Discussion in 'Civ6 - General Discussions' started by bite, Jan 19, 2021.
A return of corporations
@Zegangani is going to be so happy about this.
This looks really cool, everything I’d been hoping for since Civ 4.
Wish there was a VC tied to it, but very excited to see the return on industry and love them using the relic system to add some more to it as well.
This looks quite well implemented, but the inflation is real!!
Oh Yes! I am !
That improves the late Game immensely! I'm curious how the Game Mode would be affected by a Mod that I'm about to release. It basically let's you build (plant/breed) more of a resource in a city if you already have improved that resource. I guess I'll have to change the Mod in regard of Luxuries a little bit (but for now I will release as it is rn).
This sounds like the best mode so far, resources aiding unit production, gold - what a throwback to Civ 4
However with all those cool things as new products to play around, the poor UI will be stretched beyond its limits. Products go to the same screen as great works, so that screen becomes even more cluttered and unwieldy, if nothing else is changed. Those products and corporations are about increasing culture and tourism, so no Economic victory, it is just another crutch for the CV. So you'll want more of those products, but can you imagine trying to theme something in that screen it now? Even more scrolling. Yes, on PC modders can help, but what about consoles?
This is probably the one game mode I will want to turn on for every game, for the historical flavor.
A collection of screen shots related to the mode:
Industry Improvement (built by Builder):
Buffs vary by resource apparently:
Corporation Improvement (built by Great Merchant):
Corporation unlocks a project:
Well we know what Coffee's great work is, I wounder what the others are?
Products use the Great Work system, and can be slotted in Stock Exchanges and Seaports (significant boost to these T3 buildings):
Sea resources will be much more difficult to gain a monopoly over:
Monopolies increase gold based on the percentage of control you have and trading partners, plus grant tourism boosts.
This is the first time I've been excited for one of the "game modes" that has been added in this expansion. Corporations were my favorite part of the civ 4 late game.
Looking forward to bringing back Sid's Sushi Co
Small thing, but I'm assuming the "industry" improvement won't help the improvement-based pantheons that the resources normally have?
Really? I was happy that they seemed different than Civ 4. I thought 4's implementation was pointless busywork.
The Corporations in Civ 4 BTS were a good idea imperfectly executed I think. I liked they way they made use of duplicate luxuries and obsolete strategic resources, but I felt they came quite late in the game to have a big impact.
Hopefully this new game mode achieves similar things with duplicate resources in a more impactful way.
I appreciated them in Civ IV, but I also agree that the implementation was lackluster.
In a way, but they were basically just reskinned religion, right? I know a lot of people liked them though. At first glance I think I like this better.
This is probably the most well-designed Gamemode so far (I don't mind yield inflation that much besides chopping). Really looking forward to it.
Guess it depends on the coding.
Would be a mild disappointment, really hurting my favorite wonder ToA.
Yes. I think the Civ 6 implementation of tile improvements and great works makes more sense, but we will see how it works in practice.
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