Here are the current units to match the Rules file (please download the .bmp file attached, not this .png preview):
I'm working on the best set of symbols to make it easy to see the units abilities without having to check the Civilopedia (the ideas are from Tootall, Curtsibling & others):
For example, the Modern Infantry unit has the following stats: Modern Infantry, nil, 0, 3.,0, 7a,5d, 3h,1f, 4,0, 1, Rob, 0000001001000011
It has two space visibility (Modern radios, small drones, satellite reconnaissance etc...) - Blue dot
It ignores city walls (Can fight house to house in cities) - Red dot
It is airmobile (Can be transported via Helicopters) - Helicopter symbol = Ignores ZoC - Yellow dot + 1/3 movement - Green Dot + Can move into mountains - Black triangle
Although it is not as strong an attacker as Self-propelled Howitzers or Main Battle Tanks, it is extremely versatile & mobile.
I want to ensure that every unit of every period has its own advantages & disadvantages. Some may be useful for their low cost (Warriors, Mercenaries, Militia, Police). Some will be the elite of your armies in either defence or attack (Phalanx-Defend, Legion-Attack, Catapult-Siege, Cavalry-Scouting/Attack).
As the game goes on, not only will the units stats improve, but so will their abilities.
I'm working on the best set of symbols to make it easy to see the units abilities without having to check the Civilopedia (the ideas are from Tootall, Curtsibling & others):
For example, the Modern Infantry unit has the following stats: Modern Infantry, nil, 0, 3.,0, 7a,5d, 3h,1f, 4,0, 1, Rob, 0000001001000011
It has two space visibility (Modern radios, small drones, satellite reconnaissance etc...) - Blue dot
It ignores city walls (Can fight house to house in cities) - Red dot
It is airmobile (Can be transported via Helicopters) - Helicopter symbol = Ignores ZoC - Yellow dot + 1/3 movement - Green Dot + Can move into mountains - Black triangle
Although it is not as strong an attacker as Self-propelled Howitzers or Main Battle Tanks, it is extremely versatile & mobile.
I want to ensure that every unit of every period has its own advantages & disadvantages. Some may be useful for their low cost (Warriors, Mercenaries, Militia, Police). Some will be the elite of your armies in either defence or attack (Phalanx-Defend, Legion-Attack, Catapult-Siege, Cavalry-Scouting/Attack).
As the game goes on, not only will the units stats improve, but so will their abilities.