mods that tag along the game

Psycedilla

Chieftain
Joined
Feb 3, 2008
Messages
38
Im curious. in civ 4, we got final frontier and crossroads and other small fun mods that were bundled with the core game. i wonder what people think we'll see this time around.
I acctually coudnlt care if the shipped with a few mods or not. but its kind of fun speculating what they got in store for us. so what you guys think?
 
Im curious. in civ 4, we got final frontier and crossroads and other small fun mods that were bundled with the core game. i wonder what people think we'll see this time around.
I acctually coudnlt care if the shipped with a few mods or not. but its kind of fun speculating what they got in store for us. so what you guys think?
Jon Shafer confirmed that the game won't ship with any mods or scenarios, so nothing.
 
well, its a little sad, but i guess its better that they focus their manpower on the more important things
 
Did the creators of the BTS mods get some sort of recompense? or they agree to it because it was a good way of distribution?
 
well, its a little sad, but i guess its better that they focus their manpower on the more important things

Also, note that the mods for Civ4 were shipped with BtS, the second expansion. Not with vanilla Civ4. Typically, when a new game is developed, everyone's hard at work making this game (and usually there are also many good ideas which just can't be implemented due to time constraints). Designing and creating full-fledged modifications isn't really something they could or should be concerned with right now.

I guess they could have some of the community beta testers write mods already, but it's logistically quite hard to write mods for a game that's still in development. You'd have to continually adapt it to changes happening in the development of the base game. Also, there probably wouldn't be any artist work hours to spare, so mods like Final Frontier (with completely new artwork) are out of the question anyway.
 
well, i didnt mean sad in that way, i like mods, but as you said, its more important to make the game than a game in the game. and im all in at spending the hours on that instead of mods
 
There will be a scenario pack in the first premium dlc out towards the end of the year.
 
It would be cool to see another mod like next war in Civ 5
 
Also, note that the mods for Civ4 were shipped with BtS, the second expansion. Not with vanilla Civ4. Typically, when a new game is developed, everyone's hard at work making this game (and usually there are also many good ideas which just can't be implemented due to time constraints). Designing and creating full-fledged modifications isn't really something they could or should be concerned with right now.

I guess they could have some of the community beta testers write mods already, but it's logistically quite hard to write mods for a game that's still in development. You'd have to continually adapt it to changes happening in the development of the base game. Also, there probably wouldn't be any artist work hours to spare, so mods like Final Frontier (with completely new artwork) are out of the question anyway.

Warlords came with mods too. As did vanilla, but of the three that came with vanilla (World War I and Battle for East Asia, both from Jon Shafer, were added in 1.61), two were fan-made, and the Firaxis one was just a proof of concept that they were kind enough to release.
 
Also, note that the mods for Civ4 were shipped with BtS, the second expansion. Not with vanilla Civ4. Typically, when a new game is developed, everyone's hard at work making this game (and usually there are also many good ideas which just can't be implemented due to time constraints). Designing and creating full-fledged modifications isn't really something they could or should be concerned with right now.

I guess they could have some of the community beta testers write mods already, but it's logistically quite hard to write mods for a game that's still in development. You'd have to continually adapt it to changes happening in the development of the base game. Also, there probably wouldn't be any artist work hours to spare, so mods like Final Frontier (with completely new artwork) are out of the question anyway.

Actually, CIV IV vanilla did have some scenarios included with it. I specifically remember the American Revolution one because I remember trying it out. I don't remember the other ones, but I know that there were several. Warlords added some and so did BTS.
 
Actually, CIV IV vanilla did have some scenarios included with it.

Yes, but these were scenarios, not full-fledged mods like final frontier. Though I did remember only one of them, so thanks for remembering me that there had been time in Civ4 development to do a handful of scenarios. Btw, did these have dedicated artwork / technologies / game mechanics? I don't remember; actually I'm not sure whether I even tried them out, I rarely play scenarios.
 
Yes, but these were scenarios, not full-fledged mods like final frontier. Though I did remember only one of them, so thanks for remembering me that there had been time in Civ4 development to do a handful of scenarios. Btw, did these have dedicated artwork / technologies / game mechanics? I don't remember; actually I'm not sure whether I even tried them out, I rarely play scenarios.

I don't recall, really. I do remember that Rise of Rome in Warlords did have custom artowork, etc. Specifically, I remember that it had custom religions and, I think (if I remember correctly) it had custom Civs, too. I am also sure that the units were more varied and specific to the scenario.
 
Yes, but these were scenarios, not full-fledged mods like final frontier. Though I did remember only one of them, so thanks for remembering me that there had been time in Civ4 development to do a handful of scenarios. Btw, did these have dedicated artwork / technologies / game mechanics? I don't remember; actually I'm not sure whether I even tried them out, I rarely play scenarios.

The vanilla ones I listed were mod-scenarios just like the ones in Warlords and BtS. Scenario almost always referes to a map and its container mod, not just the map, since very few pure map scenarios exist (the only one I know of is Earth 1000 AD).
 
In that case I'll retract my statement in #5. Though a progression from simpler mods in the beginning to the "totally different kind of game" type of mods in BtS can probably still be upheld, the point that no mods whatsoever were to be expected to accompany Civ5, based on our experiences with Civ4, is simply wrong then. Thanks for putting it right!
 
Just to note, the civ4 vanilla mods were small scale (basically just scenarios) due to the limited time we had to produce them and no availability to the code (SDK). With development ongoing we couldn't make mods for a moving codebase target. It was really only the last 2-3 months that we could make mods.

BtS was different because we created half the mods in Warlords first, then ported to BtS when the codebase started to stabilise. Hence we had more than a year for BtS to create mods.

I'd say there's no mods/scenarios for civ5 vanilla for the same reason: moving codebase.
 
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