timerover51
Deity
I have been playing around quite a bit with TETurkhan's Test of Time scenario that came on my Civ3 Complete disc. I have adapted it to run under Conquests and used that in my summer gaming class. I did not clear out all of my additional dinosaurs, which are free to wander about, and the player who had the Zulus took that one on the chin. I have also, under Conquests, set Newton's University to auto-produce a Triceratops as a living tank, and the Theory of Evolution to auto-produce a Tyrannosaur Rex. That works fine as long as I get them built first, not so fine when the AI gets them. The T-Rex in Test of Time is quite impressive by the way, if you have never played the scenario. I also, for fun once, gave the Israelites the Triceratops to use as a living tank, and decided that was a touch overpowering for the Medieval Period.
I have given the Abyssinians the ability to build and use some of the dinosaurs as military units, mainly because they are the ones that take the most damage from my unleashed dinosaurs. The dinosaurs cost a lot in population, and without using TETurkhan's higher population for towns and cities, would be unbuildable for towns and put a gaping hole in the population of a city. I have run the Abyssinians a bit, but never let the AI do it. From all of this, I have a few questions.
First, would TETurkhan object to my posting a modification of his terrific scenario on the site? I have not added any units, but I have made quite a few changes.
Second, would there be any interest in a mod with a civilization that could build dinosaurs as military units, and would anyone be interested in playtesting it to see how the AI handles such a civilization?
Lastly, I have been thinking about maybe giving all of the civilizations the ability to build dinosaur units, but I am not sure how that would work, assuming that I had a strategic resource needed for the dinosaurs, or a specific advance. Some civilizations might have a massive advantage depending on what I did. All of the units would be land units, so you would need ships to move them, and would cost heavily in terms of money and population.
I have given the Abyssinians the ability to build and use some of the dinosaurs as military units, mainly because they are the ones that take the most damage from my unleashed dinosaurs. The dinosaurs cost a lot in population, and without using TETurkhan's higher population for towns and cities, would be unbuildable for towns and put a gaping hole in the population of a city. I have run the Abyssinians a bit, but never let the AI do it. From all of this, I have a few questions.
First, would TETurkhan object to my posting a modification of his terrific scenario on the site? I have not added any units, but I have made quite a few changes.
Second, would there be any interest in a mod with a civilization that could build dinosaurs as military units, and would anyone be interested in playtesting it to see how the AI handles such a civilization?
Lastly, I have been thinking about maybe giving all of the civilizations the ability to build dinosaur units, but I am not sure how that would work, assuming that I had a strategic resource needed for the dinosaurs, or a specific advance. Some civilizations might have a massive advantage depending on what I did. All of the units would be land units, so you would need ships to move them, and would cost heavily in terms of money and population.