I was going to start a thread about how the trading post terrain improvement in Civ V (or the even better cottage Civ IV improvement) is no longer in the game and what are the implications. Granted I rarely build trading posts outside jungles and tundra tiles but it was still part of the system to generate money which could be quite difficult to scrap together cash for upgrades, tile purchases and bribes to your favorite City-State. However, after watching quite a few streamed games, there appears to be plenty of money to be had without much effort. Trading Routes are definitely being used; however, the primary considerations seem to be for strategy value to setup a network of roads or to help accelerate the growth of new cities and not for gold generation. There are new commercial districts and other financial builds which get bonuses for being adjacent to harbors, rivers and other districts but I don't see anyone focused on these to generate a significant amount of money. Food with adjacent farms or production with factor hubs get much more attention. There are still many things to buy such as units, tiles, upgrades people do not seem to be lacking for cash to buy these and it seems they are purchases at a higher rate than in previous games, even if some streamers complain about the higher prices they still have the money to buy what they want. There is the missing money sink of City-States with the new Envoy system but the gold per turn rates also seem quite high early in the game and continues to grow through the ages. So where is all this money coming from without much effort? Is there inflation going on in Civ IV that will be balanced out before launch? Is there an untapped commercial strategy of build a significant financial empire to use money instead of production to fuel your nation?