Der_Zorn_gottes
King
- Joined
- Apr 10, 2003
- Messages
- 771
Feedback for Mongolia:
UB: The Ger is great, though strongly dependent on surrounding.
UU: The first Khan is great. The second is nice. After that, you won`t notice them. The rewards diminish extremely fast, and it feels like you are only having two of your UUs all time. However, you can utilise them all game long, with constant efficiency. So what they lack in numbers they make up in duration. They are fine.
UA: Bad. Like really, bad. The aditional movement for horses (melee horses are also faster) is good, but not amazing. Ignoring ZOC for horse archers does nothing. I have game where I use horse achers a lot, fight deity AI from classic age on nonstop, and it didn't matter once. It might as well not exist.
Annexing CS: Well, if you have enough power to annex the CS, you have enough power to conquer it as well. All it does is save you a few clicks, and give you a few GA points. Might not exist at all, too.
So in summary we have a decent UB which is depends strongly on surroundings. An OKish UU, and a terrible UA. One of the weakest civs I have tried so far. The UA really needs something.
Two suggestions:
- Get all the units of the aquired CS. Still very narrow, and mostly redundant, because if you can annex that way, you have a lot of units anyway. But it can be utilized for some nice tactical moves.
- Remove (or greatly diminish) the diplomatic penalty for aquiring CS using the mongolian UA.
Actually, I think you could throw both suggestions on top of what they have now and they would still be average.
UB: The Ger is great, though strongly dependent on surrounding.
UU: The first Khan is great. The second is nice. After that, you won`t notice them. The rewards diminish extremely fast, and it feels like you are only having two of your UUs all time. However, you can utilise them all game long, with constant efficiency. So what they lack in numbers they make up in duration. They are fine.
UA: Bad. Like really, bad. The aditional movement for horses (melee horses are also faster) is good, but not amazing. Ignoring ZOC for horse archers does nothing. I have game where I use horse achers a lot, fight deity AI from classic age on nonstop, and it didn't matter once. It might as well not exist.
Annexing CS: Well, if you have enough power to annex the CS, you have enough power to conquer it as well. All it does is save you a few clicks, and give you a few GA points. Might not exist at all, too.
So in summary we have a decent UB which is depends strongly on surroundings. An OKish UU, and a terrible UA. One of the weakest civs I have tried so far. The UA really needs something.
Two suggestions:
- Get all the units of the aquired CS. Still very narrow, and mostly redundant, because if you can annex that way, you have a lot of units anyway. But it can be utilized for some nice tactical moves.
- Remove (or greatly diminish) the diplomatic penalty for aquiring CS using the mongolian UA.
Actually, I think you could throw both suggestions on top of what they have now and they would still be average.