It's as I expected it might be
Code:
<InGameActions>
<UpdateDatabase id="Gameplay">
<File>NewPolicy_Gameplay.xml</File>
</UpdateDatabase>
<UpdateIcons id="Icons">
<File>NewPolicy_Icons.xml</File>
</UpdateIcons>
<UpdateText id="Text">
<File>NewPolicy_Text.xml</File>
</UpdateText>
</InGameActions>
<Files>
<File>NewPolicy1_Gameplay.xml</File>
<File>NewPolicy1_Icons.xml</File>
<File>NewPolicy1_Text.xml</File>
</Files>
Note that the Filenames in the actions do not match to the filenames in the <Files> section.
This is because there is a bug with all of the templates provided with ModBuddy by Firaxis. When you select to use a "pre-filled" template, your mod is given a different name than that of the original template, and all of the filenames are updated to reflect this, hence the filenames within your mod are
Code:
<File>NewPolicy1_Gameplay.xml</File>
<File>NewPolicy1_Icons.xml</File>
<File>NewPolicy1_Text.xml</File>
But Modbuddy does not update the names of the files within the Actions that activate these files. The original names of the files as they were in the template are not updated to match to the names of the files in your mod
Code:
<InGameActions>
<UpdateDatabase id="Gameplay">
<File>NewPolicy_Gameplay.xml</File>
</UpdateDatabase>
<UpdateIcons id="Icons">
<File>NewPolicy_Icons.xml</File>
</UpdateIcons>
<UpdateText id="Text">
<File>NewPolicy_Text.xml</File>
</UpdateText>
</InGameActions>
This does not cause an error "building" the mod in Modbuddy, but does cause the game to do nothing since there is no file within the mod called for example "NewPolicy_Gameplay.xml".
You have to go into the Mod's Properties --> InGameActions "tab"
You have to select the Actions one at a time and delete (ie, use the "remove" button) the filenames within these actions and then use the "Add" button to add the correct and updated filename to each of the actions.
If you are unsure of how to do this, download my Civ6 modding guide (top link in my signature) and see the section on creating a simple building mod using modbuddy. I demonstrate how to deal with Actions in Modbuddy.
----------------------------------------
The "empty" mods that you can use as templates do not have this sort of behavior because they are literally empty -- there are no files, no sub-folders, no pre-generated Actions.