Modifying late start setings

risikawi

Chieftain
Joined
Oct 19, 2010
Messages
36
I was just looking through files listed here when I noticed that CIV5Eras.xml is meant for settings in late game. I haven`t gotten to play much of modern and future eras so last time I tried to start at renaissance and would much preffered to get two workers instead of two settlers, so I want to change this, but I don`t understand numbers in that file - as far as I remember, you start with 3 pikemen, 2 settlers and a worker, but the lines that appear to be relevant to this say 2,1,1:

Code:
			<StartingUnitMultiplier>2</StartingUnitMultiplier>
			<StartingDefenseUnits>2</StartingDefenseUnits>
			<StartingWorkerUnits>1</StartingWorkerUnits>
			<StartingExploreUnits>1</StartingExploreUnits>

So what do I have to change here ?
 
I was just looking through files listed here when I noticed that CIV5Eras.xml is meant for settings in late game. I haven`t gotten to play much of modern and future eras so last time I tried to start at renaissance and would much preffered to get two workers instead of two settlers, so I want to change this, but I don`t understand numbers in that file - as far as I remember, you start with 3 pikemen, 2 settlers and a worker, but the lines that appear to be relevant to this say 2,1,1:

Code:
			<StartingUnitMultiplier>2</StartingUnitMultiplier>
			<StartingDefenseUnits>2</StartingDefenseUnits>
			<StartingWorkerUnits>1</StartingWorkerUnits>
			<StartingExploreUnits>1</StartingExploreUnits>

So what do I have to change here ?
At a guess, you're getting 2 of the "normal" starting unit (Settler) due to the multiplier, 2 pikemen as defence units, 1 pikemen as explorer, and one worker as.. well, a worker. That's just an educated guess based on the data you provided.
 
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