me_myrmidon
Chieftain
- Joined
- Sep 4, 2008
- Messages
- 39
A player boots up MoM for the first time in @10 years and finds it's better than ever!
...with some map setup issues.
While I relearn MoM on lower difficulty settings , I'm a bit challenged by the map setup.
The issues I'm running into
1. AI civs are often right next door
Is there a way to tweak the map generation (or civ generation) to get some distance between civs at game start?
Not TOO far away but "more than just a single barbarian camp away". My ideal is for player and AI to have 2-3 cities on average before meeting any other civ. My game experience goal is: settle 5+ cities that can take over and hold the territory while defeating at least one AI Civ...and may restart at some point but I LOVE the early game and expansion/discovery and lair busting.
2. I often get outright app lockup if I set up a map with "random good", "random neutral" leaders for the various slots.
My workaround is to manually pick the civs.
3. The only settings I adjust are:
a. "double events" = true
b. choose the map. Generally I like much more wide open maps then Erebus. My recent game was on the MoM map.
Are there certain factions that are bugged and should be avoided? The only one I avoid always is the civ that had the "undying Loki"...that has to be the most annoying enemy hero ever.
4. Do AI civs struggle to expand at Noble difficulty in the current MoM to expand/survive?
On my noob first game I had the difficulty on "Noble"...and found that the AI civs were mostly unable to expand to more than one city. I'm on city 4 when I discover my closest neighbor and he has just his capital.
Would an AI civ at Prince or higher have the bonuses that would help it expand a bit better? MoM must be a challenging environment for an AI...I spend many many game turns locked behind the first layer of barbarian lairs before having a stack is leveled up to win consistently without excessive losses.
However while I think I'm fine on the warmaking part, I'm not so great at the economy part and don't want an AI has too many econ/research bonuses. My next game will be Prince or higher.
5. Asking in a different way: what maps does the AI expand/proper best on?
____________________________
It's great to be back to MoM with the new version! I really tried to like Civ5+ over the years but I just keep coming back to Civ4 mods (Final Frontier Plus). I was excited to discover that MoM was picked up and continued.
MoM is so feature-deep it is unreal. I played for 10 hours before I remembered...oh yeah, I can equip units! And then remembered something about mana nodes, and then there's the promotion tree to relearn. Oh my (in a good way).
edit: OMG 11 hours back and I finally remember to use the "garrison" button to assign defenders and free up units.
...with some map setup issues.
While I relearn MoM on lower difficulty settings , I'm a bit challenged by the map setup.
The issues I'm running into
1. AI civs are often right next door
Is there a way to tweak the map generation (or civ generation) to get some distance between civs at game start?
Not TOO far away but "more than just a single barbarian camp away". My ideal is for player and AI to have 2-3 cities on average before meeting any other civ. My game experience goal is: settle 5+ cities that can take over and hold the territory while defeating at least one AI Civ...and may restart at some point but I LOVE the early game and expansion/discovery and lair busting.
2. I often get outright app lockup if I set up a map with "random good", "random neutral" leaders for the various slots.
My workaround is to manually pick the civs.
3. The only settings I adjust are:
a. "double events" = true
b. choose the map. Generally I like much more wide open maps then Erebus. My recent game was on the MoM map.
Are there certain factions that are bugged and should be avoided? The only one I avoid always is the civ that had the "undying Loki"...that has to be the most annoying enemy hero ever.
4. Do AI civs struggle to expand at Noble difficulty in the current MoM to expand/survive?
On my noob first game I had the difficulty on "Noble"...and found that the AI civs were mostly unable to expand to more than one city. I'm on city 4 when I discover my closest neighbor and he has just his capital.
Would an AI civ at Prince or higher have the bonuses that would help it expand a bit better? MoM must be a challenging environment for an AI...I spend many many game turns locked behind the first layer of barbarian lairs before having a stack is leveled up to win consistently without excessive losses.
However while I think I'm fine on the warmaking part, I'm not so great at the economy part and don't want an AI has too many econ/research bonuses. My next game will be Prince or higher.
5. Asking in a different way: what maps does the AI expand/proper best on?
____________________________
It's great to be back to MoM with the new version! I really tried to like Civ5+ over the years but I just keep coming back to Civ4 mods (Final Frontier Plus). I was excited to discover that MoM was picked up and continued.
MoM is so feature-deep it is unreal. I played for 10 hours before I remembered...oh yeah, I can equip units! And then remembered something about mana nodes, and then there's the promotion tree to relearn. Oh my (in a good way).
edit: OMG 11 hours back and I finally remember to use the "garrison" button to assign defenders and free up units.
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