraq - US
Afghanistan - barbs
17. Iran Team # 15 – Cyan
Israel - US
Africa
South Africa - UK
Libya - Iran
Egypt - Arabia
Ethiopia - Arabia
Central Africa - Barbs
West Africa - Barbs
Australia
Australia Team # 10 – Light Orange
Corporations
All Corporations are founded and spread all over the world.
1. Aluminum - US (General Motors?)
2. Cereal - US (General Mills/ Wall Mart?)
3. Construction - France (Vinci / Bouygues)
4. Mining - Gemany/EU (BMW/Volkswagen?)
5. Jewel – UK (DeBeers)
6. Sushi - Japan (Ichiro Seafood/ Nippon Seafood)
7. Ethanol - Brazil (Brazil has recently achived steps towards renewable energy/energy independence with Sugarcane ethanol, so I thought it was appropriate to give them a monopoly on Standard Ethanol)
Religions
All religions are founded with shrines already built.
Settings
Finally, the Map's Time setting is set to Months, but this can be changed by editing the text of the Worldbuilder file.
Compatible with BTS 3.19 only. Here is the link to Download: Earth 2009
To Play:
1. Download the Worldbuilder file by clicking the link in this post (above) that says "Earth 2009"
2. Drag and drop (or cut and Paste) the file into your Civ4/BTS/PublicMaps folder (or your World Builder Folder)
3. Run BTS and choose "Play a Scenario" or "Custom Scenario"
4. Select Earth 2009!
(Or for Step 2 you can just Double-click the worldbuilder file "Earth 2009" and it will play as well)
This Map is Based loosely on 2009 World conditions. This is a simple, 18 civ, Huge Earth Map. It is set for Marathon speed, and I have never tried it at any other speed.
It runs at average rate (for late-game) but nothing inordinately sluggish or infuriating.
Details
This is NOT a Mod. No files have been changed, no unique units have been added, There are NO new civs or Leaderheads. Accordingly the Map plays with No MAF errors.
The Map itself is just the WW2 Map that comes with the game, which has been painstakingly 'worldbuildered' to get it to approximate 2009 conditions.
The Map is set to load automatically with the NEXT WAR Mod, but I believe that can be changed by right clicking the World Builder Save file and selecting "Open With." You open it with Notepad (or an equivalent text editor) and in those first options listed you can change the text that says "Mod=\NextWar\" to say "Mod=0"
I use Next War so that you still have some techs to research when the game starts instead of everyone just researching "Future Tech." The "cracked egg" event is always turned off in the newest BTS versions unless you are actually playing the "Next War" scenario itself, not just the Mod. So "cracked egg" is off in this Map.
***Warning!***
Don't read the spoiler if you want to be suprised by the conditions in the game, army strengths, unit locations etc... Remember you can change whatever you don't like in World Builder.
Spoiler :
You will find that the offensive armies are all pretty weak, but the defensive garrisons are all pretty strong... The relative power of the nations is accurate, more or less... USA is the strongest, followed by Russia, UK and the EU in no particular order. Korea and Iran/Libya are the weakest.
Russia is the only Country besides the Arab nations that has any spare Oil. Russia is also one of very few Countries that has any Nukes. I started out by giving all the nuclear nations large arsenals, but all that happens is the AI Nukes the living daylights out of all the barb cities.
Africa and South America have VERY LARGE barbarian contingents to deal with. They also have many valuable resource concentrations/monopolies if you can get rid of the barbs.
Britain has two vassals, Canada and Australia. South Africa is also just incorporated into the game as British territory. If this offends anyone, I apologize, but when the game starts most of the militarily weaker countries become vassals on their own right away.
As a result, I just set the vassals to be a little more consistent with current world politics and diplomatic relations. Also, the UK has to be a certain size to be able to have vassals as large as Canada and Australia, so using South Africa as Southern UK seemed like the best way. The Jewelry corporation was also a consideration in making this choice (more on that later).
The Arab world is divided into two teams. "Iran" includes Pakistan, Syria, Libya and some more of North Central Africa. "Saudi Arabia" includes Turkey, Egypt, Ethiopia and most of Northeast Africa. Iran is Saudi Arabia's vassal, and both nations have strained relations with India and the US.
Some comments
1. Israel is US territory. I was not sure how else to handle this... Sorry if this makes anyone unhappy.
2. I know that Elizabeth is not the real "ruler" of Australia. I just really like the Elizabeth leader and wanted to include her in the game. Also she has British sounding music which I thought was appropriate for the Aussies. Finally, technically, Australia does recognize Elizabeth as their "Queen." Plus, female leaderheads are just plain cool.
3. I know that President Patil is just a figurehead and that India is really governed by the Prime Minister. However I wanted to include Victoria for many of the same reasons stated in support of Elizabeth.
4. I know the US seems Overpowered. They are meant to be the Superpower in the game, and it is not supposed to really be that challenging to "win" with the US. For a greater challenge, try playing the other Civs instead or raising the difficulty level.
5. I know the resource distributions are not accurate. They are designed to simulate scarcity, and produce trading neccessity.
6. I know the armies are small and outdated. I have to admit that I was just lazy about this. I figured that most people would want to build / or not build their own armies (or add them in Worldbuilder).
7. I know that France, Italy, and Spain are not really "vassals" of Germany. However, I thought this was a good way to simulate the European Union, and Germany already had the most territory and biggest army (from the WW2 scenario).
Russia is the only Country besides the Arab nations that has any spare Oil. Russia is also one of very few Countries that has any Nukes. I started out by giving all the nuclear nations large arsenals, but all that happens is the AI Nukes the living daylights out of all the barb cities.
Africa and South America have VERY LARGE barbarian contingents to deal with. They also have many valuable resource concentrations/monopolies if you can get rid of the barbs.
Britain has two vassals, Canada and Australia. South Africa is also just incorporated into the game as British territory. If this offends anyone, I apologize, but when the game starts most of the militarily weaker countries become vassals on their own right away.
As a result, I just set the vassals to be a little more consistent with current world politics and diplomatic relations. Also, the UK has to be a certain size to be able to have vassals as large as Canada and Australia, so using South Africa as Southern UK seemed like the best way. The Jewelry corporation was also a consideration in making this choice (more on that later).
The Arab world is divided into two teams. "Iran" includes Pakistan, Syria, Libya and some more of North Central Africa. "Saudi Arabia" includes Turkey, Egypt, Ethiopia and most of Northeast Africa. Iran is Saudi Arabia's vassal, and both nations have strained relations with India and the US.
Some comments
1. Israel is US territory. I was not sure how else to handle this... Sorry if this makes anyone unhappy.
2. I know that Elizabeth is not the real "ruler" of Australia. I just really like the Elizabeth leader and wanted to include her in the game. Also she has British sounding music which I thought was appropriate for the Aussies. Finally, technically, Australia does recognize Elizabeth as their "Queen." Plus, female leaderheads are just plain cool.
3. I know that President Patil is just a figurehead and that India is really governed by the Prime Minister. However I wanted to include Victoria for many of the same reasons stated in support of Elizabeth.
4. I know the US seems Overpowered. They are meant to be the Superpower in the game, and it is not supposed to really be that challenging to "win" with the US. For a greater challenge, try playing the other Civs instead or raising the difficulty level.
5. I know the resource distributions are not accurate. They are designed to simulate scarcity, and produce trading neccessity.
6. I know the armies are small and outdated. I have to admit that I was just lazy about this. I figured that most people would want to build / or not build their own armies (or add them in Worldbuilder).
7. I know that France, Italy, and Spain are not really "vassals" of Germany. However, I thought this was a good way to simulate the European Union, and Germany already had the most territory and biggest army (from the WW2 scenario).
Disclaimer
This is just a MAP, designed to give a loose interpretation of the Earth as it exists today in 2009... No more, no less. I really hope that someone more skilled, and more patient than I would take a look at the map and do some remodeling of their own. Please feel free to use this Map as you wish. If you want to give me any credit... that's great too! I welcome any and all feedback! . I really intended this Map to be a starting point for folks who want to make Maps/Mods based on Moden Day Earth conditions.
Again, This is JUST a MAP, and Not to be confused with the incredible World 2009 Mod that several great modders are currently working on... I highly recommend that you check it out... I fact, I started this map primarily because I was impatient waiting for the full Mod to come out and I figured there were some folks out there like me who wanted to just play a normal Modern day Earth Map.
Nations
Here are the Teams/States #s for easier Modding/editing:
Spoiler :
North America
1. US Team # 2 – Blue
2. Canada Team # 8 – Dark Pink
3. Mexico Team # 12 – Green
Cuba - Russia
Caribbean - Divided
South America
4. Brazil Team # 16 – Dark Dark Green
5. Argentina Team # 14 – Light Blue
Venezuela - Barb
Europe
6. UK Team # 0 – Orange
7. Spain Team # 13 – Pink
8. France Team # 6 – Dark Blue
9. Italy Team # 5 – Dark Purple
10. Germany Team # 1 – Gray
Scandinavia - Germany
Asia
11. Russia Team # 4 – Dark Red
12. China Team # 7 – Dark Yellow
13. Japan Team # 3 – White
14. India Team # 17 – Light Purple
15. Korea Team # 9 - Brown
Indo-China – Divided (China/India/Australia/Japan)
Middle East
16. Saudi Arabia Team # 11 – Light Green
Iraq - US
Afghanistan - barbs
17. Iran Team # 15 – Cyan
Israel - US
Africa
South Africa - UK
Libya - Iran
Egypt - Arabia
Ethiopia - Arabia
Central Africa - Barbs
West Africa - Barbs
Australia
Australia Team # 10 – Light Orange
Corporations
All Corporations are founded and spread all over the world.
1. Aluminum - US (General Motors?)
2. Cereal - US (General Mills/ Wall Mart?)
3. Construction - France (Vinci / Bouygues)
4. Mining - Gemany/EU (BMW/Volkswagen?)
5. Jewel – UK (DeBeers)
6. Sushi - Japan (Ichiro Seafood/ Nippon Seafood)
7. Ethanol - Brazil (Brazil has recently achived steps towards renewable energy/energy independence with Sugarcane ethanol, so I thought it was appropriate to give them a monopoly on Standard Ethanol)
Religions
All religions are founded with shrines already built.
Settings
Finally, the Map's Time setting is set to Months, but this can be changed by editing the text of the Worldbuilder file.