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Legacy of Erebus: Nuova Alba
(LENA)
[size=-2]version .40[/size]
[size=-3](click to download)[/size]
A note
Please be aware that the following posts aren't updated yet. Be also aware that .40 changelog has been lost due to CFC... So I'll update all those again later.
Briefly: What's this?
This is a modmod for Orbis. With it, my aim is to expand the leaders: adding some more, tweaking the others. Tweaks will change traits (some new ones added) and enhance the leaders' personality in order to differentiate each other more than now.
Be aware that even though the name is friggin' cool, it will be refered to as "LENA".
Longer: Why?
It all began with the MinorLeaders modmod by Notque. Seeing it made me want to add my own "minor" leaders which, beyond being off-canon roster, have a very interesting mechanic: they gain new traits according to the player's gameplay.
However, when I looked to the files of the new leaders (at least in Orbis), I saw that many of them were just, personality-wise, the copy of a standard leader. I then checked the standard leaders and saw such similarities in some areas. This made me want to tweak all the leaders to give them an interesting personality.
While playing the History of the Three Kingdoms modmod for BTS, I noticed several interesting thing, especially the leaders' relations and some traits. I imported many of those things into this modmod.
Planned features
Let me describe all the features I'm planning to add for now. Clicking on the links in the list below will direct you to said post in parenthesis:
Spoiler :
- New MinorLeaders (post 05)
A big lot of minor leaders will be added. I always felt that there isn't enough choice with some civilizations when it comes to leaders. Basically, I added 1 leader to every civ; some got more.- Art
- Traits
- Names
- Personality
- RandomCompactLeaders
This feature will make it so that, anytime Mercurians or Infernals enter creation, one leader is chosen at random, including, of course, minors. This means that it will not always be Basium or Hyborem.- Infernals
- Mercurians
- Traits Reworking
- New Traits (post 03)
I added some new traits because I felt we could use them. I also brought back the Imperialist one. - Tweaking MinorLeaders Traits (post 04)
Some minors had to much traits, enabling them to gain up to four traits, so I toned this down. Also, to use my new traits, I changed some. - Tweaking Leaders Traits
- Tweaking Civilization Traits (post 03)
While developping this mod, I thought of some ideas concerning civilization traits.- Amurites
- Elohim
- Sheaim
- Sidar
- Grigori
- New Traits (post 03)
- Personalities Revamping
- Inter-leaders relationships (post 02)
This component I wanted for a long time before even seeing it in the HoTK mod. I finally added it!- Importing from the History of the Three Kingdoms
- Displaying modifiers in diplobubble
- Displaying leader-specific diplotext
- Tweaking MinorLeaders Personalities
- Tweaking Leaders Personalities
- Inter-leaders relationships (post 02)
- New Diplomatic Tags (post 08)
- Hated Civic
- Hated Wonder
- Hated Religion
- Bonus Attitude
You can check the current progress here.
Compatibility
NOT COMPATIBLE WITH CURRENT ORBIS VERSION! PLEASE SEE BELOW FOR LINKS TO GET A PREVIOUS VERSION!
The version .40 is compatible with Orbis 0.24h (which requires FFH 0.41g).
Download
You can get the files here. This is a link to WePlayCiv for an installer of ~12mb.
Thanks to KrugSmash:
You can get FFH 0.41 patch G here.
You can get Orbis 0.24 here.
You can get patch H here.
Installation
Just run the installer
Current changelog
.40 (will break savegames)
Okay, so, I lost the current changelog because of this damn CFC... I'll put in together again and post it later.
Past changelogs
Spoiler :
.37alpha
.36beta
ElohimGuardians
.21.36beta
.35beta2
.35
.3beta
.2beta2
- [XML][Traits] Removed production bonus of Sly for Ratcatchers' Guild;
- [XML][Ngomele] Nga's unique spells (Orders) are now available at level 5, 10 and 15;
- [XML][Ngomele] Removed "One with the Sea" promotion, unused for now;
- [Py][Traits] Fixed a bug with Zealous that prevented the EventManager to run after the founding of a city while not having a state religion;
- [Py][Traits] Now, big cities will have more chance to gain AV with Sundered when it's founded;
- [Py][Traits] Fixed a typo causing a python exception in the Sundered trait function;
- [Py][Ngomele] The AI won't use Edge of Extinction at the start of the game anymore; in fact, the AI won't use it for now;
- [Py][Ngomele] Fixed a typo causing a python exception in the food gaining mechanic when a unit dies near a Ngomele city;
.36beta
- [Art] Reduced size of LeadersEnhanced.FPK from ~14mb to ~8mb, mostly by converting the .dds files to DXT1 instead of DXT3, shouldn't be very noticeable at game launch and won't decrease the download's size;
- [XML][Leaders] Tweaked the FavoriteTech of some leaders:
- Capria has now Mysticism instead of Bronze Working (not a good one to go for);
- Jurla has now Tracking instead of Way of the Forests (more flexible like that);
- Palgadee has now Sailing instead of Message from the Deep (more flexible);
- Ilithiridan has now the Wheel instead of Horseback Riding (more flexible);
- Dain no longer has one (had Knowledge of the Ether which too far away in the tech to be favorite);
- Charadon no longer has one (had Bronze Working);
- Sirvagha no longer has one (had Bronze Working);
- Furia the Mad has now Mysticism (didn't have one);
- Hatheim has now Tracking instead of Hunting (which she, has a svart, starts with);
- Kro'Mear has now Code of Laws instead of Feudalism (like her fellows);
- Os-Warqa has now Mysticism instead of Corruption of the Spirit (more flexible);
- [XML][Traits] Reorganized the TraitInfos file so that traits are in order of major/minor/civ and alphabetically in each category;
- [Py][Ngomele] Fixed a bug breaking the gaining food system;
- [XML][Ngomele] Fixed a bug preventing them to be able to build their Colosseum replacement (Mbumgwu) required for one of their unique unit (Kha);
- [XML][Ngomele] Gnoll Workers are now more worker-like: they gain XP; they also are affected by the Agricultural trait; they aren't produced with food and cost less than normal workers; they move and work slower;
- [Art][Ngomele] Fixed Council Tree's button;
- [Py][Ngomele] Fixed an oversight preventing them from building a farm on flax;
- [DLL] Fixed a bug making religion-converted civ hate non-converted (to any religion) civs -- however, the functions are a bit messy now so I'll likely rewrite them entirely;
- [Fluff] Added Saralet, Sirvagha & Angaad defeat quote (thanks icarussc);
- [Fluff] Added Angaad pedia entry (thanks icarussc again );
- [Fluff] Added Menec pedia entry, completing the triangle Palgadee/Talos/Menec (thanks Jabie );
- [Py][Ngomele] Fixed a bug allowing a unit to gain food upon defeating a Not Alive unit;
- [Py][Ngomele] Added back the use of Great Hunter and Hunting Tools promotions;
- [XML][Ngomele] Great Hunter now requires level 4 instead of level 5;
- [Text][Ngomele] Added the TXT_KEYs for the new UnitClasses;
- [XML][Ngomele] Added Lengdu, a new "minor" leader for them; he is Peaceful/Wanderer (if you want to see the picture, just check the Ngomele's thread and the post were xienwolf ask me to do a leader with one specific picture);
- [XML][Ngomele] They can't build Frigate, Clipper and Man O War;
- [XML][Ngomele] Shurmbumgwu is now a World Wonder instead of a National Wonder (2);
- [XML][Ngomele] Alchemy Lab isn't buildable anymore;
Plug-Ins
ElohimGuardians
.21.36beta
- [Py] Can't build other cultures' palace now;
- [Py] Can't build other cultures' settlers now;
.35beta2
- [XML] Fixed a bug with an undefined CIVIC_CONSUMPTION;
- [XML][Ngomele] Removed Wiri Big-Heart for now;
- [Py] Fixed a bug in the beelines;
- [Py] Civics requiring a civilization won't show up in the civics screen if you aren't playing said civilization; they'll still show up when discovering the enabling technology, though;
.35
- [-] Merged the plug-ins in the base mod per request;
- [XML/Py] Added the Ngomele;
- [XML] Added Wiri Big-Heart (Ngomele leader);
- [XML] Modified trait production bonus for those buildings:
- Alchemy Labe: +100% with Scientific;
- Custom House: +100% with Trader;
- Gambling House: +100% with Greedy;
- Hunting Lodge: +100% with Wanderer;
- Monasteries: +100% with Spiritual instead of with Philosophical;
- Sacrificial Altar, Sacellum of Kalshekk and Temple of the Gift: +100% with Spiritual (a fix mostly as they hadn't that modifier even though all other temples have it);
- Public Baths: +100% with Expansive;
- Ratcatchers Guild: +100% with Sly;
- River Port: +100% with Trader instead of with Expansive;
- Tavern: +100% with Wanderer;
- Tax Office: +50% with Greedy;
- Theatre and Hall of the Covenant: +100% with Creative;
- University: +50% with Scientific;
- [XML] Modified trait happiness bonus for those buildings:
- Catacomb Libralus: +2 happy for Arcane leaders;
- Courthouses: +1 for Organized leaders;
- Eyes and Ears Network: +2 for Sly leaders;
- The Great Lighthouse: +2 for Trader leaders;
- Infirmary: +1 for Expansive leaders;
- Song of Autumn: +2 for Creative leaders;
- University: +2 for Scientific leaders;
- [DLL] Trait happiness for wonders now correctly displayed;
- [XML] Saralet's FavoriteCivic is now Purity instead of Social Order. She's also more punishing towards low compassion civic users;
- [XML] Angaad's FavoriteCivic is now Social Order instead of Purity;
- [DLL] You won't be switched out of your cultural values civic anymore;
- [DLL] Loading savegames bug disallowing religion founding/adopting fixed;
- [XML] Shekinah now has the Scientific trait;
- [XML] Thessalonica now has the Agricultural trait;
- [XML] Uldanor now has the Imperialist trait;
- [XML] Anagantios now has the Imperialist trait;
- [XML] Raitlor now has the Trader trait;
- [XML] Volanna now has the Agricultural trait;
- [Fluff] Added diplotext for Saralet and Sirvagha from Icarussc ;
- [XML] Did some tweaks to resource happiness:
- [Pearl] You won't gain +1 without a Market;
- [Whale] You won't gain +1 without a Harbor;
- [Fur] You won't gain +1 without a Hunting Lodge;
- [Sugar] You won't gain +1 without a Brewery;
- [Marble] You won't gain +1 without either a Cathedral or a civ's Pagan Temple;
- [XML] Fort and Keep yields reverted to base Orbis;
- [XML] Castle base yields reverted to base Orbis; Castle will gain +1 and +1 with Imperial Road;
- [XML] Engineering won't affect Fort, Keep and Castle's yields anymore;
- [XML]Tweaked resources more generally:
- [Wine] Not used in normalization routine;
- [Sugar] Not used in normalization routine;
- [Olive] Less chance to appear in a group;
- [Tea] Less chance to appear in a group;
Not used in normalization routine; - [Coffee] Less chance to appear in a group;
Not used in normalization routine; - [Reagents] Now rarer (1:3 player);
More valued by the AI for trade;
More chance to appear in a group; - [Incense] A bit rarer;
Not used in normalization routine; - [Dye] Not used in normalization routine;
- [Cotton] Not used in normalization routine;
- [Silk] Not used in normalization routine;
- [Fur] Rarer;
- [XML][GlobalDefine] Changed the diplomalus from Evil to Good to -4 from -2;
- [Py] Fixed a bug that wouldn't stop some functions to be called with some NO_RELIGION options;
- [Py][Ngomele] Added a requirement for Edge of Extinction (Ngomele's WorldSpell): cannot be used by the AI for now);
- [Py][Ngomele] Added a beeline, if Writing -> CoL;
- [XML] Slavery is now a low compassion civic;
- [XML] Crusade isn't a high compassion civic anymore;
- [Py] FlavourMod doesn't use Normalization anymore;
.3beta
- Splitted some changes away from the Main mod in two plug-ins: Wild Mana and Ngomele;
- Updated the leader relations;
- Added a new sheet to the editor for leader relations edition;
- Fixed an issue with Hawk getting the Centaur promotion;
- Agricultural now gives +1 food on tiles with 4 (like in Orbis) but cities still start with 2 pop.;
- Added these minor leaders:
- Leasieigh (Sidar);
- Nakir Thargo (Kuriotates);
- Talos (Mechanos);
- Swift Nell (Balseraphs);
- Added civilopedia entry for:
- Palgadee (from Jabie);
- Saralet (from Icarussc);
- Sirvagha (from Icarussc);
- Talos (from Jabie);
- Changed Tethira's picture, changed "his" gender to female;
- Began tweaking non-LE minor leaders' personality:
- Tethira, done;
- Sundered trait won't automatically convert human player anymore;
- Changed Trader trait:
- +25% from
- +25% from
- Greedy now gives +1/city, +2/per city, -25%/, merged Opportunistic in it;
- Removed Opportunistic;
- Updated to Orbis 0.24b;
- Added the Wanderer and Zealous traits;
- Added two new tags: bUniqueCult and bIntolerant in TraitInfos;
- Added Humanist civ trait for the Grigori;
- Added Emperor's Cult trait for the Risen Emperor;
- Removed Agnostic Trait from all leaders; Illians are now using isUniqueCult() from Trait_Winterborn; The Risen Emperor is using Emperor's Cult and the Mechanos are using bIntolerant from Trait_Mechanic;
- Added one tag: PrereqTraitNoTech in CivicInfos;
- Emperor's Cult enables God King civic even without Mysticism; Humanist enables Humanism even without Printing Press;
- Exposed isAgnostic(), isIntolerant() and isUniqueCult() to python;
- Tweaked some DifferentReligion and SameReligion values as they are now used even for case where no religion is involved (UniqueCult, Intolerant);
- Removed Centaur trait for now (need to find the promotion because I lost it );
.2beta2
- Added Wild Mana feature, tweaked:
- Mana isn't hidden with End of Winter anymore;
- The amount of mana is randomized for each game;
- Removed Ice mana from being generated until I add the Ice Node improvement;
- Changed Mana resources yields:
- Air: +3 commerce;
- Body: +1 food, +1 hammer, +1 commerce;
- Chaos: -2 hammers, +1 commerce;
- Death: -2 food, +1 hammer, -1 commerce;
- Dimensional: +2 hammers, +2 commerce;
- Earth: +1 food, +2 hammers, +1 commerce;
- Enchantment: +1 food, +1 hammer;
- Entropy: -1 food, -1 hammer, -1 commerce;
- Fire: -1 food, +2 hammers, +1 commerce;
- Ice: -2 food, +2 commerce;
- Law: -1 food, +3 hammers;
- Life: +3 food, -1 hammer;
- Metamagic: +1 food, +1 hammer, +1 commerce;
- Mind: -1 food, -1 hammer, +3 commerce;
- Nature: +2 food, +1 hammer, +1 commerce;
- Spirit: +2 commerce;
- Water: +1 food, -2 hammers, +2:commerce;
- Changed Mana nodes yields (were all +1, +1, +2):
- Air: +1 commerce;
- Body: +1 hammer;
- Chaos: +1 commerce;
- Death: -1 food, +3 hammers;
- Dimensional: +3 commerce;
- Earth: +1 food, +2 hammers;
- Enchantment: +2 commerce;
- Entropy: -2 food, +2 hammers, +2 commerce;
- Fire: +2 commerce;
- Law: +2 hammers, +1 commerce;
- Life: +1 food;
- Metamagic: +4 commerce;
- Mind: +1 hammer, +1 commerce;
- Nature: +1 food, +1 commerce;
- Shadow: +2 commerce;
- Spirit: +1 hammer, +1 commerce;
- Sun: -1 food, +2 hammers, +3 commerce;
- Water: +1 food, +2 commerce;