Modmods using platy builder and its restrictions

Zharkov

Chieftain
Joined
Apr 8, 2009
Messages
89
A lot of modmods (e.g., MNAI, EMM, MagisterModMod) have the platy builder integrated. That is understandable, as it offers more features than the original world builder. However the platy builder comes with restrictions concerning adding units and promotions. Some units are restricted to certain civs (e.g., you can only add Vampires to the Calabim, but you cannot add Warriors to the Calabim). Or promotions are restricted to certain unit types (e.g., lvl I spell spheres can only be added to arcane units, but lvl II and III spell spheres can be added to all units).

Is there a way to circumvent these restrictions or is there an easy way to revert to the old original world builder in those modmods.
 
To quote lfgr in case anybody else stumbles about this problem:

You have to click/disable "Hide inactive", the fifth button in the third row in the top right box, with the red skull on it. That lifts all restrictions.
 
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