gcm4738
Senator from Abyssinia
Hi All,
Thanks to AI Shizuka for setting up the "Monarch Student" game last month. He and I had a good time on the "Noble Club - Tokugawa game" and decided to try a Monarch game in the forum together. A lot of others joined in which was great - even though I got eaten by Julius Caesar... There have been a number of people posting games after the holidays in the Prince - Emperor zone and some good posts on tactics in this range as well, so I thought I'd take a stab at keeping the "Monarch Student" theme alive for those of us that can't wait for the next Noble's Club. Besides it was like -7degC here yesterday and it's too cold to go out, so I'm staying in to play Civ!
The idea is that we'd have a pretty standard game, with what looked to be a pretty basic start and a "mid range" leader - not too powerful (not Financial, not Roman), and not one that would require a particularly unusual strategy to succeed. So with that in mind, I think I've got my ducks in a row for those that want to give Monarch another go...
Since it's part II I've gone with Joao II. He's a happy guy with a really cool hat.
Our UU:
and our UB:
It's a standard, fractal map - nothing weird. Random opponents. Everything else set at normal - barbs, huts, etc. All victory conditions enabled. I think I've got the World Builder save right so that you can choose your difficulty level and speed, and so that Joao is the only playable leader - not revealing the AI's, but let me know if it doesn't work for you.
Our starting position:
Format is copied from the great Noble's Club series now hosted by TheMeInTeam:
Update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
A special thanks to TMIT, Bleys and others who take the time to set up these games for us, and to all the more experienced players who post help and suggestions. It seems no question is ever too noob and there's always someone willing to help.
Thanks to AI Shizuka for setting up the "Monarch Student" game last month. He and I had a good time on the "Noble Club - Tokugawa game" and decided to try a Monarch game in the forum together. A lot of others joined in which was great - even though I got eaten by Julius Caesar... There have been a number of people posting games after the holidays in the Prince - Emperor zone and some good posts on tactics in this range as well, so I thought I'd take a stab at keeping the "Monarch Student" theme alive for those of us that can't wait for the next Noble's Club. Besides it was like -7degC here yesterday and it's too cold to go out, so I'm staying in to play Civ!
The idea is that we'd have a pretty standard game, with what looked to be a pretty basic start and a "mid range" leader - not too powerful (not Financial, not Roman), and not one that would require a particularly unusual strategy to succeed. So with that in mind, I think I've got my ducks in a row for those that want to give Monarch another go...
Since it's part II I've gone with Joao II. He's a happy guy with a really cool hat.
Our UU:
Spoiler :
and our UB:
Spoiler :
It's a standard, fractal map - nothing weird. Random opponents. Everything else set at normal - barbs, huts, etc. All victory conditions enabled. I think I've got the World Builder save right so that you can choose your difficulty level and speed, and so that Joao is the only playable leader - not revealing the AI's, but let me know if it doesn't work for you.
Our starting position:
Format is copied from the great Noble's Club series now hosted by TheMeInTeam:
Update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
A special thanks to TMIT, Bleys and others who take the time to set up these games for us, and to all the more experienced players who post help and suggestions. It seems no question is ever too noob and there's always someone willing to help.