far_wanderer
Prince
- Joined
- Dec 20, 2008
- Messages
- 454
Normal Units as Commanders is a module that allows units of level 10 or higher to take promotions that use the commander/minion system, and for Great Commanders to upgrade along normal unit paths.
Version 2.1 - updated FF+ version to RiFE 1.12
Changelog for version 2:
In addition, there is now an FF version and an FF+ compatible version.
Original changelog:
Commander promotion available at level 8 to Melee, Recon, Mounted, Disciple, Archery (Arcane units are currently out due to potential conflicts with Dominate). Gives a command limit of 3 and allows access to Command Limit 1/2/3 and Command Range 1/2/3. Also allows access to the following additional promotions (minion promotions not listed are unchanged):
Melee
To do/awaiting suggestions:
NOTE: I have not technically found any conflicts with the Bannor CoC module, but I still suggest you disable it because it does something quite similar to this module and I have made no attempt to balance them when combined.
Version 2.1 - updated FF+ version to RiFE 1.12
Changelog for version 2:
Spoiler :
- Commander promotion now requires level 10
- Field Medicine now correctly requires the Commander promotion, and is now available to all commander unitcombats
- Commander promotion causes the unit to use single-unit graphics and reduces upgrade costs by 50% (idea: ricolikesrice)
- Donal Lugh command limit reduced to 1, given Commander promotion
- Rantine and Magnadine given Commander promotion
- Ogre Warchief returned to unitcombat Melee
- Great Commanders (and UU's) start with the Commander promotion and can upgrade to Warriors, Scouts, and Huscarls (idea: ricolikesrice)
- All commander promotions except Trailblazer and Mounted Convoy now available to all unit types.
- Veteran and Tamer promotion lines removed
- Militia Leader temporarily disabled due to compatibility issues with FF+.
- Commander Defense, Religious Leader, and Field Survey promotions disabled (made to require commander defense 2)
- Field Commander, Battlefield Tactician, Battle Commander, Tactical Knowledge, and Subtle Tactics now available to all commander unitcombats and require the Commander promotion
- Infiltrator, Wilderness Expert, and Trailblazer now use the Field Survey icons.
Original changelog:
Spoiler :
Commander promotion available at level 8 to Melee, Recon, Mounted, Disciple, Archery (Arcane units are currently out due to potential conflicts with Dominate). Gives a command limit of 3 and allows access to Command Limit 1/2/3 and Command Range 1/2/3. Also allows access to the following additional promotions (minion promotions not listed are unchanged):
Melee
- Siege Commander 1 (with City Raider 2)
- Siege Commander 2 (with City Raider 3 and Siege Commander 1)
- Artillery Master (with Siege Commander 2)
- Veteran 1 (with Combat 3). Grants minions Loyalty
- Veteran 2 (with Combat 5 and Veteran 1). Grants minions Valor
- Veteran 3 (with Veteran 2). Grants minions Veteran Training
- (Veteran Training = +1 strength to Adept, Disciple, Melee, Archery, Recon, Mounted)
- Trailblazer. Grants minions Trailblazed
- (Trailblazed = ignore movement costs to all but Naval)
- Wilderness Expert. (with Woodsman 1 or Guerilla 1). Grants minions Wilderness Training
- (Wilderness Training = can gain defensive bonuses for Mounted and Siege)
- Infiltrator (with Commando). Grants minions Infiltrating
- (Infiltrating = can use enemy roads for all but Naval)
- Tamer 1 (with Subdue Animals). Gives minions Tamed 1
- (Tamed 1 = +20% withdrawal and +1 Strength for Animals and Beasts)
- Tamer 2 (with Subdue Beasts and Tamer 1). Grants minions Tamed 2
- (Tamed 2 = +2 first strikes and +1 movement for Animals and Beasts)
- Mount Convoy (with Stirrups). Grants minions Mounted Convoy
- (Mounted Convoy = +2 movement, no defensive bonus for Worker, Adept, Archer, Disciple, Melee, Recon)
- Field Medic 1 (with Medic 1)
- Field Medic 2 (with Medic 2)
- Arcane Mentor 1. Grants Arcane Student to Disciple units as well
- Arcane Mentor 2. See above.
- Garrison Commander 1 (with City Garrison 2). Grants Defensive Station to Melee, Adept, Disciple, Animal, Beast, Mounted, and Recon now
- Garrison Commander 2 (with City Garrison 3). See above
- Archery Commander 1 (with Archery 2)
- Archery Commander 2 (with Archery 3)
- Militia Leader (With City Garrison 1) Grants minions Militia
- (Militia = +3 Strength for Workers (who can now attack))
- Button artwork.
- Naval command promotions
NOTE: I have not technically found any conflicts with the Bannor CoC module, but I still suggest you disable it because it does something quite similar to this module and I have made no attempt to balance them when combined.