Ryansinbela
Emperor
They show up as an independent people in Modern
Ah okay. I see so few independent people in Modern given the scarcity of land, but I think I’ve seen Lakota and Tlingit. Tlingit would be awesome, but I’m not sure Modern is the best fit for them.They show up as an independent people in Modern
I could see the Tlingit probably fit Exploration better. Interestingly it was the Russians who discovered them first so I could weirdly see them progressing into Russia or America. Maybe that's why they were put as a Modern IP so they could interact with them.Ah okay. I see so few independent people in Modern given the scarcity of land, but I think I’ve seen Lakota and Tlingit. Tlingit would be awesome, but I’m not sure Modern is the best fit for them.

The Guarani would be an interesting and exciting choice! More South America is always good.Is there an argument for the Guarani in Modern given Guarani is one of the official languages of Paraguay? As far as indigenous American populations go, their culture is relatively intact.
Concerning the Navajo, yeah they’re a great fit for Modern and I hope they make it in.
That I don’t know, and likely even fewer (if any). So I won’t speculate on that era too much, but perhaps bring a crusade to Age 3 NA representationIf they do add a 4th age what native civs could be there
The only reasonable Southwest civ that you could possibly have in Antiquity would probably either be the (Ancestral) Pueblo or the Hohokam.I am torn on the Navajo. They are simultaneously both a very exceptional representation of modern native territorial representation, and yet are historically almost as abrasive as the Comanche when it comes to cooperating with surrounding peoples. An absolutely terrible representation of any sort of "Pueblo" heritage, since they displaced the Hopi and Zuni from most of their lands.
Perhaps if we got a "Western America" path they could make sense when paired with other more imperialistic predecessors like the Apache/Comanche and some sort of antiquity civ I can't think of?
The only reasonable Southwest civ that you could possibly have in Antiquity would probably either be the (Ancestral) Pueblo or the Hohokam.
Honestly, I could also see Shoshone come back as an Exploration civ though (with a unique scout of some sort), which would have to progress to a Modern Comanche.
Same. If the objection was depicting one of their ancestors (Haida have a taboo about naming the dead until the name has been passed on), that seems avoidable now.I would like to see them try Haida again in Exploration
Guarani is on the border between Exploration and Modern, so it could work for either (just like Poland and the Netherlands). Personally, I think the Guaraní should be in Exploration, as they historically interacted with Spain and Portugal, where their religious conversion mechanics could be relevant. I actually designed a Guarani civ around this concept in the thread about Latin American civs.* Guarani - as noted by @moondog385 above, yeah they are a great modern SA civ. Also a modern IP, also would be bridged very well to an antiquity Peruvian civ by the Mapuche, who are an exploration IP. Uruguay especially is proving to be a pretty great little haven of modernity, and both it and Paraguay maintain Guarani populations exceeding 1/3. I'm totally for it if we got Nepal.
Well from what we've seen I wouldn't be surprised if turns out to be Shoshone Tipi and Comanche Tipi.Do the Shoshone and the Comanche have enough going between them as far as infrastructure/wonders?



Well from what we've seen I wouldn't be surprised if turns out to be Shoshone Tipi and Comanche Tipi.
As for a wonder, or maybe unique infrastructure, I did find this as a possibility for the Comanche: https://en.wikipedia.org/wiki/Quanah_Parker_Star_House
I would think that if one got in than the other would also need to as well, especially considering they are advocating the idea of civilizations built on layers, and the Comanche were an offshoot of the Shoshone. But it's also just possible that we only get Shoshone again and we get Comanche Raiders as the UU if we go off of what they did with Carthage.![]()
IMO all of the other "Five Civilized Tribes" are better candidates; the Seminole were basically Creek rebels. Choctaw would be my top choice, followed roughly equally by the Creek and Cherokee. Choctaw have a very natural candidate for a wonder in Emerald Mound, too, and maybe they can actually make this one look like, you know, a mound...Seminole
Yeah, I honestly liked my idea on the other thread about having the Dene as an option as well, even if they don't inhabit the same general region. The Apache and Navajo are related to them and could be a different starting path for those that wouldn't want to start as the Hohokam/Pueblo.I would volunteer as a means of tying the Navajo to the Puebloans, Betatakin as a wonder.
And I think, in fairness, the Apache or Comanche would be the best bridge civs between them. Probably the Apache since (a) they had a bit more infrastructure, and (b) they had very peaceful trade relationships with the Puebloans and are cousins of the Navajo).
Since I am proposing Betatakin for the modern Navajo wonder, I would be fine if the devs pivoted to the Tohono O'odham/Hohokam and Pueblo Grande an antiquity option, just to give a little more variety to the wonders.
So think my most ideal spread for that region would be Hohokam (Pueblo Grande, Irrigation Canal) -> Apache (Kinishba, Wickiup, Sweat Lodge) -> Navajo (Betatakin, Wigwam). I know that the Shoshone had a lot of territory and the Comanche were themselves almost a raider empire, but I don't really like that archetype and I think the far more impressive feature of the region was the actual Puebloan housebuilding and irrigation culture which defined settlements across the entire region.
Very interesting concept and clearly well-researched, I like the choice to give them a unique quarter rather than an improvement.One thing that I’ve seen a complaint of regarding Civ 7 among reddit and other forums is that Civ 7 has some Western colonialist vibes. Criticisms such as this got me thinking that we should have some sort of Modern Native American civilization, so I set to work thinking about what would be a good idea. I do think there are other good candidates for the era, but I arrived at the Navajo (aka the Diné) as one of the best possible options (in my eyes), though i was very close to doing a Lakota, Cherokee, or Cree design.
The Navajo are the largest registered tribe in the United States, and have a ubiquitousness in American culture that I think makes them a great candidate to further move Civ 7 away from any western/colonialist criticisms/trends (fwiw I think the series has done a great job branching out more as the franchise has matured over 7 entries). Also, introducing a Native American civilization in the Modern Age gives us a far less colonialist option for progression, and with the past two Civ entries really trying hard to branch out in what cultures are included, this is a great opportunity to show the native peoples of North America that are still present and thriving.
Without further ado, here’s my (possibly not balanced at all) design:
Navajo Nation
Traits: Cultural, Economic
Civics:
Ability: Naabeehó Bináhásdzo: All quarters get a happiness and culture adjacency from Mountains and Natural Wonders. Claiming or Conquering a natural wonder tile in a city for the first time this era grants an Artifact. Cannot build explorers or or gain artifacts from ruins.
- Ethnobotany (Native American plant use): Unlocks the Weaver’s Hogan unique building. Vegetated tiles grant Happiness and Culture adjacency to quarters. Unlocks the Three Sisters tradition (extra food and production on vegetated tiles).
- Music Tradition: Unlocks Sweat Lodge unique building. All Specialists gain additional culture and gold yields. Unlocks the Dinétah tradition (Specialists generate additional culture and influence, and have additional happiness added towards maintenance).
- Diné Bahane’: 2 tiers (requires Ethnobotany and Music Tradition)
- Tier 1: +2 Happiness and +1 Culture on mountains and natural wonders; Unlocks the Four Sacred Mountains tradition (Mountains and Natural Wonders gain additional culture, happiness, and gold) All Great Works generate additional culture and influence.
- Tier 2: More expensive than other civic masteries to complete. Completing a Purification Ceremony project in a city with a K’e grants an Artifact.
Unique Quarter:
Unique Buildings:
- K’e: Production base. Increased gold and culture for every bonus resource assigned to this settlement. Every source of Sheep (i think a different resource would be needed since it might go obsolete) or Cotton assigned to this settlement and connected by Railroad to the capital generates 1 point towards the Railroad Tycoon victory. Completing a K’e next to at least one Mountain tile grants an Artifact.
Unique Military Unit:
- Weaver’s Hogan: Adds gold, and has a culture adjacency for every resource. All pastures in the Settlement gain additional culture.
- Sweat Lodge: Adds culture, and has a happiness adjacency for every adjacent mountain or natural wonder. Lets the settlement run the unique “Purification Ceremony” project, granting additional Happiness towards celebrations. This project gets more expensive each time it is completed.
Unique Civilian Unit:
- Naabaahii: Unique Tier 1 Infantry unit. Stronger on defense. Generates Happiness from defeating enemy units inside friendly territory.
Associated Wonder:
- Short Racoon (Scout EDIT, could also be called Windtalker to be more familiar): Cannot be seen except by adjacent units. Reveals all enemy commanders in the Search radius when using the Search ability, which it retains.
- Béésh Bąąh Dah Si’aní (Navajo Nation Council Chamber): Influence base. This city gains additional influence for every quarter. Completing an endeavor grants additional culture and gold.
Capital: Tséghahoodzání (Window Rock) (I would use the different Navajo Nation chapter names as cities but don’t know if that’s ideal)
I decided to differentiate the Navajo from the other Native North American cultures first off by giving them a full quarter/unique building set rather than an improvement. Three things stood out when designing this: 1) the Navajo clan system (K’e), 2) the cultural importance of Textiles and sheep, and 3) the importance of the Sweat, which is not necessarily unique to the Navajo but something very usable to help with my endeavor. Pairing the Sweat Lodge with the Weaver’s Hogan (a Hogan being a traditional building/dwelling of the Navajo people) gave me the idea to use the K’e as a stand-in for a quarter while also honoring the importance of the Navajo clan system. I wanted the wool economy and unique culture of the Navajo to take the forefront, hence the large cultural focus
The unique playing with the economy and cultural victories was my desire to let a Native culture play differently. I toyed with the idea of not allowing the Navajo to build factories and instead rely on the K’e and sheep/cotton trade, but that felt more restrictive than what I did with artifacts. Since sacred mountains play such an integral role in Navajo society, I focused around that terrain type plus Natural Wonders, but also have referenced the importance of plants to their society with the ethnobotany civic.
Regarding unique units, I think the Naabaahii gives an infantry unit and Native Americans unit the appropriate role defending their homeland. The Short Racoon’s name was taken from the Navajo code talker word for Scout, but I didn’t like typing out the word for the purpose of game readability, and combining the different Navajo syllables to create only one or two words felt wrong, so I used the rough English translation. A modern Scout was also unused since the unit is still available, so giving a Scout a good military role felt like a neat opportunity.
The wonder was the hardest part, but the Navajo National council Chamber is fairly significant in the context of the New Deal and US-Native American relations, so I used that to help with the secondary (tertiary?) theme of influence with the Navajo.
Anyways, curious as to anyone’s thoughts on this, and I do hope we can add a Modern Native American nation (and flesh out many other paths, particularly South America and other geographical areas missing good paths) to really shake up gameplay.

Thanks! Yes it was rather difficult which is why it’s taken more time than I’d like with my already short time to continue doing suggestion posts like this oneVery interesting concept and clearly well-researched, I like the choice to give them a unique quarter rather than an improvement.
It's definitely tricky trying to design a non-Western civ into a civ format built around Western ideals, wonders can be very tough to find something suitable for sometimes (had a lot of difficulty with my Thule Inuit, Scythia and Republic of Pirates concepts lol), but I enjoy it when people use that to design something that breaks the usual formula instead.![]()