It's seems not working with last mod version (Future Worlds v5). After picking "Distributed Computing" i get CTD. Can anyone help me?Future Worlds - extends the Information Era by adding near-future technologies, improvements, buildings and units - follow these instructions to make it work with CBP
What about Mods that add units like the Advanced Air-Ground-Naval units Mod ?? This Mod needs Whowards Dll Mod
Hi, i just made a workaround so future worlds tech can work with CBP. It's obviously not balanced as i barely touch any stats. This compatibility also need the "Future Tech Does Something Beyond Score Increasing Mod". All dependencies are:
CBP (Obviously)
Future Worlds
Future Tech Does Something Beyond Score Increasing Mod
Compatibility file:
Compatibility Mod
Just extract the compatibility mod and put it in the mod folder and activate it after CBP, FW and future tech mod. If there is any bug, please tell me and I'll try to fix it as soon as i can.
What about Mods that add units like the Advanced Air-Ground-Naval units Mod ?? This Mod needs Whowards Dll Mod
Since both dll mods have the same id , it'd theoretically work but if you plan to add this to Vox Populi setup, it would be terribly unbalanced
I have installed the CBP and it works fine in multiplayer hot seat mode that I use playing against my family members. I want to install some of JFD's compatible civilizations to play using CBP in multiplayer hot seat mode. Is this possible and if so, where do I install them to so that I can play them in the multiplayer hot seat mode?
Thanks for all your efforts. Note I am 77 years old and I am not a computer guru. So please take that into consideration when giving me an answer.
Pardon me if this has already been answered, but I've searched and could not find the info. On the Steam workshop there is a mod called "Community Patch Compatibility v14". I used this mod with the Sep 02 version of Vox Populi, and it did not seem to cause any problems. I've just started a new game without this mod, using the Sep 19 version of Vox Populi, and this new game also seems to work okay. My questions are: (1) Is this mod compatible with Vox Populi, and (2) exactly what is the mod supposed to do? Thanks in advance.
My questions are: (1) Is this mod compatible with Vox Populi, and (2) exactly what is the mod supposed to do? Thanks in advance.
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I am using mods that add unique units and buildings to civs,like the 3uc and 4uc but those are used as each one of them individualy,not in a pack.