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Montezuma: science powerhouse?

Discussion in 'Civ5 - Strategy & Tips' started by Mr Jack, Nov 28, 2013.

  1. Mr Jack

    Mr Jack Chieftain

    Dec 22, 2010
    I'm in the midst of trying to complete victory at Immortal level with each victory type. I decided to go for a domination victory and picked Monty for the culture.

    But, wow, the science! I'm almost tempted to switch and chase a science victory. Those floating gardens are simply awesome. Riverside cities are turned into giants; I've got my capital at 45, and my second city at 35, by turn 200 (on quick) and massive science as a result.

    Has anyone else found Monty to be a surprise Science powerhouse? Is it just how this game has turned out?
  2. arand86

    arand86 Warlord

    Jul 22, 2013
    If you really focus on growth and build your cities on rivers/lakes, I actually think Monty is a science civ rather than domination, as it would seem.

    The hanging gardens if I'm not mistaken is one of two buildings (ToA?) That boosts base food, not surplus food like Swords to Plowshares. If you build on lakes, lake tiles are 4 food, and can be a real nice boost as well.

    You can farm real nice culture off barbs early if you pick up the honor opener, and know where barbs spawn after you leave the area. If there really aren't any barbs for some reason, fight a city state and farm its units, and gain XP. Then use the culture to finish tradition (if you're good with barbs, you can actually make it before even Casimir) really quickly to pick up quick aqueducts and extra growth.

    More pop=more science and quite frankly more everything. Just make sure you have the luxes to support it.
  3. budweiser

    budweiser King of the Beers

    Jun 18, 2003
    Hidden Underground Volcano Lair
    He's easy science. You can click through a win with him in two or two and a half hours. All you need is a little fighting at first to secure two more spots.
  4. JeSuisNapoleon

    JeSuisNapoleon Prince

    Aug 12, 2013
    AND, those are otherwise un-improved lake tiles. No worker time needed. No maintenance except the building.

    AND, its a building you want anyway, unlike a windmill.

    iether this gives you a science lead, or it off-sets the 5% penalty you may get from puppets. They are slower starters than babylon, but play a nice game of catch up.

    The Az-techs are very close to top tier imho.
  5. Doctor Doom

    Doctor Doom Warlord

    Nov 4, 2013
    I honestly think the Aztecs are underrated the amount of growth you can achieve is simply amazing! 25% from tradition + 10% from the pantheon + 15% from floating gardens + 15% from ToA + 15% from SitP belief (I know this isn't great for the Aztecs but I doubt you will be at war for the majority of the game) = 85% when you're not at war 70% when you're earning culture and taking names.

    With food caravans you can easily achieve a 50 cap with no problem. :D
  6. Magma_Dragoon

    Magma_Dragoon Reploid

    May 10, 2008
    Unless this changed in bnw, chinampas don't modify growth (base - eaten), they modify base food.
  7. Kintara

    Kintara Warlord

    Jul 3, 2013
    Kailua, HI
    Yeah, the Floating Gardens has a rather unique bonus, along with the Temple of Artemis. It's quite possible to grow Aztec cities to absurd sizes, but the nice thing about the Floating Gardens is that the bonus is still very useful for maintaining a population instead. Once the city is working all the tiles and specialist slots you want, you can get by with fewer farms, fewer food routes, and have more mines, trading posts, GP tiles, etc..
  8. nucApe

    nucApe Chieftain

    Jan 4, 2013
    If i clearly remember there is one more thing about this gandens. These +15% is not only from food surplus, but from all food your city has. So if u have 20 pop city it´s 40 food. 15% from 40 food is 6. That´s the way aztecs are great.

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