This mod is no longer in development. It has been replaced by Sunset of Civilization, and I urge you to check that out instead. The original thread below is still conserved because I'm a sucker for nostalgia and will probably want to read it three years from now. Hello and good day one and all! I promised it, now I deliver! As you all know we wouldn't be here without the hard work of Leoreth, and for that we owe him our thanks. However he is far from perfect, and while he brings us myriad improvements over what Rhye has given us all these years ago, he sometimes takes some steps backward too. In fact, I would describe Leoreth with the ancient Chinese wisdom that he got "70% right and 30% wrong". You might ask yourself, "Is he seriously comparing Leoreth to Mao?", to which I can only point out that they both in their own ways ruined Central Planning. Anyhow, enough chit chat, let's talk about the vision I had while furiously editing XML files to Red Army march songs: Buildings worth building! Are you tired of no buildings worth building? Say no more! You will love to build Markets everywhere! Airports and Supermarkets are a must have for the properly industrialized mega-city! An Industrial Park that doesn't suck! Improved Improvements! Watermills! Need I say more? Actually yes, I do. But seriously, Watermills now don't chop forests! Bring on the riverside production! But don't think I forgot about the other improvements, no Sir! Lumbermills have been moved back, Forts forward, and Forest Preserves midward! Are you sick and tired of seeing workers lallygagging around, draining your treasury with their unemployment benefits once you are done improving everything? Not anymore, because now you can settle them down to found hamlets, increasing your commerce and getting those bums out of your sight all at once! Neat, huh? Wonderful Wonders! Be honest, who here really ever builds the Opera House, the Red Cross or the National Gallery? People with my mod, that's who! Can you say +1 Production per Specialist without a planned economy? No more can you ignore culture in your developed core cities! U need Units! No more forests or hills speeding armies up instead of slowing them down! Unit movement has been increased across the board, and rivers now actually pose an obstacle! Gunpowder units now all have a first strike or several to properly set them apart from melee units! But that's not all, suicide siege has been done away with as all siege units but Machine Guns and several ships now have the ability to range bombard. See... vic... Civics? You know what I mean! Leoreth's treatment of Central Planning making you angry and agitated? Do I know that feeling! Step right up and experience a completely revamped set of civics! Capitalism making trade your highest priority! Mercantilism being the goto choice for large intercontinental empires! Central Planning that works just as planned! No more secular theocracies! All these and many more features are yours to play with, if you just follow this giant link here: GIANT LINK HERE You have two ways of installation: First, the quick and easy way, which leads to the dark side: 1) Click on the green button that says "Clone or download". 2) Click on "Download ZIP". 3) Unpack the archive in your "Beyond the Sword\Mods folder". 4) Rename the unpacked mod folder (which is probably called something like "RFC-Dawn-of-Knoedel-master") to "RFC Dawn of Knoedel". 5) Download "Scenario Files.zip", which is attached in this post. 6) Unpack "Scenario Files.zip" in your "Mods\RFC Dawn of Knoedel\PrivateMaps" folder, and when prompted, say yes overwrite all. You are ready to play, however you will have to manually repeat this process whenever you want to update to the current version. This is why I recommend this second method, shamelessly copied from there to be pasted and slightly edited here: 1) Download and install Git for Windows. 2) Download and install Tortoise Git. 3) During the installation, you will be prompted for a number of settings. Most of these are only relevant to developers, since you only want to use Git for access you can simply accept the default values. 4) Right-click on your Beyond the Sword\Mods folder and choose "Git Clone". 5) In the prompt, enter the following as "URL": "http://github.com/Imperator-Knoedel/RFC-Dawn-of-Knoedel". 6) You also have to change the "Directory" entry so that it ends in ".../RFC Dawn of Knoedel" instead of ".../Dawn-of-Knoedel(-master)". 7) Wait for the download to complete. Your folder is on the current state of the online repository and you are ready to play. To get new changes, simply right-click it and select "TortoiseGit" and then "Pull...". Within a few seconds you will be up to date. Credits go to me, Leoreth and Rhye, roughly in that order, followed by the creators of Civilization 4, followed by the people who made the creation of Civilization 4 possible, followed by all other human beings who in some shape or form through their work led to the existence of this project. (Can't forget the workers can I?) Oh and I took the graphics for the Police unit from somewhere on CivFanatics too, but can't be bothered to search who it was from exactly, the files for it have been on my computer for like a year already. Ocean Liner graphics are from Legends of Revolution. Second UU and UB mod was created by merijn_v1. Cultural Golden Ages mechanic is from Maniac. River-crossing consuming movement points is from ViterboKnight.