Modules - Technologies

The Navy Seal

Emperor
Joined
Aug 4, 2006
Messages
1,693
Location
North Carolina
Right now I have a tech tree that goes up to the very beginning of the Industrial era and has already over 130 techs. I could finish it if you want, with buttons.
 

rockinroger

WoC Team Member
Joined
Feb 6, 2006
Messages
1,312
Location
Overland Park, Kansas
Thats great, my personal playing style is to have more of everything. We have the techs broke down to individual components. That way they can be added/subtracted to a persons own playing style.
 

GoodGame

Red, White, & Blue, baby!
Joined
Dec 17, 2004
Messages
13,725
Seems to me this part of WoC will need both pre-saved settings, AND a full-blown tech tree editor to incorporate all ideas. Basically like a logic-circuit chart gui to click on/off techs, their interconnections, costs, eras, etc..
 

TAfirehawk

WoC Team Manager
Joined
Aug 25, 2006
Messages
2,326
Location
Florida
Seems to me this part of WoC will need both pre-saved settings, AND a full-blown tech tree editor to incorporate all ideas. Basically like a logic-circuit chart gui to click on/off techs, their interconnections, costs, eras, etc..

Once a lot of techs and tech dependent units/buildings/etc are added by other modders, then yes a simple interface is needed in the future. And we have had plans for a GUI that runs before the Civ.exe since about Day 2 of this project.....7-8 months ago :p


Well (I think) all the technologies we have at the moment can be removed independently of one another, but I might be wrong. There will be some discrepancies of course, but we should have those fixed in the Front End Program.

Correct....it won't be perfect in V1.00 but V2.00 with the FEP will be the "cat's meow" :D
 

Brave Sir Robin

he bravely ran away
Joined
Apr 7, 2006
Messages
204
Location
Ft. Worth TX USA
downloaded core v1.0:goodjob:
d/l first tech module boating
evidently wrote over sailing instead of adding a new tech sailing tech and everything that goes with it (TGL)not visible
 

earthwulf

Warlord
Joined
Nov 7, 2005
Messages
118
Location
Seattle
Playing a game of just the core & first modules, I noticed that my tech tree had boating available, but not sailing - I had to trade (and at a really outrageous trade) for the sailing tech...
 

French guy

Chieftain
Joined
Aug 25, 2006
Messages
55
Location
France, Gironde, Médoc
Hey,

i've loaded WOC core, and ancient tech..
adn for all the tech/wonder added, i hace NO ICONES? just a pink square...
the DDS file is in place, in folders...
so why it doesn't display nothing???


(same problems for anotehr mods!! too, like units, flags, civilization with no leader or techs (blank civ screen on party starting)
why all these?? when the worksmade around WOC seems perfect and high level of competencies!!.?..
:crazyeye:
 
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