raystuttgart
Civ4Col Modder
Ok I understand what you implemented, but I do not like to enfore this kind of gameplay on the player (or AI).Here is a screenshot showing more or less the extent of what my triangle trade does. Instead of going to directly America you always have to go through Africa first.

The player should still have the choice to which Continent he wants to sail to.
e.g. in Europe I still want to allow Players to chose: Africa or New World.
Having all Ships from Europe always sail to Africa is something I do not want to implement.
-----
Allowing the player to chose where to sail with "Actual Triangle Trade" that is what I want.All this to say I have still not figured out how to make the multiple button system of sail here or there to work.
But it does not need to be "multiple Buttons" - potentially it can be integrated in the existing Button simply as one of the destinations.
(e.g. The "East vs. West" coast selection - with clicking the map - was also implemented in this button for RaR by our former team member Robert Surcouf.)
The feature is thus still on my todo-list and once I have time I will try to implement it.

(I do not know yet if there will be a new Button or if I could integrate it simply as a destination in the exisitng Button.)
Answering to some of your comments:
Spoiler :
Yeah but not all Trade and Travel with the New World was "triangle trade".I want the triangle trade to stay a triangle.

Not every single Ship arriving in the New World from Europe had gone to Africa to buy slaves.
In your solution basically 100% of the travel to the Colonies is "Triangle Trade" which is overexagerating and thus also not immersive.
(In reality it was like 20% in the first 50 years of Colonization and later once slavery business fully started about 50%).
Making it technically possible and an option in UI does not mean that this is going to happen.Having a ship sail back and forth between Africa and Europe ...
I actually think that almost no player would ever do it too much, because it would not make sense for gameplay most of the time.
There may be a few situations in gameplay where a player may want to have a Ship sailing from Africa to Europe. (Which is fully historically correct as well.)
But I cannot imagine this as "major strategie" because it would in most cases not make any sense for gameplay. (You would lose a ship for trade with the colonies.)
Thanks anyways for explaining what you implemented.

This is your modmod and you are free to implement your features in any way you want.

(Considering gameplay and also technically is simply not the solution I want for WTP core mod.)
Last edited: