But the codes are all there! I thought I would be a simple copy-and-paste.
Sigh..
I don't think so, as the CEP libraries of lua are arcane and confusing. I've looked at it, and every time I do I get a headache.
G
But the codes are all there! I thought I would be a simple copy-and-paste.
Sigh..
Is Barbarian Inmersion Enhancements mod by Leugi compatible with CP?
One I don't see is the mod Quick turns. Is that compatible? Also with Smart ai..before the community patch you needed to use an extra mod to "activate" it in whowards mod. Is it still needed??
I'm new to this mod and have several other mods in use, so I wanted to ask if these are compatible with this patch. Here's a list of all my mods:
Look at the beginning of this thread - there are 4 lists of mods divided by compatibility level.
So if I understand correctly, all of my mods should be compatible? Or should I just use those on the list and delete mine? I asked because majority of my mods aren't in the list.
No, that simply means that nobody has tested or reported these mods to me, so I do not know if they are compatible or not. I suggest you start the game without these unlisted mods first. Then you can try to add a few of your mods in future games and report the result back here - I will update the lists accordingly. Your input will be appreciated
I think these ones are probably sort of included, as these NWs work fine in CBP:
- Gibraltar, Reef and Krakatoa Fixes
- Lake Victoria Fix
I suspect these will mess up with CBP's changes or balance, so I would not recommend them - at least for your first games, until you understand how CBP plays out:
- Late Game Range BNW
- Less Warmonger Hate
- Terrain - Poor Tiles Tweak
- Units - Cheap Workboats
- Units - Starting Scout
- War - Less Damaged Captured Cities
These ones are included in the compatible list, so you can play with these safely:
- Really Advanced Setup (!!! there is an important warnig next to it in the list, please read it !!!)
- Thal´s FlagPromotions-CPP Vers
- Wonder Race
The rest I have no idea.
Did some more research and can confirm that these mods seem to work just fine
Hi! Had a couple of crashes using 5-23 with EUI and Pontoon Bridge, when moving units through the bridge.