MongolMongol's Great Civilizations

MongolMongol

Great Khan of the Yurts
Joined
Aug 10, 2015
Messages
58
Location
British Mandate of Palestine
So, Civilization 6 is out, and I heard modding is easier, and I have some ideas to put in civ 6. I will have three packs to be released. Each will have an unknown number of civs. I still don't know if I'll manage to do this, but with enough faith, I'm sure I'll manage to do this all, however only time will tell.
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Without further ado, here are well-planned ideas:
(Note: the pictures below are the planned Icons)

Israel
Leader
: David
Civ Ability: Monotheism - Cannot spread religion to foreign cities, however when Israel will go to the next age, another civ will adapt the religion. It can happen only once.
Leader Ability: David vs Goliath - Whenever a bigger civilization by at least 40% declares war on you, half of their units will either lose 15 HP or lose a random promotion.
Agenda: Chosen People - Hates civilizations who declare war on other civs and sometimes will try to help the attacked civs. Likes civs who make alliances with Israel.
Unique Unit: Maccabee - The Maccabee unit which replaces the Swordsman costs less production, requires no iron, and has one more tile sight.
Unique Building: Synagogue - The Miqdash, which replaces the Shrine costs less than the Shrine, and also gives +1 more housing.

Download Link: Israel.rar


Soviet Union
Leader
: Lenin
Civ Ability: Propaganda - After the industrial era, the Soviet Union gets three additional units, a great general and a free civic every era.
Leader Ability: Red October - Every new city occupied will be instantly converted to the civ’s religion and will work on a unit from the player’s era.
Agenda: Hammer and Sickle - Likes civilizations with their government, and will tend to attack civilizations with a different government.
Unique Unit: T-34 - Replacement for the Tank, it can move after attacking, and whenever it kills a unit, you gain science.
Unique Building: Lenin Statue - Acting as a monument, alongside with culture, it provides +1 amenity and +2 culture.


Benin
Leader
: Euware
Civ Ability: Head Slayers - For every ten units killed, You will gain +15 gold, and for every twenty units killed, you gain A free unit from your age.
Leader Ability: Oba of Benin - Every city yields to science by +2, and for city states you are the suzerain of, you get a free eureka.
Agenda: City State to Empire - Likes civilizations which are not sending envoys to city-states, and will compete with the ones which do.
Unique Unit: Iyase - The Iyase, which replaces the Pikemen, heals by a half after killing a unit, and when in friendly territory, it can be consumed for two free eurekas. The downside is it costs by 25% more.
Unique Building: Mud Walls - Replacing the medieval walls, your capital will start with the mud walls, and it will give more defense when an Iyase unit is nearby.



Planned Civilizations: Malaysia, Portugal, and some secrets.

Please give your honest opinion, if it's good or bad, and how can I improve this. It's my first time posting about mods.
 

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Last edited:
Lenin Statue: gold??? Communism or capitalism? :) Science and gold for cultural and propaganda object. It's not logical.
I think Lenin Statue must provide more Culture than Monument or/and provide Amenity (for example: +1 Amenity) and etc.
 
Synagogue is already a religious building. If you make it a Jewish UB then that will cause issues.
 
Just throwing out an idea here - just earlier today I figured that a thematic good civ ability for Israel would maybe be free code of laws, considering the age of the first Israeli laws.
 
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