kawyua
Warlord
- Joined
- Jun 22, 2015
- Messages
- 226
Playlist here:
https://www.youtube.com/playlist?list=PLhXXY8MGnOWDBj9LAGw-p_xFda-7iOufd
I'm playing on an old laptop, so recording in strategic view is what i got. No commentary, but really just looking back at it for reference makes the video at least valuable to me =D
So playing mongolia and on quick speed, I had a bit of a laundry list of things I wanted to take advantage of:
tributing- Mongolia's +100% tribute rewards is an absurd number on top of the already high rewards for tributes. We are talking around the range of 350,,,or each heavy tribute every 15 turns on quick speed no. The returns of investment on military units to tribute city states were already very powerful on a normal civ, mongolia takes it to another level. While also being extremely mobile to do so with 6 movement chariots
city-state worker stealing - I did it around 7? times in my game it is . The lower city-state influence as a result is a bit of a meme. Anyways, workers are very hard to steal from ai civs now and early wars in general with ai civs is risky business.
Borderblobbing- Border expand part of ger(Mongolian granary) is an iconic part of Mongolia's kit and it is powerful because its an additive 25% stacking modifier on border cost reduction, the others in the set being angkor wat, russia ua, god of the expanse, and monument. (cap is 80% reduction)
This is maximum border blobbing. for anyone wondering why sovereignty in tradition is picked:
https://www.desmos.com/calculator/ep9orfut8h
this is the border growth formula with and without it
I ran out of border room in inland cities by around turn 110. This is running out of border expand room is a pretty important thing to play around, take a look at the map replay to see what happens.
there are a couple of things i can think at the top my head of to alleviate the issue of border expand room.
1)leave a big swath of land around the capital
2)forward settle enemy ai by taking as much good settling area as possible so they will settle elsewhere
3)Trying to split the the two big culture outputs of being a holy city, or having oxford university into a city other than the capital with a lot of open room such as coastals/island cities.
taking a strong way to spend faith
I took two good ways of spending faith when i only needed one. A more disciplined decision is probably council of elders->cathedral->pagoda->zealotry
https://www.youtube.com/playlist?list=PLhXXY8MGnOWDBj9LAGw-p_xFda-7iOufd
I'm playing on an old laptop, so recording in strategic view is what i got. No commentary, but really just looking back at it for reference makes the video at least valuable to me =D
So playing mongolia and on quick speed, I had a bit of a laundry list of things I wanted to take advantage of:
tributing- Mongolia's +100% tribute rewards is an absurd number on top of the already high rewards for tributes. We are talking around the range of 350,,,or each heavy tribute every 15 turns on quick speed no. The returns of investment on military units to tribute city states were already very powerful on a normal civ, mongolia takes it to another level. While also being extremely mobile to do so with 6 movement chariots
city-state worker stealing - I did it around 7? times in my game it is . The lower city-state influence as a result is a bit of a meme. Anyways, workers are very hard to steal from ai civs now and early wars in general with ai civs is risky business.
Borderblobbing- Border expand part of ger(Mongolian granary) is an iconic part of Mongolia's kit and it is powerful because its an additive 25% stacking modifier on border cost reduction, the others in the set being angkor wat, russia ua, god of the expanse, and monument. (cap is 80% reduction)
This is maximum border blobbing. for anyone wondering why sovereignty in tradition is picked:
https://www.desmos.com/calculator/ep9orfut8h
this is the border growth formula with and without it
I ran out of border room in inland cities by around turn 110. This is running out of border expand room is a pretty important thing to play around, take a look at the map replay to see what happens.
there are a couple of things i can think at the top my head of to alleviate the issue of border expand room.
1)leave a big swath of land around the capital
2)forward settle enemy ai by taking as much good settling area as possible so they will settle elsewhere
3)Trying to split the the two big culture outputs of being a holy city, or having oxford university into a city other than the capital with a lot of open room such as coastals/island cities.
taking a strong way to spend faith
I took two good ways of spending faith when i only needed one. A more disciplined decision is probably council of elders->cathedral->pagoda->zealotry