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Money

Discussion in 'Civ6 - General Discussions' started by npburg, Oct 5, 2016.

  1. npburg

    npburg Chieftain

    Joined:
    Oct 28, 2001
    Messages:
    37
    I was going to start a thread about how the trading post terrain improvement in Civ V (or the even better cottage Civ IV improvement) is no longer in the game and what are the implications. Granted I rarely build trading posts outside jungles and tundra tiles but it was still part of the system to generate money which could be quite difficult to scrap together cash for upgrades, tile purchases and bribes to your favorite City-State. However, after watching quite a few streamed games, there appears to be plenty of money to be had without much effort.

    Trading Routes are definitely being used; however, the primary considerations seem to be for strategy value to setup a network of roads or to help accelerate the growth of new cities and not for gold generation. There are new commercial districts and other financial builds which get bonuses for being adjacent to harbors, rivers and other districts but I don't see anyone focused on these to generate a significant amount of money. Food with adjacent farms or production with factor hubs get much more attention.

    There are still many things to buy such as units, tiles, upgrades people do not seem to be lacking for cash to buy these and it seems they are purchases at a higher rate than in previous games, even if some streamers complain about the higher prices they still have the money to buy what they want. There is the missing money sink of City-States with the new Envoy system but the gold per turn rates also seem quite high early in the game and continues to grow through the ages.

    So where is all this money coming from without much effort?

    Is there inflation going on in Civ IV that will be balanced out before launch? Is there an untapped commercial strategy of build a significant financial empire to use money instead of production to fuel your nation?
     
  2. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,331
    Well sources of money (gpt) that seem to be available
    Palace
    Resources
    Founder beliefs of religion
    Trade routes
    Commercial Hubs/Harbors
     
  3. Fede1893

    Fede1893 Chieftain

    Joined:
    Aug 31, 2016
    Messages:
    42
    If you play for example as England you will probably try to have a harbor and a commercial district in every city. They both add 1 trade route. Supposing you will found 8/10 cities you will have around 20 trade routes, plus the gold you can generate from buildings and specialists etc. You will be very rich.
    With all that money you will probably be able to buy GPs, units and buildings quite often with gold. Plus you can levy city state military with gold when needed.
    The weak side is that, since there is no diplomatic victory, gold will always be less efficient to reach any victory.
     
  4. Gehennas

    Gehennas Warlord

    Joined:
    Aug 8, 2011
    Messages:
    147
    Location:
    Novosibirsk, Russia
    There is also no upkeep for improvements and buildings, I think. Not sure if I am happy about it.
     
  5. Magil

    Magil Monarch

    Joined:
    Sep 26, 2010
    Messages:
    1,618
    They do have building maintenance. I just jumped to video from the current build real quick and see 2 gold per turn maintenance on the factory "build" tooltip.

    I'm actually of the opposite opinion on this, but they do need gold sinks and this is the way they decided to do it, so oh well.

    Improvements never had maintenance, except for roads in V, a feature that will not be missed.
     
  6. Gehennas

    Gehennas Warlord

    Joined:
    Aug 8, 2011
    Messages:
    147
    Location:
    Novosibirsk, Russia
    Well, I think I missed it in videos then. Thank you!
     

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