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Modpack: Wondian Rules

Discussion in 'Civ3 - Completed Modpacks' started by Wondian, Dec 1, 2001.

  1. Wondian

    Wondian Chieftain

    Joined:
    Nov 15, 2001
    Messages:
    21
    Location:
    Wondiana
    Wondian Rules v1.2
    A Comprehensive Modpack

    NEW CIVILIZATIONS
    (Wondiana, Italy, Turkey, Spain and Iran)
    ADDITIONAL GOVERNMENTS
    (Fundamentalism, Fascism, Socialist Democracy)
    ADDITIONAL CITY IMPROVEMENT
    (Newspaper)
    ADDITIONAL STRATEGIC & LUXURY RESOURCES
    (Copper and Cotton)
    ADDITIONAL BONUS RESOURCES
    (Oyster, Rice, Fruits, Sheep, Paper, Quartz, Silver)
    NEW UNITS
    (Conquistador, Janissary, Ranger)

    Customized Colors, customized rules and settings.
    With complete civilopedia support.
    Further details can be found in an attached rtf file.

    UPDATE v1.3
    -NEW UNIT: Master Architect
    Used to hurry wonders (or other improvements).
    Requires masonry. Costs as much as the Pyramids and one population (thus can join cities).
    It especially comes handy when your rivals complete a wonder just a few turns before you, there are no other wonders left and you don't want to waste hundreds of shields. Just change to Master Architect and keep him for a later job. He can also build roads/railroads while waiting. (eh, he's an architect though. But don't ask him to clear pollution, etc. :)).

    -NEW RESOURCE: Wild Boar (a food bonus for mountains)

    -All formerly invisible resources are now represented with an icon.
    -Additional modification details and civilopedia included.

    Version 1.2 removed after 575 downloads.
     

    Attached Files:

  2. Qelebex

    Qelebex Chieftain

    Joined:
    Nov 9, 2001
    Messages:
    55
    Why Iran? We already have Persia :)
     
  3. Wondian

    Wondian Chieftain

    Joined:
    Nov 15, 2001
    Messages:
    21
    Location:
    Wondiana
    Iran is Persia actually (just as Italy is Rome) in my modpack, just renamed to keep a modern day realism.
     
  4. das

    das Regeneration In Process

    Joined:
    Apr 8, 2001
    Messages:
    19,309
    Location:
    Ekaterinburg (Sverdlovsk), Russia
    :goodjob:
    for next modpack, make Israel please, with Mech Infantry replaced with Golani unit (for Israelis), which can walk everywhere as on road.
     
  5. Wondian

    Wondian Chieftain

    Joined:
    Nov 15, 2001
    Messages:
    21
    Location:
    Wondiana
    I'm already on it! Need help with Israeli city and leader names though...
     
  6. Wondian

    Wondian Chieftain

    Joined:
    Nov 15, 2001
    Messages:
    21
    Location:
    Wondiana
    ANNOUNCE: New update v1.3 released. Attachment and details above...
     
  7. Anglophile

    Anglophile Chieftain

    Joined:
    Dec 6, 2001
    Messages:
    185
    Location:
    Philly USA
    On the road with my trusty Win NT 4.0 portable so all I can do is read about these mods. I like the idea of all the new resources and will have a look when I get home. A few questions in the meantime. First, I assume that it is patch compatible. Second, pre-patch, one could add a bunch of resources but only the first two appeared on the map (apparently, the others were there, merely invisible). So, are all the added new resources really new, are some replacements and are they all visible? Thanks for the effort.:)
     
  8. SpaceWeasel

    SpaceWeasel Chieftain

    Joined:
    Dec 9, 2001
    Messages:
    30
    Location:
    Gainesville, FL (UF)
    Nice idea for the Master Architect. It slightly minimizes the importance of wonders, but it sure does making losing one that much less annoying. Only problem: if one civ has a production advantage early on, they might shrewdly save their master architects and get all of the later wonders for free. Of course, that strategy might only work under certain conditions, and they are able to hurry other stuff (like, say, a Harbor in that important resource city halfway across the world). I will have to play with this one. Very interesting idea!
     
  9. ka-milas

    ka-milas Chieftain

    Joined:
    Feb 16, 2003
    Messages:
    1
    Location:
    istanbul
    this mod cured my headache about civ-playing greatly.
    thanks
    one thing i complain: why that many bonus resourse?
    :goodjob:
     
  10. Hansi

    Hansi Chieftain

    Joined:
    Aug 31, 2003
    Messages:
    2
    I downloaded the mod and have no clue how to install the damn thing. what am i doing wrong. can u give me detailed instructions, please?

    thanks so far
     
  11. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

    Joined:
    Sep 24, 2002
    Messages:
    13,852
    Its easy. Just put the Bic file into your scenarios folder, and replace the resources.pcx file with the old one, but remember to backup:)

    edit-sorry its not as easy as that. You have to make new ini files, for all the units that have changed their names.
     
  12. Zachar1as

    Zachar1as Chieftain

    Joined:
    Aug 31, 2005
    Messages:
    1
    Yeah, but there is another problem, I have the german version of this game and I dont wanna play the english version becouse I like it more to read all the things in my motherlanguage.
    I have no Idea what is an Immortal, or an Mounted Warior.
    I hadnt complete the installation, but I get an error from an file that isnt context to the files from the zipped archive.
    I get the message that there is an missing entry in "text\PediaIcons.txt": ICON_BLDG_Newspaper

    I hope you can help me, the mod sounds cool, but the installation sounds complex for me :sad:
     
  13. dimaliok

    dimaliok GayLORD

    Joined:
    Apr 15, 2006
    Messages:
    394
    Location:
    Chicago IL GMT-6
    IS this 4 PTW C3C or vanilla:confused:
     
  14. Virote_Considon

    Virote_Considon The Great Dictator

    Joined:
    Jul 7, 2004
    Messages:
    9,249
    Location:
    Skaville UK Reputation: 1
    It is for vanilla. No other expantion pack was even released when this one was!
     
  15. Stormrage

    Stormrage Ever Present Taskmaster

    Joined:
    Oct 21, 2005
    Messages:
    10,573
    Location:
    behind the scenes
    I think its for vanilla since Yoda Power mentiones a Bic file in his post above

    Crosspost: Holy bananas, you are right VC! :)
     
  16. Virote_Considon

    Virote_Considon The Great Dictator

    Joined:
    Jul 7, 2004
    Messages:
    9,249
    Location:
    Skaville UK Reputation: 1
    Yes, I'm allways right :goodjob:
     
  17. conquer_dude

    conquer_dude Imperial Slave

    Joined:
    Nov 27, 2005
    Messages:
    2,703
    Location:
    Hattiesburg, MS
    Wow this thing has a history of three bumps. :wow: Just pointing that out. Can't resist being the bump patrol. :D
     
  18. Stormrage

    Stormrage Ever Present Taskmaster

    Joined:
    Oct 21, 2005
    Messages:
    10,573
    Location:
    behind the scenes
    When you have 3000 posts, you stop caring about bumps :smug:
     
  19. conquer_dude

    conquer_dude Imperial Slave

    Joined:
    Nov 27, 2005
    Messages:
    2,703
    Location:
    Hattiesburg, MS
    Then I dare you to post in the first topic in this forum EVER. :rolleyes:

    Go. Now. You said you don't care.

    J/K :p
     
  20. Doomshot

    Doomshot Chieftain

    Joined:
    Mar 7, 2006
    Messages:
    9
    Location:
    Cincinnati, Ohio
    An Immortal was an Persian company. It was made directly out of fresh recruits often with no training. They used the Immortals for psychological by replacing everyman that died on the battlefield so it looked the Immortals numbers were never shrinking. They got the name Immortals because no one could defeat the unit.
    A mounted warrior is a guy on a horse. Like a knight but without the armor.
    There might be way to convert this mod to German like utility or something but I am not sure.
     

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