Looks like a good spot for 4th city indeed.One city spot I overlooked (perhaps for 4th city) is 1N of corn.
Thats why I will chop the tile 1N of capital and then cottage it for sharing with horse city.You can prioritize chopping cottageable sites and cottages that can be worked by more than one city.
-2 when I met him.- I would just give Ragnar Writing and Agriculture, it might boost relations a bit and you can still trade Alpha for something useful (Iron Working?) if you ever get him to pleased. (What's your relations +/- with him right now?)
Why is that?Generally we don't trade for cheap techs
Dont want to be annoying but can you please explain why you wouldnt settle of the clam double furs city please?as I said before I wouldn't settle anything in the tundra besides a throwaway city to claim one fur and silver
Scouting towards the S for more city spots.- Currency won't do much until you meet more AIs. For the peaceful route my priority here would probably be heading towards Monarchy. Given we're running out of quality city spots and the threat posed by Ragnar, pivoting towards Construction is also an option.
Thanks I think I got it!Crab/double fur city
So if I trade techs with Hannibal and Ragnar before I meet the other civs it wont count towards the other civs tech trade limit?Each AI leader has a limit of how many techs they see you receive from them or other AIs, before they refuse trading any more techs (https://forums.civfanatics.com/threads/civ-illustrated-1-know-your-enemy.478563/).
I think I´ll found the floodplain site and maybe the rice and dye city(if I can get iron working) and then gear up for war as you described.Wartime: If going for Construction, the empire should shift from land expansion to growing population and preparing for war.
Turn 98
1. Got CoL and 1 turn off CS.
Traded for a few techs with Hannibal(hes a nice dude ) including Mono and Monarchy.
What next? Maybe Calendar?
I think I can tradde for Metal Casting.
2. Switched to Confuzianism after CL and organized religion.
Will go for Hereditary rule when possible.
Met the other civs and there are some nasty ones(Monty and Shaka!).
3. Speaking of which... Got my first great scientist and built an academy in my capital.
The right move?
Now I got my fist great general and remember that making a super medic on a unit that never has to defend was considered optimal back then.
I have a worrior with Woodsman 3 already which could be a candidate.
4. Scouted the S.
Will keep the two barb cities and settle a few more myself(unfortunately Ragnar didnt develop the jungle city for me).
Dotmap looks okay?
In what order should I settle them?
Theres still the floodplain city and weak silver and fur tundra city towards the NW also.
Sorry forgot to mention that I got currency already.Currency could be good if you can't trade for it. Do you already have sailing for trade routes along coast? Trading for MC would be good if you're going towards Knights.
I see thanks.For a lot of strategies (especially Cuirassier rush), using the Great Scientist for Philosophy (pacifism, on the way to liberalism) is a better play. That said, if you plan to run over the map with Knights, you don't really need more Great Scientists. Just switch to Bureaucracy, run as many cottages as possible in capital (and elsewhere of course) and go for Guilds.