I'm not a details guy, so that is never going to happen. I am a lazy micro-manager and really just care about the end results. I used to play a lot of RTS games and when people would watch replays of my games that I would post people would often say "great macro...if you could micro too you would be a great player" I will let other people nitpick the details in my and their games, if they wish. I just want to provide an overview/gist so that players new to SE can get a sense of how they might go about it. EDIT: I will try, though, to be a bit more detailed where I can Oh, it is possible, no doubt about it. I used to gun for pyramids in every game. I just have my doubts about how optimal it might be. My general rule of thumb when I am not industrious is that I will consider a particular wonder if I have the corresponding resource for it, or if I otherwise have a particular use for it. So, if I have stone, I'll consider pyramids and other stone-based wonders. If I have marble, ToA becomes an early candidate, oracle too. For a philosophical leader, obviously GL is a prime candidate whether you have marble or not. If you establish a tech lead later in the game, some of the later wonders can be assigned to your IW or high-production city without too much worry. With a philo leader though, if I am going pure SE, the goal is simply high food, high population in lots of cities, so I can run lots of specialists. This generates lots of great people--more than a single gpfarm--which can be put to use in various ways.