Welcome one and all to the grand reboot of my personal modmod, now with a more creative and less narcissistic name! Also it's just in time for the birthday of Jesus, which is a neat little coincidence. You might be wondering what's wrong with the old mod, and you are free to figure that out yourself. It's outdated, it's buggy, I honestly found it easier to just start over and take a more organized approach this time. Don't worry, I did recreate or straight up copy a number of features I liked, and others will probably come back in the future, but for my own peace of mind it's better to make small consistent steps rather than throwing kitchen sinks at the wall, or however that saying goes. Among the features that did NOT make it for now are 2nd Uniques and range bombardment, but we'll see what the future brings. There's also no great changes regarding civics, I'm actually relatively happy with the current roster for once. Well, what did I retain from old Dawn of Knoedel then? Mostly a few minor things like some more Independent cities, Taoism being founded upon construction of a Confucian Temple, Cultural Golden Ages at certain thresholds etc. I did program (by which I mean I copy-pasted some snippets of code) a few new mechanics though: -The thresholds for Cultural Golden Ages are now more dynamic and increase with the number of cities, colonies and your era instead of being just a flat value. Every civ should now have a practically free Golden Age relatively soon after its spawn to help its rise along, but successive Golden Ages naturally become more and more expensive as the civ expands and progresses. -Units move faster along rivers after the discovery of Sailing but get slowed down when crossing them if they are not Amphibious or ignoring Terrain Movement Penalties. Units have more moves in general, with only pre-modern Siege Weapons still having only a single move. -Founding a city atop a forest grants a one time hammer boost in it. Founding a city on top of an improvement yields a lump sum of gold and makes the city start off with extra population. -Capturing workers is again always possible, the Slavery civic just grants a 35% chance of turning defeated military units into workers. -Losing a fight you had more than 90% chances of winning now results in your unit retreating instead of dying. -Pillaging an improvement heals a unit as if it had just been promoted if it was damaged. -Improvements on features (forest, rainforest, jungle) now no longer remove the feature's defense bonus -Female Great People now have the actually female voice acting from the BAT mod. (all in English I'm afraid, but I figure that's less immersion breaking still) -Pagan Temples are now only blocked by Christianity, Islam and Secularism. There's also some other minor stuff like adjusting UHV deadlines and tweaks for some buildings and wonders. Civic Squares now grant a free Specialist per Town and most National Wonders yield +1 Production for a given specialist type. Finally, some UHVs were completely overhauled: -The first Argentinian goal is now about acquiring gold from trade by 1930. -The English colonization goal has its first check in 1860 for the colonies itself and a second check in 1920 for the Cape to Cairo Railway. That should whet your appetite. If you want a more detailed description of everything I did, you can check my uploaded Changelog. If you want to give it a try, there's three ways of installing, roughly in order of complexity: a) Downloading the ZIP from Github. Spoiler How to : Short and simple for you, though your internet connection and your computer will probably take longer for this than the other options: 1. Follow this link. 2. Click on the green button that says "Clone or download". 3. Click on "Download ZIP". 4. Unpack "Sunset-master.zip", which you just downloaded, into your "Beyond the Sword\Mods" folder. 5. Rename the unpacked mod folder to just "Sunset". 6. Download "PrivateMaps.zip", which is attached to this post. 7. Unpack "PrivateMaps.zip" into the "Sunset" folder, and again let it overwrite as it pleases. You are done! b) Downloading the smaller ZIP I attached here to overwrite an already existing DoC folder. Spoiler How to : This is for those with low bandwith or no patience for long download times. The ZIP I attached in this post ONLY contains the files that Sunset has in addition to the Dawn of Civilization 1.15 release version, and thus requires you to already have DoC 1.15 installed. However, it needs a bit more input from your side: 1. If you want to keep your already existing DoC 1.15 installation, create a copy of it in the Mods folder and rename one of the now two versions you have to "Sunset of Civilization". If you don't care about 1.15 anymore, just rename it outright. 2. Download "Sunset of Civilization.zip" below. 3. Extract "Sunset of Civilization.zip" into your Mods folder. When asked whether to overwrite any files, say Yes to all. 4. You now should have a folder called "Sunset of Civilization" in your Mods folder. You are done! c) Setting up a folder that's linked to my development version on Github. See here for details. Spoiler How to : If you have more faith in my capabilities than I do, you are free to stay up do date with me whenever I upload my work to Github. You set it up like so: 1. Download and install Git for Windows. 2. Download and install Tortoise Git. 3. During the installation, you will be prompted for a number of settings. Most of these are only relevant to developers, since you only want to use Git for access you can simply accept the default values. 4. Right-click on your Beyond the Sword\Mods folder and choose "Git Clone". 5. In the prompt, enter the following as "URL": https://github.com/Imperator-Knoedel/Sunset. 6. Wait for the download to complete. If you encounter any problems, glitches or bugs you are welcome to inform me of them and/or ask me for help, and I'll try my best to fix them. For posterity's sake I also included the source code for the Release version in this post.