[MODPACK][Warlords]Kets Unaltered But Flavorful Gameplay Modpack Version 1.0

Ket

Composite Of A Composite
Joined
Jul 26, 2006
Messages
900
Location
Austin, TX
[Warlords Mod]Ket's Unaltered But Flavorful Gameplay​
Version 1.3 (Release) Download is 1.0 Patch is 1.3​
For Warlords Version 2.0.0 (Warlords Release)





PATCH 1.3
Please download this patch and unzip/unrar it into your Kets Unaltered Gameplay folder when asked if you wish to overwrite files say yes. Patch sync's python directory, add's era graphics, puts back in attitude icons.
Patch is at http://www.filefactory.com/file/99b271/
Patch 1.2 is now obsolete as patch 1.3 includes it.
New Patch link please download even if you have 1.2

Overview:
Somewhere between Vanilla and the huge Mod Composites there lies a place, a place with lots of flavor where Vanilla has never tasted so good. Come let me take you to that place...
WELCOME TO FLAVOR COUNTRY

Design Goals:
The purpose of this mod is two fold. First to create a base mod that has the play of Vanilla but yet adds lots of flavor into the game. The only changes that will be made are Game Play Enhancements (New Advisor Screens, Auto Unit Rename, Yet Another Game Clock), Cosmetic (Formations, Ethnically Diverse Units, Other Flavor Units). As well as create a framework to layer on top Add-on features that may or may not alter game play. (Promotion Add On Complete, Civ Gold Add On Planned) The Add-On features will be optional as to not disturb the Unaltered nature of the mod, but must be made easy to install and layer on top of the existing system.

Whats Inside:
Regiments Mod By seZereth, Porges
Ethnically Diverse Units By Rabbit, White
Units Statistics By Teg_Navanis
New Flavor Units By Many (See Credits)
Gameplay Changes Removed But All The Flavor Kept
  • 24 Civ SDK Change By Rhye
Compiled Maps Edited To Work Under 24 Civ DLL Only
MP Camera Zoom Fix
Unit Rename Fix
City Happyness Display Fix
Flavor Units: NO STAT CHANGES
Spoiler :

From EDU 3.5
- default Settler with bigger "family" and a wagon
- Caucasian Scout
- African Settler, Scout and Warrior
- Native Scout, Settler, Warrior and archer
- Arabian Settler, Scout and Warrior
- Asian Settler, Scout and Warrior
- Indian Settler, Scout and Warrior
- Egyptian Settler, Scout, Warrior and Archer
- Mongolian settler
- Celtic Archer
- Persian Archer
- Celtic Spearman
- Arabian Spearman
- Asian Spearman
- Caucasian Spearman
- Mongolian Spearman
- Chinese Chariot
- Celtic Chariot
- Caucasian Horsearcher (Horseman)
- Egyptian Horsearcher
- Roman Horsearcher
- Greek Horsearcher (Companion Cavalry)
- Egyptian Axeman
- Chinese Swordsman
- Asian Longbowman
- Mongolian Longbowman
- American, British, German, Ottoman, Italian and Russian Infantry
- African Horseman, and War Elephant
- Greek Swordsman (Hypaspist)
- Sworsdman Indian
- Swordsman Arabian
- War Elephant Caucasian
- Celtic Warrior now with club (does no more match exactly Galic Warrior)
- Churchill MkIV (tank - England) by snafusmith
- B1Bis (tank - France) by snafusmith
- T-34 (tank - Russian) by sharick
- PzKpfw VI Tiger (tank - replace German UU) by Nautils
- T-72 (modern armor - Arabian, African) by snafusmith
- Leopard 2A5 (modern armor - German) by snafusmith / baal_isidro
- T-84 (modern armor - Russian, Mongol) by snafusmith / baal_isidro
- M1A1 Abrams (modern armor - American) reskin by baal_isidro
- Type 99 (modern armor - China, Korea) by snafusmith
- BTR 80 (mechanized infantery - NONE) by snafusmith
- Ship Asian (galley - Asian) from Warlords
- HE 111 (bombardier - German) by nautil
- B17g (bombardier - American) by nautil
- SM-79 SPARVIERO (bombardier - Rome) by ???
- A6M Zero (fighter - Japan) by ???
- FW-190 (fighter - German) by Nautil
- IL 2 (fighter - Russian) by Nautil
- P40 Warkhawk (fighter - China "flying tiger") by ???
- P40 Warkhawk (fighter - France) by ???
- P47 Thunderbolt (fighter - American) by ???
- Spitfire (fighter - England) by Nautil
- F-15 (jet fighter, American) by Rabbit, White
- Mig 21 (jet fighter, Arabian, African) by Nautil
- Su-33 Blue camo (jet fighter, Russian, India) by Nautil
- Su-33 Desert camo (jet fighter, China, mongol) by Nautil
- Tornado (jet fighter, England, German) by Conquests
- Mirage 2000 (jet fighter, France) by Conquests / Gedemon
- Mi24 Hind (gunship - Arabian, African) by Nautil
- Ka50 Hokum (gunship - Russian, Mongol) by Nautil
- Marine with M16 (marine - west block) by Gedemon, M16 from snafusmith's weapon pack
- HUMVEE (& desert camo) (gunship follower) by snafusmith / The Lopez
- Modern Grenadier (marine follower) by AlazkanAssassin



Installation: (Format OF Install Instructions From Amra)

Extract this file to your Warlords "Mods" folder within the game directory. For example, C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\MODS. It should create a folder called "Kets Unaltered Gameplay" that will include all of the modpack files. In game, click on "Advanced" and then "Load a Mod" to play. If you want this mod to load automatically every time you play Civ4 then edit the "CivilizationIV.ini" file in your "\My Documents\My Games\Warlords" directory. Search for "Mod = 0" and change it to "Mod = Mods\Kets Unaltered Gameplay".

VERY IMPORTANT STEP FOR GREAT PERSON MOD:

Run GreatPersonArtPath.bat in the modpack directory to set the GP Mod art path. This only modifies one file called "cvGPArtPath.py" located in the "Kets Unaltered Gameplay\Assets\Python" directory but is important for the mod component to work properly.

Please note that Multiplayer requires all players to have the same version of this mod installed and loaded when playing.


Known Issues:
* A Few Of The Units Do Not Display Properly In The Pedia or Unit Stats Box. The Appear Fine In Game
* Formations are still being tweaked, I am unsure how the slowdown would be on a marathon 24 civ game your milage may vary.
* You MUST run the batch file explained above to get the Great Person Mod to work, but thats easy just click it, you know you want to.
* Many Vs. 1 Unit Combat takes a bit longer, in general combat takes longer but looks better.
* 24 Civ Maps have the scoreboard bleed into the city screen no real effect but slightly annoying.
* Battleships and Carriers may be a bit to big under the system
* Only Maps Edited to work with 24 players (even if they are not 24 player maps they still need to be edited) will work
To Do List:
* Evaluate which civs get the new special flavor units
* Release Promotion System As An Add (DONE!!!)
* Release Civ Gold For Warlords As An Add On
* TheLopez Specialist Stacker
 

Attachments

  • Fleets_Teaser.jpg
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  • pointy.jpg
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Unaltered But Flavorful Gameplay Add On Packs

For Version 1.3 of Unaltered But Flavorful Only​

Overview:
To create add on packs that enhance Unaltered But Flavorful Gameplay, it is optional if these add-on packs will remove or enhance the Unaltered/Vanilla aspect of the mod. Each pack should be as stand alone as possible, allowing the player to determine which ones he wants to use. Optionally a very strong configuration system will be put in allowing the player to turn large portions of the mod on and off. None the less the Add-On's should be enhancements and optional, building on the framework that is the original mod.

Add On - Official - Promotions 1.1
Taking a combination of Zuul and Lunar Mongoose with a touch of FLAVOR we bring you the first add on pack
Promotions.

Install Instructions
Unzip this file to the location where Kets Unaltered Gameplay resides For example, C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\MODS\Kets Unaltered Gameplay
When prompted to overwrite files say yes. This should add files to your Asset directory alternatively you can unzip this anywhere and move the assets folder into the Kets Unaltered Gameplay directory.

Do not install this into another mod, it most likely will not work correctly.
You must install the base mod first. File is attached to message

Version 1.1 - Small Changes in City Raider and Bombardment.
 

Attachments

  • KUGWF_Promotions Addon1.1.zip
    142.9 KB · Views: 245
State Of The Mod Address


Version 1.3 In Development
Version 1.2 Released

Currently my main focus is Composite XL this mod is still being supported and any critical bugs will be fixed. So far reports have been that is is rock stable.

There have been to day over 150 downloads of the mod. Considering its 6 days old, thats pretty darn good. Whats in store...

1.3 Will offer formation tweaks, new formations and some overall size changes to match the work that is going into Composite XL, AI Autoplay is also scheduled for inclusion.

At the release of 1.3 or maybe even before we will offer the second add on pack. Dales Combat Mod. Again this is being released as an optional add on as it drastically alters the Unaltered Design Goal of the mod. But some people want there Ice Cream with a bit of hot fudge...

Civ Gold Warlords will be made into an add on pack after that. We will also be offering special maps once this happens. "Out of Africa" is one of the maps I am planning with 10 African Nations. Just to give you an idea.

Somewhere down the line, sooner rather than later we will be offering Eusebius World Religions as an add on pack, this is a VERY drastic World Religion change and is an amazing mod in its own rights. We are very pleased to team up with Eusebius to offer this.

Also down the line we will be offering Keldath's 5UU as an add on, my plan is to work with Kel on Balance of the UU's this needs to happen after the Civ Gold Add on so that the new civ's (I think I was told 30-40) will be included.
This may be a piecemeal project with +2UU coming out first. We are VERY happy to have Kel working with us and supporting my efforts since day 1 of these mods.

Eventually we plan to move to the CCCP code base that is in Composite XL but at the moment it alters game play a bit to much for the focus on the mod.

I get asked a good deal of time what is the difference between my 2 mods.

Essentially the goal of this mod is to not alter the underlying game except in an add on pack. So we have a mod that follows the game as firaxis designed but adding lots of graphics, and game play enhancement. We also have a base platform for Optional Add Ons to be created that may or may not alter the game play.

The Goal of Composite XL is to have more than Civ More, more real than Total Realism, more war than Warhammer more Strategy than Ultimate Strategy, More Sevo than err... .... .... Never Mind...

(Note: This is not an insult to these mods, without them this mod would not exist... I cut my Civ Mod Playing Teeth on Total Realisim, CivMore, and Sevo kudo's to the mod community all around)

Essentially it is a Mega Mod. It is also going through extensive game balance as to not just be a mash of what's out there but a cohesive game play experience. While the new version is based on 1.3 of this mod, it starts to raddicly differ (even if you add all of this mod's Add-On Packs the game play is still altered)

So there you have it.
Thanks Everyone for playing, and please continue to post feedback.​
(copied from thread)
 
Weeeee..... Reserved
 
Guess What More Reserved Fun....
 
Now will I ever get to play a game or just watch the AI play....
 
Looks good, I'll try it out.
Now just make the same thing with Dale's Combat Mod integrated. :)
 
Tried this out and your MOD will NOT work with any other maps except those that were with the MOD?? I like my own and for some reason your MOD's will not work with any other maps?? They all crash.
 
ooops,,, I thought from above there was Mod 1.0 for original game and Mod ver 2.0 for Warlords....now I understand........ sorry :blush:
 
strategyonly,

Its the same reason we had to edit all the maps, using the 24 civ hack or change does not allow any old map to run they have to be properly edited to allow them to run.

NO MOD that uses the 24 civ hack/change WILL WORK WITH ANY MAP THAT IS NOT SET TO HAVE 24 PLAYERS there is nothing I can do to fix it, its the nature of using the 24 civ hack.

The way to fix it is:
Spoiler :
BeginTeam
Tech=TECH_FISHING
Tech=TECH_MINING
ContactWithTeam=0
RevealMap=0
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_HUNTING
ContactWithTeam=1
RevealMap=0
EndTeam
BeginTeam
Tech=TECH_HUNTING
Tech=TECH_MINING
ContactWithTeam=2
RevealMap=0
EndTeam
BeginTeam
Tech=TECH_HUNTING
Tech=TECH_MINING
ContactWithTeam=3
RevealMap=0
EndTeam
BeginTeam
Tech=TECH_AGRICULTURE
Tech=TECH_HUNTING
ContactWithTeam=4
RevealMap=0
EndTeam
BeginTeam
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
ContactWithTeam=5
RevealMap=0
EndTeam
BeginTeam
Tech=TECH_MYSTICISM
Tech=TECH_FISHING
ContactWithTeam=6
RevealMap=0
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_MINING
ContactWithTeam=7
RevealMap=0
EndTeam
BeginTeam
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
ContactWithTeam=8
RevealMap=0
EndTeam
BeginTeam
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
ContactWithTeam=9
RevealMap=0
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_MINING
ContactWithTeam=10
RevealMap=0
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_HUNTING
ContactWithTeam=11
RevealMap=0
EndTeam
BeginTeam
ContactWithTeam=12
RevealMap=0
EndTeam
BeginTeam
ContactWithTeam=13
RevealMap=0
EndTeam
BeginTeam
ContactWithTeam=14
RevealMap=0
EndTeam
BeginTeam
ContactWithTeam=15
RevealMap=0
EndTeam
BeginTeam
ContactWithTeam=16
RevealMap=0
EndTeam
BeginTeam
ContactWithTeam=17
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EndTeam
BeginTeam
ContactWithTeam=18
RevealMap=0
EndTeam
BeginTeam
ContactWithTeam=19
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EndTeam
BeginTeam
ContactWithTeam=20
RevealMap=0
EndTeam
BeginTeam
ContactWithTeam=21
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EndTeam
BeginTeam
ContactWithTeam=22
RevealMap=0
EndTeam
BeginTeam
ContactWithTeam=23
RevealMap=0
EndTeam
BeginPlayer
Team=0
LeaderType=LEADER_ELIZABETH
LeaderName=Elizabeth
CivDesc=English Empire
CivShortDesc=England
CivAdjective=English
FlagDecal=Art/Interface/TeamColor/FlagDECAL_StGeorgeCross.dds
WhiteFlag=0
CivType=CIVILIZATION_ENGLAND
Color=PLAYERCOLOR_WHITE
ArtStyle=ARTSTYLE_EUROPEAN
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=22, StartingY=32
StateReligion=
StartingEra=ERA_ANCIENT
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=1
LeaderType=LEADER_ALEXANDER
LeaderName=Alexander
CivDesc=Greek Empire
CivShortDesc=Greece
CivAdjective=Greek
FlagDecal=Art/Interface/TeamColor/FlagDECAL_Helmet.dds
WhiteFlag=0
CivType=CIVILIZATION_GREECE
Color=PLAYERCOLOR_DARK_CYAN
ArtStyle=ARTSTYLE_GRECO_ROMAN
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=45, StartingY=12
StateReligion=
StartingEra=ERA_ANCIENT
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=2
LeaderType=LEADER_FREDERICK
LeaderName=Frederick
CivDesc=German Empire
CivShortDesc=Germany
CivAdjective=German
FlagDecal=Art/Interface/TeamColor/FlagDECAL_MalteseCross.dds
WhiteFlag=0
CivType=CIVILIZATION_GERMANY
Color=PLAYERCOLOR_GRAY
ArtStyle=ARTSTYLE_EUROPEAN
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=36, StartingY=30
StateReligion=
StartingEra=ERA_ANCIENT
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=3
LeaderType=LEADER_CATHERINE
LeaderName=Catherine
CivDesc=Russian Empire
CivShortDesc=Russia
CivAdjective=Russian
FlagDecal=Art/Interface/TeamColor/FlagDECAL_DoubleEagle.dds
WhiteFlag=0
CivType=CIVILIZATION_RUSSIA
Color=PLAYERCOLOR_ORANGE
ArtStyle=ARTSTYLE_EUROPEAN
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=56, StartingY=32
StateReligion=
StartingEra=ERA_ANCIENT
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=4
LeaderType=LEADER_MANSA_MUSA
LeaderName=Mansa Musa
CivDesc=Malinese Empire
CivShortDesc=Mali
CivAdjective=Malinese
FlagDecal=Art/Interface/TeamColor/FlagDECAL_Mask.dds
WhiteFlag=0
CivType=CIVILIZATION_MALI
Color=PLAYERCOLOR_PEACH
ArtStyle=ARTSTYLE_MIDDLE_EAST
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=7, StartingY=3
StateReligion=
StartingEra=ERA_ANCIENT
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=5
LeaderType=LEADER_HATSHEPSUT
LeaderName=Hatshepsut
CivDesc=Egyptian Empire
CivShortDesc=Egypt
CivAdjective=Egyptian
FlagDecal=Art/Interface/TeamColor/FlagDECAL_EyeOfRa.dds
WhiteFlag=0
CivType=CIVILIZATION_EGYPT
Color=PLAYERCOLOR_YELLOW
ArtStyle=ARTSTYLE_MIDDLE_EAST
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=58, StartingY=1
StateReligion=
StartingEra=ERA_ANCIENT
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CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=6
LeaderType=LEADER_ISABELLA
LeaderName=Isabella
CivDesc=Spanish Empire
CivShortDesc=Spain
CivAdjective=Spanish
FlagDecal=Art/Interface/TeamColor/FlagDECAL_Castle.dds
WhiteFlag=0
CivType=CIVILIZATION_SPAIN
Color=PLAYERCOLOR_PINK
ArtStyle=ARTSTYLE_EUROPEAN
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=12, StartingY=15
StateReligion=
StartingEra=ERA_ANCIENT
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=7
LeaderType=LEADER_JULIUS_CAESAR
LeaderName=Julius Caesar
CivDesc=Roman Empire
CivShortDesc=Rome
CivAdjective=Roman
FlagDecal=Art/Interface/TeamColor/FlagDECAL_Laurels.dds
WhiteFlag=0
CivType=CIVILIZATION_ROME
Color=PLAYERCOLOR_DARK_PURPLE
ArtStyle=ARTSTYLE_GRECO_ROMAN
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=32, StartingY=17
StateReligion=
StartingEra=ERA_ANCIENT
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=8
LeaderType=LEADER_LOUIS_XIV
LeaderName=Louis XIV
CivDesc=French Empire
CivShortDesc=France
CivAdjective=French
FlagDecal=Art/Interface/TeamColor/FlagDECAL_FleurDeLis.dds
WhiteFlag=0
CivType=CIVILIZATION_FRANCE
Color=PLAYERCOLOR_DARK_BLUE
ArtStyle=ARTSTYLE_EUROPEAN
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=23, StartingY=25
StateReligion=
StartingEra=ERA_ANCIENT
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=9
LeaderType=LEADER_MEHMED
LeaderName=Mehmed II
CivDesc=Ottoman Empire
CivShortDesc=Ottomans
CivAdjective=Ottoman
FlagDecal=Art/Interface/TeamColor/FlagDECAL_Ottoman.dds
WhiteFlag=0
CivType=CIVILIZATION_OTTOMAN
Color=PLAYERCOLOR_DARK_GREEN
ArtStyle=ARTSTYLE_MIDDLE_EAST
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=54, StartingY=18
StateReligion=
StartingEra=ERA_ANCIENT
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=10
LeaderType=LEADER_HANNIBAL
LeaderName=Hannibal
CivDesc=Carthaginian Empire
CivShortDesc=Carthage
CivAdjective=Carthaginian
FlagDecal=Art/Interface/TeamColor/FlagDECAL_Carthage.dds
WhiteFlag=0
CivType=CIVILIZATION_CARTHAGE
Color=PLAYERCOLOR_LIGHT_ORANGE
ArtStyle=ARTSTYLE_GRECO_ROMAN
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=28, StartingY=5
StateReligion=
StartingEra=ERA_ANCIENT
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=11
LeaderType=LEADER_RAGNAR
LeaderName=Ragnar
CivDesc=Viking Empire
CivShortDesc=Vikings
CivAdjective=Viking
FlagDecal=Art/Interface/TeamColor/FlagDECAL_Viking.dds
WhiteFlag=0
CivType=CIVILIZATION_VIKING
Color=PLAYERCOLOR_LIGHT_PURPLE
ArtStyle=ARTSTYLE_EUROPEAN
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=43, StartingY=37
StateReligion=
StartingEra=ERA_ANCIENT
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=12
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=13
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=14
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=15
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=16
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=17
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=18
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=19
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=20
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=21
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=22
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=23
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer

Please open the 12 civ map that I sent you a few days ago for an example.
I added the issue to know issues in the first post
 
Janook said:
Looks good, I'll try it out.
Now just make the same thing with Dale's Combat Mod integrated. :)

Would that not go COMPLETELY away from the concept of unaltered gameplay
I mean sure it can be done, and I was planning on putting portions of Dale's Combat mod into my other mod if not the whole thing as from what I understand
it can be disabled by the user, but I never thought to try to stick it in this one.

I *May* try to release the Dale's combat mod as an optional add on for this one though, but it is slated to be included in the composite. I would be waiting for it to go through some more bug fix's either way so nothing will be done for a few days.
 
Bug Report:
Version 1.0

Plot List Enhancement (The little buttons for sorting units over the unit action bar) is causing problems with unit selection in a stack. I'm thinking of pulling PLE until a time it is updated. As the code is a spaghetti mess it might not be possible for me to debug. Although I do remember this happening in a version of Sevo (2.7? 2.9?) where PLE totally threw off the unit selection.

Prognosis:
Emergency Patch Required. Will release an emergency patch for this tomorrow. I will most likely pull it as the mod is required to be stable as it is becoming the basis of at least 2 other mods. I will attempt to fix it first, but I will not dedicate a good deal of time to it.
 
Ket said:
strategyonly,

Its the same reason we had to edit all the maps, using the 24 civ hack or change does not allow any old map to run they have to be properly edited to allow them to run.

NO MOD that uses the 24 civ hack/change WILL WORK WITH ANY MAP THAT IS NOT SET TO HAVE 24 PLAYERS there is nothing I can do to fix it, its the nature of using the 24 civ hack.
Please open the 12 civ map that I sent you a few days ago for an example.
I added the issue to know issues in the first post

Thats what i wanted, YEAH. Just got to let people know is all, no offense.

Here is what i use: GO TO post # 44:
HERE


btw like that little icon for unit stats.
 
Emergency Patch 1.1 Posted Please see first post.
 
Side effect of Emergency Patch 1.1 was that Attitude Icons are now gone.

Sorry About that :mischief:

I will add them back in on the next patch, I want to get more feedback first.
 
Patch 1.2 Should be out tonight, it will not effect saved games.
 
Patch is posted. Please see the first post for download link.
 
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