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Mongol UA

Discussion in 'Communitas Expansion Pack' started by BasilAbdef, Jul 20, 2014.

  1. BasilAbdef

    BasilAbdef Chieftain

    Joined:
    Apr 2, 2010
    Messages:
    49
    Hi,

    Would it be possible to tweak the "city states surrender in fear if tribute can be extorted from them" to be optional instead of guaranteed?

    It really sucks to spend a lot of gold/units/effort to get a city state as an ally, and then suddenly have it collapse when your army happens to pass by on its way elsewhere. Sometimes, it's nice not to have to administrate or micromanage yet another extra city, even as a puppet, especially if that city creates its own units and fights independently on your behalf anyway.

    It also hurts the World Congress voting ability.
     
  2. ExpiredReign

    ExpiredReign Deity

    Joined:
    Jan 3, 2013
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    2,450
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    Male
    Location:
    Tasmania
    No. At the moment this ability is a boolean, on/off. That is Mongols either have this trait or they don't.

    I didn't write the code and I have no desire to modify it at this time. Sorry.
     
  3. BasilAbdef

    BasilAbdef Chieftain

    Joined:
    Apr 2, 2010
    Messages:
    49
    Ah, that's too bad. Well, I hope you guys decide to change it in the new community patch if you're going to port over the CEP UAs.

    What file would I edit if I wanted to turn it off completely?
     
  4. ExpiredReign

    ExpiredReign Deity

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    The file CEL__J_Z.xml lines 224 to 232 has this code block:

    Code:
    	<Traits>
    		<Update>
    			<Where Type="TRAIT_TERROR" />
    			<Set MinorCivCaptureBonus="0"
    				 CityStateCombatModifier="0"
    				 BullySurrender="[COLOR="Red"]1[/COLOR]"
    				 />
    		</Update>
    	</Traits>
    
    Changing the 1 to a 0 should disable that function.
     

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