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[MODMOD] Legacy of Erebus: Nuova Alba

Discussion in 'Orbis Modmod' started by Opera, May 29, 2009.

  1. Opera

    Opera Deity

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    Hmmm... Maybe I did the AlignmentStructs after packing the source code in the LENA DLL folder. I know I delayed the release after all was set, so, well, I may have forgotten to update them.

    And, yeah. Back in the beginning, I thought DllExport were used to export to python... ;)
     
  2. Valkrionn

    Valkrionn The Hamster King

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    Just in case you're interested, I posted some screenshots of my pedia work... Need to expose some tags to make it function better behind the scenes, but this is what can be expected in the end:

    http://forums.civfanatics.com/showpost.php?p=8479473&postcount=5

    Edit: Forgot to mention in both posts, this can be turned off easily as well. Added a define in GlobalDefinesAlt, which is used to control it. :goodjob:
     
  3. Opera

    Opera Deity

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    As you can see, I saw this already ;)
     
  4. Valkrionn

    Valkrionn The Hamster King

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    Yes, yes I did see... After I posted this. :lol:
     
  5. Opera

    Opera Deity

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    Hrm...

    I just delved a bit in the LeaderHeadInfos file of BTS and I know understand personalities a bit better. Thus, I'm starting my "personality revising" anew.

    I'll progress civ by civ, so it will be a long progress; most likely, Ahwaric will have to add them progressively. It just needs to be done because there's some crazy batsh!t in the personalities.

    But before that, I'll take care of IDW.
     
  6. Kalina

    Kalina Just lurking...

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    Hi ! During my last hotseat game I noticed that villages didn't upgrade to town. I know that they aren't supposed to for gnolls, but they should for other civ, shouldn't they ? Is there a way to fix it before next patch arrives ?
     
  7. Opera

    Opera Deity

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    Ah, stupid error from my part, sorry :blush:

    Edit: Ah, well, I don't know what is the bug in fact :lol:

    Unfortunately, it won't be fixed until next patch. There's too many new modifications in the dll, I couldn't compile it to be compatible with 0.40 :(
     
  8. Sephi

    Sephi Deity

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    :goodjob:
    I am really happy that I only have to mod the FFH standard leaders so far cause there is really a lot that needed to be done. looking forward to see your changes
     
  9. Kalina

    Kalina Just lurking...

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    Deleting line in XML that blocks Ngomele from getting town allowed all civs to get them :) not a perfect solution, but good enough for now :)
     
  10. Opera

    Opera Deity

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    @Kalina: Hmmm. This is weird :lol:

    @Sephi: Yeah, I have a lot of leaders to tweak... ~95 :eekdance:
     
  11. Schwarzbart

    Schwarzbart Prince

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    Can It be that the Sheim Promotions dont work if a Tolerant Civ captured one of the Negomele Citys and build a Sheim there?
    Also I haved a CTD moving my Heishure the first time but wasnt able to reproducing this. (Probably the CTD was because I used a vew times Alt Tab to switch to this Forum and CIV dont like this very much)
     
  12. Opera

    Opera Deity

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    Hmm, I don't understand the question. Does "Sheim" mean "Shur"? If so, what exactly isn't working?
     
  13. Schwarzbart

    Schwarzbart Prince

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    Ups yes I mean the Shur. With my Heishure I have testet all 3 Specialisations Promos at lvl 2 but dont get any Spellbutton from this Promotions or for the lvl 1 ones. Also the Shur get at crating all Lvl 1 Promotions I have 2 Manas for.
     
  14. Opera

    Opera Deity

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    I get them. Well, the Nature Spe I hasn't any spell, so it's expected that you don't see any. For Body Spe I, you need to have a Well of the Green in the city the caster is standing into.

    As for the other thing, I'll tweak it, thanks :)
     
  15. Schwarzbart

    Schwarzbart Prince

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    It would be nice if the Shur Line get fixed Race to Gnoll.
    Also Crossupdating can becomme a Problem with Tollerant (Adept -> Heishure or Shur -> Mage). Maybe it would be bether to Disable the Arcane Units for Negomele and give the 3 Caster Units as complet Unique Units for the Race instead of Replacing the Adept Line. The Sure Line is to diferent allready in my Eyes to technical work as Adept replacement.
     
  16. Quetz

    Quetz The Tallest Lilliputian

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    Thanks for your work on this modmod, very nice addition to my fav FFh2 modmodmod..... uhh.. might have got the modmodmodmod things mixed up, but you know what I mean :)
     
  17. Opera

    Opera Deity

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    Yes, fixed for next version already.

    Tolerant is a problem, imho. And, well, cross-upgrading isn't a Ngomele only issue, I guess...

    :lol: Yes, I know, thanks for the kind words!
     
  18. Schwarzbart

    Schwarzbart Prince

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    As writen above I personal would prefer it if the Shure Line dont work as Adept replacement because theyr Magic isnt the same as the Adepts compared to all the other races who use the normal Adept casting mechanic. Dont know how much Work it would be to creat a new Unti Class for UNIT_HEISHUR and UNIT_HEHEISHUR so that the update only work within the Shure Line.
     
  19. Opera

    Opera Deity

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    Bah, it wouldn't be hard at all. And it would kinda make sense anyway, seeing that they have two more units in this line than the other... :)
     
  20. Quetz

    Quetz The Tallest Lilliputian

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    Just cuirious, is the ElohimGuardians mod linked in your sig included in this? Dont see it referenced on the first page and it looks very interesting.
     

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