money?

Discussion in 'Civ3 - Strategy & Tips' started by pi4t, Aug 24, 2009.

  1. pi4t

    pi4t Warlord

    Joined:
    Aug 2, 2009
    Messages:
    277
    Gender:
    Male
    What is money useful for? You can trade with it, upgrade units, rush builds, anything else? (This isn't per turn gains, it's just the actual money). Are there any problems with having no money?
     
  2. vmxa

    vmxa Deity Supporter

    Joined:
    Feb 9, 2004
    Messages:
    13,906
    Location:
    Oviedo, Fl
    It pays for unit support, once you are past the free level. It pays for maint on structures. It can be converted to beakers for research. If you run out and are not playing on chief level, something will be disbanded, each turn.

    Late in the game, you could build Wall St to gain interest on savings.
     
  3. Arexander

    Arexander Trucker

    Joined:
    May 14, 2009
    Messages:
    850
    Gender:
    Male
    Location:
    Finland
    vmxa, read the post more carefully. He asked about money in treasury, not gpt.
     
  4. pol1

    pol1 kayaking physicist

    Joined:
    May 29, 2006
    Messages:
    398
    Location:
    Koszalin, Poland
    Gold in treasury might be used to cover deficit - e.g. when speeding research and running on deficit. There are also diplomatic/espionage missions.

    And there are no reasons IMO to keep lots of gold lying around.
     
  5. undertoad

    undertoad Warlord

    Joined:
    Aug 14, 2008
    Messages:
    164
    I've sometimes wondered this; in my usual habit of maintaining a large treasury (before Wall St, which as vmxa points out does make your money work for you.... obviously CivIII came out before recent events ;)) I stop and think - why not just rush for that next tech at -35 a turn? What is this money for?

    Two things you don't mention are
    a) Espionage. From the initial setting up of embassies and planting of spies, to city subversion, sabotaging production or seeing where enemy units are.
    b) Trade includes military alliances; either to set one up (if you're dominating) or to bribe one or more enemies into making peace (if you're being dogpiled).

    I don't know if your treasury enters into your "powergraph" rating, or whether that determines how aggressive enemies might be towards you.

    Incidentally, a great way to get rich in the early game is barb-bashing. Once you've got Horses/Horseback Riding, it's a walk in the park to wander about sacking villages for 25gold a time. The downside is that as you get rich, everyone wants a piece of you...
     
  6. RickDuzEnuff

    RickDuzEnuff Chieftain

    Joined:
    Jun 30, 2009
    Messages:
    27
    Location:
    USA
    Undertoad said it best....your treasury is great for bribes and espionage, as well as rushing techs. Once I get a tech lead, I will take back some beaker cash for the treasury. But that requires careful monitoring of the AI civs...don't want the lil buggers to catch me.
     
  7. Snarkhunter

    Snarkhunter Prince

    Joined:
    Jul 10, 2007
    Messages:
    485
    Location:
    Annapolis
    On the contrary, gold is useful for buying techs & for upgrading units, not to mention rushing production. I suppose you can bribe a UN election as well, but I don't try that VC very often. . . .

    kk
     
  8. pi4t

    pi4t Warlord

    Joined:
    Aug 2, 2009
    Messages:
    277
    Gender:
    Male
    I always play on cheiftain :)
     
  9. timerover51

    timerover51 Deity

    Joined:
    Jul 10, 2006
    Messages:
    3,530
    Gender:
    Male
    Location:
    Chicago area in Illinois
    Having a fair amount of gold in your treasury also allows you to do a mass upgrade of units later in the game. I have modded the game a bit, and allow for Cavalry to upgrade to Tanks, and Ironclads to Battleships, so having gold in the treasury comes in handing for a fast upgrade of units.
     
  10. pol1

    pol1 kayaking physicist

    Joined:
    May 29, 2006
    Messages:
    398
    Location:
    Koszalin, Poland
    Agreed - the point was that having lot of gold without any plans how to spend it for it is useless.

    Amassing gold for quick mass upgrade (stealing/buying tech, bribing into alliance) has a purpose.

    Then again mass upgrade is what I do up to few times during a game (e.g. upgrading horses, artillery types of units).
    Having enough gold/gpt to perform connect/disconnect resource type of upgrades is still another matter.
     
  11. Spoonwood

    Spoonwood Grand Philosopher

    Joined:
    Apr 30, 2008
    Messages:
    4,891
    Location:
    Ohio
    Buy armies!
     
  12. splunge the 2nd

    splunge the 2nd King

    Joined:
    Mar 17, 2007
    Messages:
    741
    Can you cash rush armies with the milatary academy? I never knew that!
     
  13. Snarkhunter

    Snarkhunter Prince

    Joined:
    Jul 10, 2007
    Messages:
    485
    Location:
    Annapolis
    Yup. Of course, they don't come cheap. Some players recycle their early armies partly for that reason, since you can't do a whole lot with something like a horseman army in the IA, but you can recoup a lot of shields to go into a new army to be filled by cavs, tanks, or whatevers. That either shortens the production cycle or allows a cheaper cash rush, take your pick.

    kk
     
  14. KaptainK714

    KaptainK714 Warlord

    Joined:
    Oct 19, 2005
    Messages:
    183
    i've recently started to recycle out of date armies and it really helps. I also keep my gpt in big + territory to finish an army too.
    by the way is it worth recycling a Cavalry army to get a Tank army? I usually have 50+ artillery so i can redline my opponents troops and clean up. Itry to use my tank armies to battle units that havent been redlined
     
  15. TheOverseer714

    TheOverseer714 Overseer

    Joined:
    Feb 12, 2007
    Messages:
    5,077
    Location:
    Ohio
    Cavalry armies are too handy to cashier, that extra move is gold.
     
  16. Aabraxan

    Aabraxan Mid-level Micromanager

    Joined:
    Jun 29, 2006
    Messages:
    5,314
    Location:
    Arkansas
    No. If you're going for conquest, cav armies, especially 4-unit cav armies, are useful pretty much until the end of the game.
     
  17. undertoad

    undertoad Warlord

    Joined:
    Aug 14, 2008
    Messages:
    164
    Yup. It's even worth beefing-up a pre-Pentagon Knight army with a Cavalry and keeping it, I find. Best used against secondary defenders (the old, obsolete-ish ones that defend a city once you've got rid of the Riflemen/Infantry), but still very useful.
     
  18. TheOverseer714

    TheOverseer714 Overseer

    Joined:
    Feb 12, 2007
    Messages:
    5,077
    Location:
    Ohio
    A trick I used to use: add a Tank to a Knight army to boost its stats, or a Modern Armor to a Cavalry Army, suddenly they become somewat useful again.
     

Share This Page