I've been toying around with a few ideas over the past couple weeks, and I finally compiled them into a modmod. It's not very large at this point, and I would like to add more later, but I figured I could release what I have for now and see what people think about it. I haven't tested a full game so a few bugs might pop up, but I have tested each component individually and they all worked fine. Changes: Additional Tier III Spells(Original Tier III still exist) - Nature III: Summon Guardian Vines - Body III: Augmentation(Adds Strong to the caster) - Metamagic III: Spellshield(Adds Spellshield promotion to the stack; functions like Magic Resistance) - Air III: Flight(Adds Flying to the caster) - Shadow III: Shadowcloak(Adds Hidden to the caster) Ring of Fire damage changed to 15%/30% Cap Tsunami damage changed to 20%/40% Cap Blinding Light changed to -1 Visibility instead of Bind for 2 turns. Slow changed to +1 Terrain Movement Cost instead of -1 Movement. 5 new artifacts can be found in dungeons: - Tome of Alsophocus: A tome of dark magic that should probably be burned, but that doesn't stop people for using it for their own gain. - Crown of the Martyr: A crown of thorns that functions like an anti-War - Lifesapper: A dagger that weakens the unit using it, but adds Canabalize-esque health recovery. - Preserver: the Regeneration spell in amulet form. - Seven League Boots: Increases movement speed of the wearer. Mercenary Overhaul - Mercenaries can now be hired in any city with an Auxiliary Barracks. - The Guild of the Nine provides a free Auxiliary Barracks in every city. - All mercenaries start with Combat I and Drill I - 4 types of mercenaries: - Mercenary; Powerful Axeman, available from start. - Mounted Mercenary: Powerful Horse Archer, available with Stirrups. - Rogue: Powerful Assassin, available with Poisons. - Spellsword: Powerful Adept, available with KotE. Miracles of Esus - Nations following the Council of Esus can pay gold for miracles: - Sway the Odds: Increases strength and adds 2 First Strikes for a single combat. - Flee the Scene: Adds 2 extra movement but reduces strength. - Recovery: Removes Plagued, Diseased and Withered akin to Priest's Cure, adds Regeneration. - Shadowscry: Increases the power of a mage's next spell. - Corruption: Removes non-Esus religions from a city; available at Fanaticism. Plans for the future: Add an additional Tier III spell for all spheres, excluding Death(which already has one) Additional magic balancing/tweaks. Add more artifacts, including some gained from events instead of dungeons. Add a Griffon Rider unit(need model) Turn Lucian into a Great Commander. Add a second tier of mercenaries exclusive to the owner of the Guild of the Nine. Find a way to make Nox Noctis' invisibility exclusive to CoE nations without altering the SDK. Download Installation: Extract the .zip to you Fall from Heaven 2 folder. You might want to make a backup or copy first.