Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
Version 0.10beta. This is lifted mostly from Orbis (parts or all of which was surely lifted from elsewhere) with some changes.
Please let me know if anything isn't working as intended. This should work perfectly well with or without my Elohim Keepers of the Holy Places mod (I tested with and without this).
To do:
I intend to learn to make an installer. For now, it's a .zip file. If you unzip it from inside your FFH Wild Mana folder, it will place all files where they need to go.
- All unique features are permanent features on map: they will never "disappear" for any reason.
- 5 UFs can be explored. Explored UFs revert back to base UF (which can be explored again) in 100 turns.
- Aifon Isle provides Water Mana; Bradeline's Well provides Entropy Mana
- added Mount Kalshekk (found in jungle, provides gems)
- added Tower of Eyes (mind mana; explorable)
- Of the five UFs that can be explored, four can be "sealed." This can only be done by a 3rd or higher level Elohim monk. This will remove any bad mana (death and mind) and seal the UF permanently so it can never be explored by anyone. Bradeline's Well can never be sealed (my understanding is that souls bound for Hell use this portal to get out of Erebus; you don't want to stop it up!). In any case, 3rd or higher level Elohim monks can sanctify the Well to eliminate it as a source of entropy mana.
- Elohim can never explore any UF
Please let me know if anything isn't working as intended. This should work perfectly well with or without my Elohim Keepers of the Holy Places mod (I tested with and without this).
To do:
- I think the Kalshekk pedia entry may be Orbis specific. If any Mazatl experts want to make a go at an entry, I'll be happy to replace the existing one. (The Tower has a nice pedia entry that I lifted from the lore.)
- More interactive UFs using onPythonMove and code from other mods or of my own devising
- Surely Barbados will make a showing (but not as a starting settler murderer)
I intend to learn to make an installer. For now, it's a .zip file. If you unzip it from inside your FFH Wild Mana folder, it will place all files where they need to go.