Turn 0 - 1100 AD
Abandon Vilcas because itza gonna flip
Rename Corihuayrachina to "Cory" and starve them to purge the stinking Incan population
Oops, I thought we had made peace w/ the Inca. I guess Ill just destroy them and avoid the flipping issues.

Sorry.
Alliances are up in 7 and 8 turns.
Sold a fur to Abe.
Switched a few builds to caravels.
IBT: Joan breaks our MA and signs peace w/ the Hittites. We write this transgression down in the book to settle at a later date.
Econ is done and we start on Mag.
Chuito flips back to the Inca.
Turn 1 1110 AD
(3/4) Cav kills a spear and destroys Chuito.
The Inca have been destroyed. We shed not a tear.
Veii is switched to Smiths.
Hired some scientists in corrupt, food cities and save a nice piece of change on research.
Turn 2 1120 AD
We get a few WLTK days.
Trade Fizziks to the Maya for furs and some gold.
IBT:
Several more WLTK days.
Babs complete Copernicus and two other civs cascade to Magellans.
Turn 3 1130 AD
Land 6 cavs and 3 knight on Hittite soil.
Turn 4 1140 AD
Capture Chartres. Its a low flip probability so we keep it.
Kill off ACs and a few knights.
Three more caravels on their way to battlefield Hittite.
All cities are happy and none of the malcontents give a rats butt about our two remaining wars.
Turn 5 1150 AD
We get Mag and set our sights on ToG.
Three elite kills but no GL.
Turn 6 1160 AD
A (2/5) cav kills a (1/3) LB (after a few cannon shots) and we get a GL! We now have an army in Hittite lands.
We purchase Music Theory from the Aztecs for Physics. They were the last to not know this tech so Im surprised they agreed to the deal.
IBT: Lux deal w/ Joan ends and we renegotiate iron for ivory, 5gpt and 409g. Thats minus one lux.
Turn 7 1170 AD
Romes building Bachs. Given that we have the GLib there it might be a nice pre-build for Newtons.
IBT: The Hittites kindly position troops for us to kill.
The Babs have really put a hurt on Abe.
Turn 8 1180 AD
Seven cannon hits on 3 Hittite knights and an AC. Two elite wins (no GL's) and a few easy knight wins.
A crusader flawlessly slaughters an LB landed on our shores.
Our army takes Kadesh and we have incense just outside the unexpanded boarders.
Capture a few workers and position cavs.
IBT: Hittite knight kills a vet cav on a hill, another knight dies and promotes our cav to elite, an elite AC drops trying to take an elite cav.
Turn 9 1190 AD
Johnnys Charger whacks a knight and razes Alalah.
Four cavs and our army take Ankuwa at the loss of two cavalry.
IBT: Again, the Hittites position troops for us to kill.
Turn 10 1200 AD
We sacrifice a slave to colonize the incense and brighten up our populace.
Cannons are inept but just effective enough to get us two elite kills and another GL! Two cavalry Armies now.
Our armies head out and attack Hattusha killing off two muskets but taking a beating (
6/12 &
1/13).
AC dropped off is just within reach of a crusader to soften him up (retreat) and a cavalry to finish him off.
Found Londinium and Eburacum in former Inca territory.
Notes:
Were importing ivory from France but that wont be needed once we take it from the Hittites. However, our armies need to heal, which thankfully they can do in enemy territory. But they would heal faster if brought back to Ankuwas barracks.
Hammi will make peace and give up either Hindana or Larsa even though I dont think weve had a single battle with the Babs. I doubt the deal will get sweeter but then either city will probably filp.
I havent been running the research too high so there would be cash on hand to rush.
TOG is due in 3 turns at 50% and we're up Econ and Mag on everyone. A few civs have Free Art but we really don't care.
We have ~240 shields in the bank in Rome. Romes population (12) is producing 17spt but can be upped if we mine the mountain or the irrigated grassland.
We can build both Heroic Epic and Military Academy thanks to the Army victories.
Last I checked we have zero WW.
The Aztecs are sailing around our new lands and apear to be interested in dropping off a settler.