Guzzleguts
Chieftain
- Joined
- Dec 2, 2015
- Messages
- 12
Recently I've been messing about with things like settler cost and city founding limits to alter the feel of the game. This is because I don't particularly enjoy the aggressive city-spamming gameplay, and to give the maps more of a Middle earth feel: with untamed areas full of animals and barbarians.
Although I'm still trying to find the perfect settings in terms of settler cost and city limit, I already find I'm having more fun. I had a further idea that it might be interesting to try - a very severe city founding limit, but only if I could somehow allow the Kuriotates settlements for all civs. This is to give a means of acquiring resources without civilising the whole map, and make there something to fight over that isn't quite so drastically significant as gaining/losing a city.
Due to general ignorance I don't know if this is something that could be adjusted easily, or if the non-Kuriotates civs could even adapt to using settlements.
Could anyone offer to point me at the relevant code so I can test it out? If it's feasible that is.
Although I'm still trying to find the perfect settings in terms of settler cost and city limit, I already find I'm having more fun. I had a further idea that it might be interesting to try - a very severe city founding limit, but only if I could somehow allow the Kuriotates settlements for all civs. This is to give a means of acquiring resources without civilising the whole map, and make there something to fight over that isn't quite so drastically significant as gaining/losing a city.
Due to general ignorance I don't know if this is something that could be adjusted easily, or if the non-Kuriotates civs could even adapt to using settlements.
Could anyone offer to point me at the relevant code so I can test it out? If it's feasible that is.