This thread is gonna be quite practical, don't you think? Especially if you don't expect something insanely complicated.
UI mods are an obvious one, though that game has so systematically awful UI that it warrants simply slapping one gigantic overhaul on the top of it
As for mod civs, I'd wait impatiently for the Andean civ line, Aztecs, Ottomans, Byzantium, HRE, Goths, Gauls, Scythians and earlier Japan. Reason: all those civs would be fantastic "connectors" for a lot of other civs, thus I'd gave them the first priority. Also: modern Native American civ.
I was wondering how hard is leader modding going to be in this game, as that could partially alleviate the complaint of same people of "I'd prefer historically fitting leaders". On one hand it would be only a leader graphic and relatively simple ability. On the other hand idk how hard would be graphic modding in this case, seeing how diplomacy screen looks.
A mod type which could see an enormous demand would be more era goals (non religios cultural goals in the second era etc), the ability to mod that is going to be the great question.
By the way, how long did it take for civ6 to launch its steam workshop?
UI mods are an obvious one, though that game has so systematically awful UI that it warrants simply slapping one gigantic overhaul on the top of it
As for mod civs, I'd wait impatiently for the Andean civ line, Aztecs, Ottomans, Byzantium, HRE, Goths, Gauls, Scythians and earlier Japan. Reason: all those civs would be fantastic "connectors" for a lot of other civs, thus I'd gave them the first priority. Also: modern Native American civ.
I was wondering how hard is leader modding going to be in this game, as that could partially alleviate the complaint of same people of "I'd prefer historically fitting leaders". On one hand it would be only a leader graphic and relatively simple ability. On the other hand idk how hard would be graphic modding in this case, seeing how diplomacy screen looks.
A mod type which could see an enormous demand would be more era goals (non religios cultural goals in the second era etc), the ability to mod that is going to be the great question.
By the way, how long did it take for civ6 to launch its steam workshop?