MODS compatible with Vox Populi (VP)

Is there?

Oops, sorry, wrong list, good catch, @NikMuazHakim! I moved it to the compatible list. I never know where to put these kinds of mods which are technically compatible but while probably not outright unbalanced, they will most probably not fit in the Vox Populi's grand scheme.
 
Oops, sorry, wrong list, good catch, @NikMuazHakim! I moved it to the compatible list. I never know where to put these kinds of mods which are technically compatible but while probably not outright unbalanced, they will most probably not fit in the Vox Populi's grand scheme.
Could you create a sublist under compatible mods called "working but will cause imbalance issues"?
 
Could you create a sublist under compatible mods called "working but will cause imbalance issues"?
It will be a hassle to identify everything and add a new category. but if it does happen a tag showing compatible with eui or not is good too.
 
i try to instal JFDLC / Rise to Powe with vox populi without eui but i get a weierd bug with development , i want to ask is realy compatible because when i use only comuniti patch 1st mod without the 2-6b mods rise to power run corrently.
using february version of vox populi

if anyone run JFDLC / Rise to Powe with vox populi 1 to 6b i want to know is version of vox populi/jfdlc please


anyway therad of jfdlc is close so i believe this mod is dead.
 
Nothing to do with VP, just wait for the next public update.

RtP is built on the CP so ofc its compatible.
I dont fully understend, i have to wait for public update to VP or RTP

What if i dwngrade vp or rpt , what is last compatible version of VP with rtp ?

I am the single one who have this develooment from building problem? Mayby is my fault

Anyway i try to disable jfd bulding dev from user setting and some weierd numbers appears at defensive and happinese in cityes something like 56778890 happinese but dont afect my game
 
Of RtP. Not the single one to have these issues no, but the way in which Development is handled has changed considerably from the public version, so its impossible to help.

But please, this is not the place for troubleshooting. This thread is about compatibility, and this issue isn't related to compatibility, I can confirm that.
 
Anyone know why its giving saying"territorial disputes strain your relationships" with every single civ on the map? Even if they are on other continent and no where near me I'm still getting this negative diplomatic modifier with every single civ.

Mods I'm using:
-Quick Turns
-Global Relations (Info addict light)
-Perfect World 3
-Toft's flags and religions icons
-Krakatoa Fix
-Ethnic Units
-R.E.D. Modpack
-Really Advanced Setup
-Faster Aircraft animations
-Historical Religions
 
Anyone know why its giving saying"territorial disputes strain your relationships" with every single civ on the map? Even if they are on other continent and no where near me I'm still getting this negative diplomatic modifier with every single civ.

Mods I'm using:
-Global Relations (Info addict light)
Could you provide a link for this "info addict light"? There isn't one within it's forum.
 
just search "global relations" on stream workshop
Fantastic, have you looked through your log files to compare? Does this disable both the display and the processing in between turns of the unwanted data?

I notice with "standard" info addict that between turns, there is a lot of LUA activity in logging.

Is there any plans on further updates to this? Does it include the EUI compatibility fix?
 
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Hey everyone! Busted Bunny's version of Emigration isn't quite compatible with base VP 3-20 beta.
https://forums.civfanatics.com/thre...alance-patch-cbp.542679/page-31#post-14805167

It causes UI issues where you can't click on production icon or produce anything. WORKAROUND: Go into Emigration's folder and delete the UI folder. You won't get the progress bar for emigrants, but you'll get the notification -- this is more immersive, in any case. Emigration should be moved to the "requires tweaking/workaround" list.
 
PromotionFlagsEUI is fully compatible with Vox Populi (with EUI) and was built with it in mind. The updated versions of PromotionTree and UpgradeTree (see sig), are also compatible, if you wanted to add them to the lis.
 
PromotionFlagsEUI is fully compatible with Vox Populi (with EUI) and was built with it in mind. The updated versions of PromotionTree and UpgradeTree (see sig), are also compatible, if you wanted to add them to the lis.
I love you so much. You even included ways to limit the total promotions shown, so I can finally have this convenience again on huge 22 civ games!
 
PromotionFlagsEUI is fully compatible with Vox Populi (with EUI) and was built with it in mind. The updated versions of PromotionTree and UpgradeTree (see sig), are also compatible, if you wanted to add them to the lis.
Wow very nice. The code is very performance-conservative compared to the original. +1
 
Thanks for the positive feedback guys.

The code is very performance-conservative compared to the original.
I can't really take credit for that, as most of it is down to the work bc1 did rewriting the UnitFlagManager in the first place.
 
Is Sukritact's Suzerainty compatible with VP? I guess you would have to disable City state diplomacy for it.
 
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