Patine
Deity
- Joined
- Feb 14, 2011
- Messages
- 9,731
Frhed looks a lot easier for bulk editing so I'll switch to that; thanks again!![]()
Hi Gaptit,
I've been following this latest hex editing lesson with a lot of interest as I still struggle with this process despite your previous attempts to teach me. I persist to learn because I believe you can still teach an old dog new tricks!
What is this base.scn file you say you use? Is it downloadable from somewhere?
View attachment 659277
Hi Tootall,
The base scenario is any conversion to ToT from both Catfish and me. You simply choose a scenario (which becomes "base"), mark the first block (5778
to 6289) next to the same block in the scenario that you choose to remove the corrupted zone (which we call "changed"). You copy the first and replace the second. Then you no longer need to choose the second block in the "base", because that choice is valid for the next 7 civilizations. You would go "change" by picking out the rest of the blocks and substituting them. You save it and this job will be finished and you won't have any more problems with this scenario.
Thanks for sticking around 'post-retirement' to help people @gapetit ! Much appreciated! As with your guidance hopefully others will be able to fill the void!
Were Academia's NWO or Michael Dauben's The Great Game ever converted, out of curiosity?Hi, here's an old Fantastic Worlds scenario, Alba de America by Jesús Balsinde, converted by me. Many thanks to gapetit, his recent posts made me revisit and fix this conversion (it always crashed on turn 1, so I postponed releasing it). The error was in the corrupted tables.