Settled in place, I could've gone 1E for stone, or 1S for another sea food, but I decided that the flood plains were worth staying in place. I popped the Wheel and a second scout from huts, but both were eaten by bears after exploring a little.
Instead of going for early wonders, I decided to get some settlers out quick, since this seems like a relatively crowded start. I settled out west against Justinian, claiming a gold tile, along with a ton of hills in the BFC. If I can get the pop up some, this should be a great production city. I settled Vienne to the east, blocking off the peninsula, it's not a great city, but does have my only copper in the BFC, and there looks to be some great cities down there. Those are the only cities I have now, but I have a settler going down to pick up the 2 gems, rice, dye, and maybe cows.
The only other potential problem is that Justinian has enough on his hands. I figured at first he was going against Ramses, since he's a zealot in a different religion, and there was 2 jilted bride events between them, but when I checked, he was pleased with him despite that. Combination of favorite civic and peace weight I would guess.
Here's the world at 10AD:
A war with Justinian wouldn't be that bad, he can only hit my westernmost city, and there's no way he can take my production city, on a hill, surrounded by hills, while I'm cranking out units with free guerrilla promotions. A war would still hurt though, since I figure I need to take out Gilgamesh soon. I would've rushed him earlier if he wasn't one of the 2 or 3 hardest AIs to rush in the game.
Hopefully Buddhism spreads to me soon so I can get on good terms with him and prepare to take out the Jewish bloc. Gilgamesh has to go, and Ramses is just too tempting of a target to ignore with all those lightly protected wonders.
I'm not certain how to go about this though. If I don't axe rush someone, I usually just expand peacefully until Rifling/Steel. I'm actually not sure how to pull off a ~Classical era war on a protective AI without elephants. Then again, that's what these games are for, new strategies on a new difficulty, so I guess I'll see how it goes.