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[MoM] Masters of Madness

Discussion in 'Civ4 - Succession Games' started by [to_xp]Gekko, Feb 25, 2012.

  1. MaxWar

    MaxWar Chieftain

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    In America's hat.
    Ok got the save :D
     
  2. MaxWar

    MaxWar Chieftain

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    Im actually glad this is over because the game was getting real sluggish. What with all those huge empires and insanely immense army.

    So in short, what happened you ask?

    First, I took the whole friggin stack and sent it to the Ljosalfar then I declared them war.
    Spoiler :


    I rained meteorites on the first city until all the defenders were nearly dead. Then i attacked the city with minics.
    Spoiler :


    And we got our 10 next mimic steal this way.
    Spoiler :


    And we won.
    Spoiler :





    :D
     
  3. Aline

    Aline Cat

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    Victory is mine!
    ...ok ours ;)

    So what do we do next?
    I have some doubts about the Mercurian crusade as they are horrible buggy, same with the Infernals, in their current state they are pretty much broken.
    We could use the compact enforced option or maybe switch mods.
    Tholals AI mod is realy nice as the AI is an acctual chalange for once, playing the Mercurians is tricky though as the AI tends to build the gate very fast.
     
  4. [to_xp]Gekko

    [to_xp]Gekko WM junkie

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    Id go with the crusade against evil idea, do others agree with compact enforced? I'd just avoid building the gate tbh
     
  5. Aline

    Aline Cat

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    If you dont build the gate some one else will.
     
  6. MaxWar

    MaxWar Chieftain

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    I dont follow you guys. Compact enforced? What does it mean.
    Building the gate = summoning Mercurians?
    Plz Advice :p
     
  7. Aline

    Aline Cat

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    Compact enforced = Mercurians and Infernals cannot enter the world.
    And Gate = summoning the Mercs.
     
  8. Jarrema

    Jarrema Master Voter

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    As a lurker-watcher...
    it would be interesting to observe, how you are crusading agains whole worild as the only good civ :)
    against Sheaim, Infernals, and some other bad guys.
    Maybe as a Bannor? Or, Elohim? Conquer world with monks :)
     
  9. [to_xp]Gekko

    [to_xp]Gekko WM junkie

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    1 vs all evil might be overkill, something like 2 vs 4 should be fine though :)
     
  10. [to_xp]Gekko

    [to_xp]Gekko WM junkie

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    my suggestion for the next one:

    we play the Bannor, and move to standard size, 6 civs ( 2 good + 4 evil ) . that should make sure esvath can complete the game and turns go smoother even in the endgame :)

    still monarch difficulty, since we're outnumbered we don't have to move to emperor ;)

    everyone agrees about compact enforced?

    other settings we should use imho for even MOAR good vs evil epicness:

    Barbarian World
    End of Winter
    Last Days
     
  11. Aline

    Aline Cat

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    I´m not sure about barb world, it might cripple the AI like the more wilderness thingy did.
     
  12. [to_xp]Gekko

    [to_xp]Gekko WM junkie

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    6 barbarian cities on the map from the start shouldn't make a huge difference compared to "OMG BARBARIANS EVERYWHERE!!!11!!one" :D
     
  13. Aline

    Aline Cat

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    Fine, if it goes wrong ill blame you. ;)
     
  14. esvath

    esvath Apprentice of Erebus

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    Oooh, it looks interesting. But please don't blame me (or my laptop) if I can't continue till the end. Blame the map script :lol:

    What is the "other" good guy? Random? Or Elohim?
     
  15. [to_xp]Gekko

    [to_xp]Gekko WM junkie

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    it depends, want me to spoil it or want to keep the others a secret? ;)

    also it has nothing to do with the script, just the mapsize. you would crash on Huge Lakes: PW based maps are bigger than default, so Large is too big for your system. Normal should be fine though ;)
     
  16. Aline

    Aline Cat

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    ....
    so we get a game now?
     
  17. MaxWar

    MaxWar Chieftain

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    Compact enforced will mean no hell terrain right ?
     
  18. [to_xp]Gekko

    [to_xp]Gekko WM junkie

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    used to, but I think it will show up if the devils show up.

    Hopefully I'm not too busy the upcoming days so I can start a new thread ;)
     
  19. [to_xp]Gekko

    [to_xp]Gekko WM junkie

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    I don't think we should really use compact enforced after all: yes mercurian/infernal AI might be in dire need for a rework, but honestly I don't ever remember them being better than this in FFH so I say we keep them for flavour :lol:

    also I'll ditch the end of winter idea, it doesn't do much aside from slowing down the early game and making the map take forever to generate :/

    double events, no tech brokering, barbarian world, last days should be enough for a rough playthrough with the bannor :D
     
  20. Aline

    Aline Cat

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    The mercurian are badass with Tholal´s. ^^

    Anyways, go for it.
     

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