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[NFP] Monopolies and Corporations Game Mode Discussion Thread

Discussion in 'Civ6 - General Discussions' started by bite, Jan 19, 2021.

  1. bite

    bite Unofficial Civilization Cartographer Moderator

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    A return of corporations
     
    Imaus, Hickman888, Guandao and 6 others like this.
  2. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    @Zegangani is going to be so happy about this. :D
     
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  3. Uberfrog

    Uberfrog Deity

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    This looks really cool, everything I’d been hoping for since Civ 4.
     
  4. DJ_Tanner

    DJ_Tanner Emperor

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    Wish there was a VC tied to it, but very excited to see the return on industry and love them using the relic system to add some more to it as well.
     
  5. thecrazyscot

    thecrazyscot Spiffy

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    This looks quite well implemented, but the inflation is real!!
     
  6. Zegangani

    Zegangani Prince

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    Oh Yes! I am :D!

    That improves the late Game immensely! I'm curious how the Game Mode would be affected by a Mod that I'm about to release. It basically let's you build (plant/breed) more of a resource in a city if you already have improved that resource. I guess I'll have to change the Mod in regard of Luxuries a little bit (but for now I will release as it is rn).
     
  7. MrRadar

    MrRadar Emperor

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    This sounds like the best mode so far, resources aiding unit production, gold - what a throwback to Civ 4 :)

    However with all those cool things as new products to play around, the poor UI will be stretched beyond its limits. Products go to the same screen as great works, so that screen becomes even more cluttered and unwieldy, if nothing else is changed. Those products and corporations are about increasing culture and tourism, so no Economic victory, it is just another crutch for the CV. So you'll want more of those products, but can you imagine trying to theme something in that screen it now? Even more scrolling. Yes, on PC modders can help, but what about consoles?
     
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  8. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    This is probably the one game mode I will want to turn on for every game, for the historical flavor.
     
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  9. thecrazyscot

    thecrazyscot Spiffy

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    A collection of screen shots related to the mode:

    Description:
    upload_2021-1-19_11-38-21.png

    Industry Improvement (built by Builder):
    upload_2021-1-19_11-39-6.png
    upload_2021-1-19_11-39-55.png

    Buffs vary by resource apparently:
    upload_2021-1-19_11-40-37.png
    upload_2021-1-19_11-40-49.png
    upload_2021-1-19_11-41-6.png

    Corporation Improvement (built by Great Merchant):
    upload_2021-1-19_11-41-51.png
    upload_2021-1-19_11-42-25.png
    upload_2021-1-19_11-42-44.png

    Corporation unlocks a project:
    upload_2021-1-19_11-43-12.png
     
  10. bite

    bite Unofficial Civilization Cartographer Moderator

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    Well we know what Coffee's great work is, I wounder what the others are?
     
  11. thecrazyscot

    thecrazyscot Spiffy

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    Screenshots cont.:

    Products use the Great Work system, and can be slotted in Stock Exchanges and Seaports (significant boost to these T3 buildings):
    upload_2021-1-19_11-44-10.png
    upload_2021-1-19_11-44-28.png

    Sea resources will be much more difficult to gain a monopoly over:
    upload_2021-1-19_11-45-34.png

    Monopolies increase gold based on the percentage of control you have and trading partners, plus grant tourism boosts.
     
  12. Piranga

    Piranga Warlord

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    This is the first time I've been excited for one of the "game modes" that has been added in this expansion. Corporations were my favorite part of the civ 4 late game.

    Looking forward to bringing back Sid's Sushi Co
     
  13. SammyKhalifa

    SammyKhalifa Deity

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    Small thing, but I'm assuming the "industry" improvement won't help the improvement-based pantheons that the resources normally have?
     
  14. SammyKhalifa

    SammyKhalifa Deity

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    Really? I was happy that they seemed different than Civ 4. I thought 4's implementation was pointless busywork.
     
  15. Uberfrog

    Uberfrog Deity

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    The Corporations in Civ 4 BTS were a good idea imperfectly executed I think. I liked they way they made use of duplicate luxuries and obsolete strategic resources, but I felt they came quite late in the game to have a big impact.

    Hopefully this new game mode achieves similar things with duplicate resources in a more impactful way.
     
  16. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    I appreciated them in Civ IV, but I also agree that the implementation was lackluster.
     
  17. SammyKhalifa

    SammyKhalifa Deity

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    In a way, but they were basically just reskinned religion, right? I know a lot of people liked them though. At first glance I think I like this better.
     
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  18. 8housesofelixir

    8housesofelixir Emperor

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    This is probably the most well-designed Gamemode so far (I don't mind yield inflation that much besides chopping). Really looking forward to it.

    Guess it depends on the coding.
     
  19. SammyKhalifa

    SammyKhalifa Deity

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    Would be a mild disappointment, really hurting my favorite wonder ToA.
     
  20. Uberfrog

    Uberfrog Deity

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    Yes. I think the Civ 6 implementation of tile improvements and great works makes more sense, but we will see how it works in practice.
     

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