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[R&F] Mongolia 136T Deity Domination

Discussion in 'Civ6 - Stories & Let's Plays' started by Drosophila-fly, Dec 8, 2018.

  1. Drosophila-fly

    Drosophila-fly Chieftain

    Joined:
    Dec 8, 2018
    Messages:
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    Gender:
    Male
    Hey guys, first series here, strats inspired by civtrader6, will git gud and do my own strats in the future I promise...

    This series is incomplete, I'm on a trip and forgot to bring my audio files. Will refresh next week thursday. Only have 4 episodes as of now, total 7.

    Game options:
    Expansions: R&F
    Civ: mongolia
    Speed: standard
    Map size: standard
    Map type: continents
    Advanced settings: default

    Strat:
    rush horseback riding + early empire + military traning

    Magnus + maneuver card + Harvest forest for first army

    conquer home continent + rush cartography + build heavy chariot army

    Stirrups + mercenaries + send knights to second continent

    Rush printing + conquer second continent


    Mongolia is obviously the best domination civ.
    First continent wars guaranteed +9 combat bonus giving 45 combat strength horsemen.
    +6 from diplomatic visibility from trade route, +3 from mongol horde ability

    later wars: +15 or +21 combat strength bonus giving 63 or 69 combat strength knights.
    +3 mongol horde, +12 or +18 from having printing tech, spies, trade routes, or all three.

    In this playthrough unfortunately there are 3 continents rather than 2, the aztecs got their own continent. This slowed down my conquest a bit.

    Episode summary: preparing for first war



    Episode summary: Warring.



    Episode summary: Prep for war against arabia



    Episode summary: Warring
     

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