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Montezuma's Revenge on Earth 18

Discussion in 'Civ4 - Strategy & Tips' started by Harv, Oct 1, 2011.

  1. Harv

    Harv Emperor Supporter

    Joined:
    Dec 16, 2008
    Messages:
    1,691
    After a few slogfests on random maps, I feel like playing a stress relieving diversion - So here are the Aztecs on Earth 18 at Monarch Level.

    The leader of course is Montezuma of the Aztecs.



    Aggressive - Cheap Barracks and Combat 1 to Melee and Gunpowder
    Spiritual - Free Civic Abuse and Cheap Temples

    Jaguar - Resource free Swordsman Replacement that starts with Woodsman 1. It is weaker than the Swordsman but cheaper.
    Sacrificial Altar - Whip until your hands bleed, right?

    Mysticism - Allows Stonehenge / Monuments for culture immediately and opens up a Religion Gambit.
    Hunting - Start with a Scout instead of a Warrior

    ........

    The last time I remember the Jaguar is a popular Unique Unit to diss because of the reduced strength.
    It is also reduced cost - 35 instead of 40.
    It starts with Woodsman 1. One Promotion gives it Woodsman 2 for a double move in Forest and Jungle.
    It is also available very early when Forests and Jungles have not yet been cleared.
    Did we mention the unit is resource free?

    The free promotion stays with unit upgrades. This is a little less relevant as the game progresses with global deforestation.
    Woodsman 3 is useful at a cost of two promotions.

    How many promotions do we need to make a Woodsman 3 / Medic 3 Great General? The number I have is 5 and that comes with 26XP.
    It sounds like fun.

    Available Early. Resource Free. Moves Fast Across Forest. 6 Strength Attacking Cities. Fashionable.

    The Unique Building is widely considered to be one of the best. The usefulness is obvious:
    Whip Infrastructure.
    Whip Settlers.
    Whip Workers.
    Whip Military.

    It is all about the early game. Speaking of, here are the settings and the start.

    Spoiler :

    Settings are Monarch Difficulty and Events ON! There is not much I can do about Huts.


    Here is the starting map.



    Neal's KotW 1 placed Tenochtitlan 1NE on the coast and he went for the Buddhism Gambit. He then founded two more cities in Mexico and Roosevelt settled Houston.

    I really enjoy reading his work. I am sure most everybody does. By no means am I trying to hijack his series - I have enough trouble finishing a single earth game, let alone twenty.

    This game is on the same settings as Neal's KotW1 but on Beyond the Sword 3.19 instead of Warlords.

    ................

    Firstly I am partial to settling Tenochtitlan 2N. It is not coastal but it does get a river.
    It also gets 3 Wet Corn, 1 Deer, and 1 Silver - and the Plains Hill Production Bonus to boot!
    The city at Size 5 or 6 is a monster!
    The building plan is: Worker - Grow - Worker - Warriors to Size 5 - Settler - Grow - Settler - Barracks.

    The second city (which I will call Olmec) will be on the Stone to the south. This is also a 2 Production City Square.
    With Masonry it also gives access to Stone without having to research Iron Working and clear the Jungle.
    It will build a Work Boat for the third city then Fail Gold then Barracks.

    The third city (which I will call Natchez) will be on the Gulf Coast just north of the Fish and east of the Deer, near New Orleans.
    It will start building a Barracks.

    The fourth city, ideally, will be Washington.

    The research plan is:
    Agriculture - So much Corn!
    Mining - Silver!
    The Wheel - Access the Silver and Link the Empire!
    Fishing - Build the Work Boat as discussed above.
    Masonry - Access the Stone, but.....

    The rest of the plan depends on what I want to do before researching Iron Working.
    If I am taking Roosevelt out, then the sooner I get to Iron Working, the better.
    However it takes quite a few turns and I have to give my cities something to build in the mean time - like Fail Gold.

    So I can research either:
    Bronze Working - Iron Working - Pottery - Writing - Sailing..... or
    Bronze Working - Pottery - Iron Working....

    The first choice means I can build the Pyramids around the same time I finish Iron Working and then I can spam Jaguars.
    The second choice means I have built the solid foundations of Slavery and I can found cities at an unbelievable pace.

    Opinions?

    Do I build the Pyramids or do I build 3 Settlers?
    Normally I build the Pyramids because they are so powerful in changing the early game.
    Representation Scientists get to Currency and Code of Laws early.
    The rest of it is about rapid expansion.

    My Objectives?
    1. Remove Roosevelt - This basically gives me all of the New World.
    2. Claim the New World
    3. Build an Economic and Technological Powerhouse
    4. Crush the Old World
    5. Win by Crushing Domination - Run up the Score!
    6. Most importantly - Have Fun - This is a diversion and stress reliever remember?

    Is a Monarch-Level Monty Earth18 Game appropriate as a silly diversion or should I reroll at a different level? This would be very easy to do since I have not done anything yet. Edits of course will be made as appropriate - and pictures when I solve the technical difficulties.

    Advice is welcome - specifically what to research before Iron Working and what to build before Jaguars become available. I know I have seen a recent thread where somebody Warrior Rushed Roosevelt on Emperor Level. However I think a Jaguar Rush is simply more stylish.

    Shadow runs - or even runs with your own settings - are welcome.

    EDIT: Pictures have been inserted.
     

    Attached Files:

  2. strijder20

    strijder20 Wallowing in irony

    Joined:
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    5,047
    Location:
    In Dystopia
    I'd like it if you move Madrid 1NE.
    In addition, you could move Cuzco on the coast and/or make a mountain pass in the Andes.
    Good luck! Sounds like fun :)
     
  3. coanda

    coanda Emperor

    Joined:
    May 12, 2009
    Messages:
    1,675
    Earth18 games tend to be easier, but they also tend to take more time. The imbalanced starts, relative AI weakness, and human knowledge of the map make it easier; sheer size makes it take longer. Both of those are doubly true for New World Earth18 games (Inca/Aztec/American). So if you're looking for a quick and painless win, I'd bump the difficulty down a notch from what you usually play at and play on a small Pangaea map. If you're looking for a stress-free but prolonged diversion, Monty on Earth18 is definitely a nice choice.

    I'm definitely partial to trying to pick up Pyramids as Monty on E18. You're SPI, you can get Stone, you've only got one AI to compete with (and it's Roosevelt), Rep. it saves you from having to self-tech Monarchy just for happiness (which will let you get Math and Currency sooner), and Rep's science boost will be absolutely superb for sustaining a good REX.
     
  4. mutax2003

    mutax2003 Rider of China, 4-3-3

    Joined:
    Oct 26, 2005
    Messages:
    598
    Location:
    Canada
    Settle in place, research polytheism, and build three warriors right away to kill off Roosevelt, then you will have the continent all to yourself. After that, you can hook up the stone and go for pyramid.
     
  5. squall78

    squall78 Prince

    Joined:
    Nov 6, 2002
    Messages:
    456
    Location:
    Las Vegas
    Don't have much strategy to offer (I play noble) but would love to see you take the continent and roflstomp the world :ar15::ar15::ar15::whipped:
     
  6. Harv

    Harv Emperor Supporter

    Joined:
    Dec 16, 2008
    Messages:
    1,691
    Are there any great jokes involving Aztecs, Olmecs, and Natchez?
    Earth18 Games tend to be pretty silly. Does that count? :)

    Regarding Isabella and Huyana Capac being boxed in:
    I did not do it to keep with the purity and silliness of straight up Earth18. Sorry. :(

    Spoiler :

    If I was going to do that I would go ahead and rebuild the entire scenario.
    Put some passes in the Andes and connect North and South America.
    Connect Iberia to North Africa for historical if not geographical accuracy.
    Give Athens a Plains Hills. What does akropolis mean?
    Give Rome a Grass Hill. Rome was known for 7 hills, right?
    Change the civs around to make Europe less crowded and give the entire map a time-era feel.

    Remove all the huts or leave them to mark locations for other civilizations? I have not decided.

    Should I post a game featuring these changes?


    Regarding the Warrior Rush - Why not settle 2N and then build 3 Warriors there? They should arrive 1 Turn sooner.

    Anyway I played 60 Turns up to 1600BC and decided this was a good point for a break. :cheers:
    There were some decision points earlier but I just went with what I thought was best.
    Things go faster in the early game like that.

    I am working with the BUG Mod and the Autologger that comes with it and I will spin my pictures and story around that.
    Spoilers are used mostly to reduce the amount of space.

    Part 1: The Founding of a Capital
    Spoiler :

    Logging by BUG Mod 4.4 [Build 2220] (BtS 3.13-3.19)
    ------------------------------------------------
    Turn 0/500 (4000 BC) [01-Oct-2011 09:03:56]
    0% Gold: 0 per turn, 0 in the bank

    To start I moved the Settler 2N and founded Tenochtitlan there and started a Worker and started research on Agriculture.
    Meanwhile the scout moved northwards to investigate the Sioux Nation (Hut to the north)
    and Roosevelt of the Americans and the Iroquois Nation (Their hut)


    Turn 1/500 (3960 BC) [01-Oct-2011 09:03:56]
    Tenochtitlan founded
    Tenochtitlan begins: Worker (12 turns)
    Research begun: Agriculture (10 Turns)
    100% Research: 10 per turn
    0% Gold: 0 per turn, 0 in the bank



    Turn 4/500 (3840 BC) [01-Oct-2011 09:05:09]
    Player contact made: Alexander of Greece
    Player contact made: Saladin of Arabia

    Huh???!?
    This may be a bug with the Autologger.
    This is a Scenario and not a regular game.
    The Autologger may be assuming that I am Player 0 and in this case I am not.
    I may be tracking some of Egypt's exploits.

    90% Research: 9 per turn
    10% Gold: 1 per turn, 0 in the bank

    Here I engaged in a little bit of micromanagement.
    I have 33/103 towards Agriculture so I am maintaining 10bpt until complete.
    This results in 2 gold in the bank instead of 1 beaker towards Mining.
    It's silly. I know. Sorry.

    Turn 5/500 (3800 BC) [01-Oct-2011 09:05:23]
    Tech traded to Saladin (Arabia): Fishing
    Tech traded to Elizabeth (England): Agriculture

    I have no idea how to explain this. UFO's explain everything, right?
    Turn 5 is very early and Agriculture and Fishing have very different costs so I guess these were huts popped.

    90% Research: 9 per turn
    10% Gold: 1 per turn, 1 in the bank

    After End Turn:
    Tenochtitlan's borders expand

    Turn 6/500 (3760 BC) [01-Oct-2011 09:05:30]
    Tech traded to Mansa Musa (Mali): Mysticism
    Tribal village results: a little gold

    By 3760BC I had found the Sioux Nation.



    100% Research: 9 per turn
    0% Gold: 0 per turn, 49 in the bank

    I finished my micromanagement for now. 9 Research will turn into 10 Beakers and I will finish Agriculture exactly.

    Turn 7/500 (3720 BC) [01-Oct-2011 09:06:03]
    Tech traded to Hatshepsut (Egypt): Mining
    Tech traded to Asoka (India): Masonry
    Tech traded to Catherine (Russia): Mysticism
    Tech traded to Huayna Capac (Inca): Mining

    This looks like the Autologger is recording opponent research for some reason.

    Turn 8/500 (3680 BC) [01-Oct-2011 09:06:12]
    Tech traded to Asoka (India): Agriculture
    Tech traded to Alexander (Greece): Archery
    Tech traded to Genghis Khan (Mongolia): Archery
    Tech traded to Louis XIV (France): Mysticism
    Tech traded to Elizabeth (England): Mysticism
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 49 in the bank

    Here I am starting to accumulate Espionage points - for what they are worth.

    The contact with Roosevelt is not recorded by the Autologger.
    Contact with Roosevelt? What is this? White men in North America in 3680 BC?
    This must not be! They must be eliminated!



    Turn 9/500 (3640 BC) [01-Oct-2011 09:06:46]
    Tech traded to Isabella (Spain): Meditation
    Buddhism founded in a distant land

    Buddhism founded in 3640 BC has Isabella written all over it.
    Now I know for sure because the UFO's that keep visiting me have told me. :)

    This was left in the record for entertainment value, but I will start to remove most of this from the logs to clean it up.
    My theory is that since I am Player 14 I am seeing all the technology from Players 1 to 15 for some reason.
    I have not seen Egypt (Player 0) or America (Player 17).

    A forest grew on my original starting Position.



    The Americans had already allied with the Iroquois. (They popped their Hut.)



    Turn 10/500 (3600 BC) [01-Oct-2011 09:07:44]
    100% Research: 9 per turn

    After End Turn:
    Tech research finished: Agriculture

    Turn 11/500 (3560 BC) [01-Oct-2011 09:08:03]
    Research begun: Mining (9 Turns)
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 49 in the bank

    After End Turn:
    Tenochtitlan finishes: Worker

    Of course I sent the Worker to the Grassland Corn Farm!

    Turn 12/500 (3520 BC) [01-Oct-2011 09:09:02]
    Tenochtitlan begins: Warrior (8 turns)

    Turn 16/500 (3360 BC) [01-Oct-2011 09:11:01]
    Hinduism founded in a distant land

    We can guess where. I know where but I have deleted the evidence as a coutesy in case somebody is watching this game unfold.

    A Farm was built near Tenochtitlan

    I will move the worker 1S and start a farm and then work the next Corn Farm.

    Turn 17/500 (3320 BC) [01-Oct-2011 09:11:40]

    After End Turn:
    Tenochtitlan grows to size 2

    Turn 18/500 (3280 BC) [01-Oct-2011 09:12:13]
    Tenochtitlan begins: Worker (6 turns)

    Tenochtitlan grew to Size 2. I do not need the Warrior yet so I started a Worker so that I can get things built one turn sooner.

    After End Turn:
    Tech research finished: Mining

    Turn 19/500 (3240 BC) [01-Oct-2011 09:12:50]
    Research begun: The Wheel (11 Turns)

    It is time to reinvent The Wheel!

    Turn 23/500 (3080 BC) [01-Oct-2011 09:16:57]

    After End Turn:
    Tenochtitlan finishes: Worker

    Turn 24/500 (3040 BC) [01-Oct-2011 09:17:15]

    After End Turn:
    Tenochtitlan finishes: Warrior

    Turn 25/500 (3000 BC) [01-Oct-2011 09:17:34]
    Tenochtitlan begins: Warrior (5 turns)

    Turn 26/500 (2960 BC) [01-Oct-2011 09:18:38]
    Tech acquired (trade, lightbulb, hut, espionage): Masonry
    Tribal village results: technology

    The Mayans had knowledge of Masonry they were willing to share. This actually puts me a good leap ahead.



    After End Turn:
    Tenochtitlan grows to size 3

    Turn 27/500 (2920 BC) [01-Oct-2011 09:19:42]

    After End Turn:
    Tech research finished: The Wheel
    Tenochtitlan finishes: Warrior

    Turn 28/500 (2880 BC) [01-Oct-2011 09:20:25]
    Research begun: Fishing (6 Turns)
    Tenochtitlan begins: Warrior (3 turns)

    After End Turn:

    Other Player Actions:
    While defending in the wild, Scout 1 (Tenochtitlan) (1.00/1) defeats Barbarian Panther (Prob Victory: 89.4%)

    Turn 29/500 (2840 BC) [01-Oct-2011 09:21:23]
    A Camp was built near Tenochtitlan
    A Farm was built near Tenochtitlan

    More food! :popcorn:

    After End Turn:
    Tenochtitlan grows to size 4

    Turn 30/500 (2800 BC) [01-Oct-2011 09:22:39]

    After End Turn:
    Tenochtitlan finishes: Warrior

    Turn 31/500 (2760 BC) [01-Oct-2011 09:23:47]
    Tenochtitlan begins: Warrior (3 turns)

    After End Turn:
    Tenochtitlan grows to size 5

    Turn 32/500 (2720 BC) [01-Oct-2011 09:26:08]

    After End Turn:
    Tenochtitlan finishes: Warrior

    Turn 33/500 (2680 BC) [01-Oct-2011 09:26:45]
    Tenochtitlan begins: Settler (6 turns)

    I decided to finish the Warrior first then start the Settler due to timing of the road South.

    After End Turn:
    Tech research finished: Fishing

    This is simply so that I can build a Work Boat in my second city which is coming up very shortly.

    Turn 34/500 (2640 BC) [01-Oct-2011 09:28:33]
    Research begun: Bronze Working (14 Turns)
    A Mine was built near Tenochtitlan

    This is my Silver mine!
    Here is what my Capital looks like at Turn 34.




    Part 2 - The Olmecs

    Spoiler :

    Turn 35/500 (2600 BC) [01-Oct-2011 09:29:57]

    After End Turn:

    Other Player Actions:
    While defending in the wild near Tenochtitlan, Warrior 3 (Tenochtitlan) (1.34/2) defeats Barbarian Wolf (Prob Victory: 100.0%)

    Turn 37/500 (2520 BC) [01-Oct-2011 09:31:53]

    After End Turn:
    Tenochtitlan finishes: Settler

    I waited until the Worker had finished roading then sent the settler straight to the site of the next city.

    Turn 38/500 (2480 BC) [01-Oct-2011 09:32:24]
    Tenochtitlan begins: Barracks (4 turns)

    After End Turn:
    Tenochtitlan grows to size 6

    Turn 39/500 (2440 BC) [01-Oct-2011 09:33:05]
    Teotihuacan founded
    Olmec begins: Work Boat (10 turns)

    Actually I named the city Olmec.



    Tenochtitlan begins: Settler (6 turns)

    I started the settler right when reaching Size 6 to found another city one turn sooner.



    Part 3 - Natchez

    Spoiler :

    Turn 40/500 (2400 BC) [01-Oct-2011 09:36:25]
    A Mine was built near Tenochtitlan

    Turn 42/500 (2320 BC) [01-Oct-2011 09:37:24]

    After End Turn:
    Tech research finished: Bronze Working

    Turn 43/500 (2280 BC) [01-Oct-2011 09:38:05]
    Research begun: Iron Working (13 Turns)
    A Farm was built near Olmec

    Here I thought about researching Pottery but finally opted for Iron Working.
    Having access to Jaguars sooner is simply better.

    After End Turn:
    Tenochtitlan finishes: Settler
    Olmec grows to size 2

    Turn 44/500 (2240 BC) [01-Oct-2011 09:51:29]
    Tenochtitlan begins: Worker (4 turns)

    Here I decided that one more Worker was better than the Pyramids. I cannot tell you if i was right or not.

    Turn 45 (2200BC) It looks like the Autologger did not pick it up but here is where Stonehenge was built.
    Most likely it was built by Louis but it could have been built by Qin.

    Turn 46/500 (2160 BC) [01-Oct-2011 09:57:29]
    Teotihuacan founded
    Natchez begins: Barracks (13 turns)

    Actually I named the city Natchez. Did I forget to take a picture of Natchez being founded? :eek:

    After End Turn:
    Tenochtitlan finishes: Worker
    Olmec grows to size 3



    Part 4 - Wonders

    Spoiler :

    Turn 47/500 (2120 BC) [01-Oct-2011 09:58:36]

    After End Turn:
    Tenochtitlan finishes: Barracks
    Olmec finishes: Work Boat

    The Work Boat will sail to the recently founded Natchez.

    Turn 48/500 (2080 BC) [01-Oct-2011 10:00:18]
    Tenochtitlan begins: The Pyramids (15 turns)
    Olmec begins: The Great Wall (11 turns)

    Turn 49/500 (2040 BC) [01-Oct-2011 10:01:47]
    A Camp was built near Natchez

    Turn 50/500 (2000 BC) [01-Oct-2011 10:02:03]
    A Mine was built near Olmec

    After End Turn:
    Tenochtitlan's borders expand
    Olmec grows to size 4

    Here is a list of the largest civs. I am on it and probably behind a couple of Creative Civs.

    I had a Forest Fire to deal with. I decided I would rather spend 10g and have the Hammers to chop than spend 4g and have nothing.


    Turn 51/500 (1960 BC) [01-Oct-2011 10:04:09]
    A Fishing Boats was built near Natchez

    After End Turn:
    Natchez grows to size 2

    Turn 54/500 (1840 BC) [01-Oct-2011 10:08:14]
    A Mine was built near Olmec

    After End Turn:
    Tech research finished: Iron Working
    Olmec finishes: The Great Wall
    Natchez grows to size 3



    The Great Wall was intended as a source of Fail Gold but now that I have it I can focus better on Roosevelt.



    Iron Working helps with that too.

    Turn 55/500 (1800 BC) [01-Oct-2011 10:10:58]
    Research begun: Pottery (4 Turns)
    Olmec begins: Barracks (3 turns)

    Turn 56/500 (1760 BC) [01-Oct-2011 10:15:56]

    After End Turn:
    Olmec finishes: Barracks

    Turn 57/500 (1720 BC) [01-Oct-2011 10:17:08]
    Olmec begins: Jaguar (4 turns)
    A Mine was built near Olmec

    After End Turn:
    Olmec grows to size 5
    Natchez grows to size 4
    Natchez finishes: Barracks

    Turn 58/500 (1680 BC) [01-Oct-2011 10:19:14]
    Natchez begins: Jaguar (9 turns)

    After End Turn:
    Tech research finished: Pottery

    Turn 59/500 (1640 BC) [01-Oct-2011 10:21:10]
    Research begun: Writing (10 Turns)
    Olmec begins: Granary (5 turns)
    Natchez begins: Granary (15 turns)

    I started Granaries nearly everywhere so that I can work the Slave Economy.

    After End Turn:
    Tenochtitlan finishes: The Pyramids
    Olmec's borders expand



    Turn 60/500 (1600 BC) [01-Oct-2011 10:24:26]
    Tenochtitlan begins: Granary (4 turns)


    So - The Pyramids have been built and Iron Working has bee researched.

    My plan is as follows:
    1. Switch to Representation and Slavery and immediately whip those Granaries.
    2. Start the Jaguar Production Machine.
    3. Research Writing - Sailing - Mathematics? - Currency? - Code of Laws?
    4. Open Borders with Roosevelt and scout his land.
    5. Hammer the Iron when it is Glowing Hot!

    The next round should be pretty short - It will basically be about building Jaguars and killing Roosevelt.
     

    Attached Files:

  7. strijder20

    strijder20 Wallowing in irony

    Joined:
    Jun 28, 2010
    Messages:
    5,047
    Location:
    In Dystopia
    Oh, you are working with an autologger :p. I thought you was typing all of that yourself.
    Regarding the Earth changes: you have nice ideas. I usually change the Earth map when I play it too.
     
  8. maeljw

    maeljw Chieftain

    Joined:
    Oct 9, 2010
    Messages:
    7
  9. Harv

    Harv Emperor Supporter

    Joined:
    Dec 16, 2008
    Messages:
    1,691
    ^^Maybe I should embed that photo. :lmao:
    I actually watched that show while in extended stay. :rotfl:

    This is a very quick set - 13 Turns. That is how long it took for me to build some Jaguars and stomp the War Path.

    Spoiler :

    Logging by BUG Mod 4.4 [Build 2220] (BtS 3.13-3.19)
    ------------------------------------------------
    Turn 60/500 (1600 BC) [01-Oct-2011 19:05:30]

    After End Turn:
    The whip was applied in Olmec
    The whip was applied in Natchez
    Olmec finishes: Granary
    Natchez grows to size 3
    Natchez finishes: Granary

    Turn 61/500 (1560 BC) [01-Oct-2011 19:05:31]
    A Mine was built near Tenochtitlan

    After End Turn:
    The whip was applied in Tenochtitlan
    Tenochtitlan grows to size 5
    Tenochtitlan finishes: Granary
    Olmec finishes: Jaguar

    Turn 62/500 (1520 BC) [01-Oct-2011 19:08:05]
    Tenochtitlan begins: Jaguar (4 turns)
    Olmec begins: Jaguar (5 turns)
    Jaguar 1 (Olmec) (Jaguar) promoted: Woodsman II

    All of my Jaguars were promoted to Woodsman II.

    After End Turn:
    Tenochtitlan finishes: Jaguar
    Natchez finishes: Jaguar

    Turn 63/500 (1480 BC) [01-Oct-2011 19:13:16]
    Tenochtitlan begins: Jaguar (4 turns)
    Natchez begins: Jaguar (12 turns)

    After End Turn:
    Olmec grows to size 4
    Olmec finishes: Jaguar

    Turn 64/500 (1440 BC) [01-Oct-2011 19:14:10]
    Olmec begins: Jaguar (3 turns)

    After End Turn:
    Tenochtitlan grows to size 6
    Tenochtitlan finishes: Jaguar
    Natchez grows to size 4

    Turn 65/500 (1400 BC) [01-Oct-2011 19:17:30]
    Tenochtitlan begins: Jaguar (3 turns)
    A Farm was built near Tenochtitlan
    A Cottage was built near Natchez

    After End Turn:
    Tech research finished: Writing

    Turn 66/500 (1360 BC) [01-Oct-2011 19:19:49]
    Research begun: Sailing (5 Turns)

    I did not waste any time signing an Open Borders Treaty with Roosevelt.



    My Woodsman II Jaguars will scout his territory very quickly.
    What can I say? There is one born every minute.

    After End Turn:
    Tenochtitlan grows to size 7
    Olmec grows to size 5
    Olmec finishes: Jaguar
    Natchez grows to size 5

    Turn 67/500 (1320 BC) [01-Oct-2011 19:26:15]
    Olmec begins: Worker (4 turns)

    After End Turn:
    Tenochtitlan finishes: Jaguar

    Turn 68/500 (1280 BC) [01-Oct-2011 19:29:20]
    Tenochtitlan begins: Jaguar (3 turns)
    Jaguar 4 (Tenochtitlan) (Jaguar) promoted: Woodsman II
    Natchez begins: Library (23 turns)

    After End Turn:
    The whip was applied in Olmec
    Tenochtitlan grows to size 8
    Olmec finishes: Worker
    Natchez grows to size 6

    Turn 69/500 (1240 BC) [01-Oct-2011 19:35:08]

    After End Turn:
    The whip was applied in Natchez
    Tenochtitlan finishes: Jaguar
    Olmec finishes: Jaguar
    Natchez grows to size 4
    Natchez finishes: Library

    Turn 70/500 (1200 BC) [01-Oct-2011 19:37:53]
    Tenochtitlan begins: Library (5 turns)
    Olmec begins: Jaguar (5 turns)
    A Mine was built near Tenochtitlan
    Olmec begins: Library (12 turns)

    After End Turn:
    Whip anger has decreased in Olmec
    Whip anger has decreased in Natchez
    Olmec grows to size 4
    Natchez finishes: Jaguar

    Turn 71/500 (1160 BC) [01-Oct-2011 19:43:16]
    Natchez begins: Jaguar (12 turns)

    After End Turn:
    Whip anger has decreased in Tenochtitlan
    Tech research finished: Sailing
    Tenochtitlan grows to size 9
    Natchez grows to size 5

    Here is what Roosevelt's Empire looked like:



    A lone Warrior defending New York and one Archer defending Washington. No City Walls.
    I knew about this as soon as I signed the Open Borders but I wanted to attack with at least 6 Jaguars in case Roosevelt manages to build two before I get to Washington.

    Now I have the overkill and he did not do any defensive buildup. His Warrior scouting my Empire surely must have seen them all congregating in Natchez. What was he thinking?

    WE COME IN PEACE!

    Turn 72/500 (1120 BC) [01-Oct-2011 19:48:10]
    Research begun: Mathematics (8 Turns)

    Needless to say I declared WAR on the very next turn.



    While attacking, Jaguar 1 (Natchez) (Jaguar) decimates American Warrior (Prob Victory: 99.1%)
    While attacking in American territory at New York, Jaguar 1 (Natchez) (4.30/5) defeats American Warrior (Prob Victory: 99.1%)
    Captured New York (Roosevelt)

    New York was defended only by a Warrior and did not have much of a chance.



    I renamed the city Illinois.

    Illinois begins: Granary (61 turns)
    While attacking, Jaguar 5 (Tenochtitlan) (Jaguar) decimates American Warrior (Prob Victory: 99.9%)
    While attacking in Aztec territory at Natchez, Jaguar 5 (Tenochtitlan) (4.40/5) defeats American Warrior (Prob Victory: 99.9%)

    Turn 73/500 (1080 BC) [01-Oct-2011 19:54:52]
    Heroes of the Sword (Jaguar) promoted: Woodsman III

    The quick victory in New York spawned the Heroes of the Sword Event.



    While attacking in Aztec territory at Illinois, Heroes of the Sword (5.00/5) defeats American Worker (Prob Victory: 99.9%)
    Jaguar 7 (Natchez) (Jaguar) promoted: Woodsman II
    While attacking, Jaguar 7 (Natchez) (Jaguar) escapes from American Archer (Prob Victory: 20.7%)
    While attacking in American territory at Washington, Jaguar 7 (Natchez) loses to American Archer (1.38/3) (Prob Victory: 20.7%)
    While attacking, Jaguar 1 (Olmec) (Jaguar) decimates American Archer (Prob Victory: 95.8%)
    While attacking in American territory at Washington, Jaguar 1 (Olmec) (1.40/5) defeats American Archer (Prob Victory: 95.8%)
    Captured Washington (Roosevelt)
    Washington begins: Granary (61 turns)

    Next up was Washington. It was still defended by only one Archer against 7 Jaguars.



    It fell. I only lost one Jaguar. I renamed the city Powhatan.


    So basically I have North and South America all to myself and the Pyramids and Great Wall to boot. I went a little bit overkill on the Jaguars because I thought Roosevelt was going to get more Archers up and running. I only got one out of two Workers but oh well - They are very easily built.

    I imagine the job could have been done much quicker than 13 Turns.

    Next is all about expanding and expanding and expanding and eventually researching Optics to find out what they are up to in the Old World.

    There will be some of the early Wonder Races I can take part in. Each race won slows them down in the Old World. I am about 20 Turns away from the Great Lighthouse so I can make a go at it but Turn 93 is pretty late.

    I do not have Marble so the Temple of Artemis and the Oracle are out of the question.

    The Mausolleum of Mausollos will be next in my tech path, followed by the Parthenon and the Great Library. By then I will have access to Marble so I can make a go at it.

    Here are my plans:
    1. Try to build the Great Lighthouse in Olmec. This should take about 20 Turns.
    2. Research Mathematics - Currency - Code of Laws.
    3. Further Research depends on whether I win Confucianism.
    4. Use the Woodsman II Jaguars to explore the Forests and find City Sites.
    5. Colonize North America - I believe I will start with the Jungles of MesoAmerica but we shall see.

    The save is taken right when Roosevelt was conquered. Enjoy. :)
     

    Attached Files:

  10. Harv

    Harv Emperor Supporter

    Joined:
    Dec 16, 2008
    Messages:
    1,691
    Here is what I did up to Turn 96, or 475BC. Basically it was all about consolidating my two prizes from the Ancient American Empire and building upwards and building outwards. Get to Currency and Code of Laws and then see where we are at.

    Since we have the Pyramids we can run Representation Scientists and get things going more quickly. We also have a few cottages but as soon as I get the Sacrificial Altars going I am going to need as many farms as I can get.

    Spoiler :

    Logging by BUG Mod 4.4 [Build 2220] (BtS 3.13-3.19)
    ------------------------------------------------
    Turn 73/500 (1080 BC) [02-Oct-2011 22:15:07]
    A Cottage was built near Natchez
    Olmec begins: Lighthouse (5 turns)

    After End Turn:
    Tenochtitlan finishes: Library
    Natchez grows to size 6

    Turn 74/500 (1040 BC) [02-Oct-2011 22:16:47]
    Tenochtitlan begins: Settler (4 turns)
    A Hamlet near Powhatan was destroyed by Aztec Jaguar 1 (Tenochtitlan) (Jaguar) (4 gold)

    After End Turn:
    The whip was applied in Olmec
    Olmec grows to size 3
    Olmec finishes: Lighthouse
    Natchez's borders expand
    A Hamlet was built near Natchez

    Turn 75/500 (1000 BC) [02-Oct-2011 22:20:32]
    A Farm was built near Tenochtitlan
    A Mine was built near Tenochtitlan
    A Cottage near Powhatan was destroyed by Aztec Jaguar 1 (Tenochtitlan) (Jaguar) (16 gold)

    After End Turn:
    Olmec grows to size 4

    Turn 76/500 (975 BC) [02-Oct-2011 22:22:42]

    Turn 77/500 (950 BC) [02-Oct-2011 22:26:11]
    A Cottage was built near Olmec

    After End Turn:
    Tenochtitlan finishes: Settler
    Natchez grows to size 7

    Turn 78/500 (925 BC) [02-Oct-2011 22:29:39]
    Tenochtitlan begins: Jaguar (2 turns)
    While attacking, Heroes of the Sword (Jaguar) decimates Barbarian Warrior (Prob Victory: 99.9%)
    While attacking in the wild near Illinois, Heroes of the Sword (5.00/5) defeats Barbarian Warrior (Prob Victory: 99.9%)
    Natchez begins: Lighthouse (20 turns)

    After End Turn:
    Tech research finished: Mathematics
    Tenochtitlan finishes: Jaguar
    Olmec grows to size 5
    Olmec finishes: Library

    Turn 79/500 (900 BC) [02-Oct-2011 22:35:06]
    Research begun: Currency (7 Turns)
    Tenochtitlan begins: Aqueduct (5 turns)
    Olmec begins: Work Boat (3 turns)
    While attacking, Jaguar 1 (Tenochtitlan) (Jaguar) decimates Barbarian Warrior (Prob Victory: 98.7%)
    While attacking in the wild, Jaguar 1 (Tenochtitlan) (3.60/5) defeats Barbarian Warrior (Prob Victory: 98.7%)
    Teotihuacan founded
    Pima begins: Monument (30 turns)



    A Farm was built near Illinois
    Olmec begins: The Great Lighthouse (17 turns)

    Here is my bid for the Great Lighthouse. It did not work out.
    I thought about chopping it in Natchez but did not think I could get the Workers in time.

    After End Turn:
    The whip was applied in Natchez
    The whip was applied in Powhatan
    Natchez finishes: Lighthouse
    Illinois grows to size 4
    Powhatan finishes: Granary

    Turn 80/500 (875 BC) [02-Oct-2011 22:42:38]
    Powhatan begins: Lighthouse (30 turns)
    Powhatan begins: Library (45 turns)
    A Farm was built near Tenochtitlan

    After End Turn:
    The whip was applied in Tenochtitlan
    Whip anger has decreased in Olmec
    Whip anger has decreased in Natchez
    The whip was applied in Illinois
    Tenochtitlan grows to size 7
    Tenochtitlan finishes: Aqueduct
    Natchez grows to size 6
    Natchez finishes: Jaguar
    Illinois finishes: Granary

    Turn 81/500 (850 BC) [02-Oct-2011 22:48:00]
    Tenochtitlan begins: The Hanging Gardens (9 turns)
    Natchez begins: Work Boat (15 turns)
    Illinois begins: Library (90 turns)

    After End Turn:
    Olmec grows to size 6
    Illinois grows to size 3
    Powhatan grows to size 4
    Pima finishes: Monument

    Turn 82/500 (825 BC) [02-Oct-2011 22:52:50]
    Pima begins: Granary (60 turns)
    Pima begins: Work Boat (10 turns)
    While attacking, Heroes of the Sword (Jaguar) decimates Barbarian Warrior (Prob Victory: 100.0%)
    While attacking in the wild, Heroes of the Sword (3.80/5) defeats Barbarian Warrior (Prob Victory: 100.0%)

    After End Turn:
    The whip was applied in Powhatan
    Tenochtitlan grows to size 8
    A Hamlet was built near Natchez
    Powhatan finishes: Library

    Turn 83/500 (800 BC) [02-Oct-2011 22:59:22]
    Powhatan begins: Lighthouse (30 turns)
    While attacking, Jaguar 1 (Tenochtitlan) (Jaguar) decimates Barbarian Warrior (Prob Victory: 100.0%)
    While attacking in the wild, Jaguar 1 (Tenochtitlan) (3.80/5) defeats Barbarian Warrior (Prob Victory: 100.0%)

    After End Turn:
    Natchez grows to size 7
    Illinois grows to size 4
    Powhatan grows to size 3

    Turn 84/500 (775 BC) [02-Oct-2011 23:02:41]
    A Farm was built near Powhatan

    After End Turn:
    Natchez finishes: Work Boat
    Illinois grows to size 5

    Turn 85/500 (750 BC) [02-Oct-2011 23:07:41]
    Natchez begins: Galley (17 turns)

    After End Turn:
    Powhatan grows to size 4

    Turn 86/500 (725 BC) [02-Oct-2011 23:12:53]
    While attacking, Jaguar 6 (Olmec) (Jaguar) decimates Barbarian Warrior (Prob Victory: 99.4%)
    While attacking in the wild, Jaguar 6 (Olmec) (2.40/5) defeats Barbarian Warrior (Prob Victory: 99.4%)
    Olmec begins: Settler (7 turns)
    Natchez begins: Settler (13 turns)

    After End Turn:
    Tenochtitlan finishes: The Hanging Gardens



    A Hamlet was built near Olmec
    Illinois grows to size 7

    Turn 87/500 (700 BC) [02-Oct-2011 23:17:51]
    Tenochtitlan begins: Worker (3 turns)
    While attacking, Jaguar 9 (Natchez) (Jaguar) decimates Barbarian Warrior (Prob Victory: 98.7%)
    While attacking in the wild near Illinois, Jaguar 9 (Natchez) (5.00/5) defeats Barbarian Warrior (Prob Victory: 98.7%)

    After End Turn:
    The whip was applied in Olmec
    The whip was applied in Natchez
    The whip was applied in Illinois
    The whip was applied in Pima
    Olmec grows to size 5
    Olmec finishes: Settler
    Natchez grows to size 5
    Natchez finishes: Settler
    Illinois grows to size 5
    Illinois finishes: Library
    Powhatan grows to size 6
    Powhatan's borders expand
    Pima finishes: Work Boat

    Turn 88/500 (675 BC) [02-Oct-2011 23:23:58]
    Illinois begins: Worker (8 turns)
    Illinois begins: Jaguar (9 turns)
    Illinois begins: Barracks (13 turns)
    Pima begins: Granary (60 turns)
    A Fishing Boats was built near Pima
    Olmec begins: Galley (5 turns)
    Illinois begins: Worker (8 turns)

    After End Turn:
    Olmec's borders expand
    Natchez finishes: Galley

    Turn 89/500 (650 BC) [02-Oct-2011 23:31:52]
    Natchez begins: Jaguar (18 turns)
    Teotihuacan founded
    Maya begins: Granary (60 turns)



    A Farm was built near Maya
    A Farm was built near Natchez
    A Fishing Boats was built near Maya

    After End Turn:
    Whip anger has decreased in Powhatan
    Tech research finished: Currency
    Tenochtitlan finishes: Worker
    Natchez grows to size 6
    A Hamlet was built near Powhatan

    Turn 90/500 (625 BC) [02-Oct-2011 23:39:18]
    Research begun: Code of Laws (5 Turns)
    Tenochtitlan begins: Market (6 turns)
    A Mine was built near Powhatan

    After End Turn:
    Whip anger has decreased in Tenochtitlan
    Whip anger has decreased in Olmec
    Whip anger has decreased in Natchez
    Whip anger has decreased in Illinois
    Olmec grows to size 6
    Olmec finishes: Galley
    Illinois finishes: Worker
    Powhatan grows to size 7
    Powhatan finishes: Lighthouse
    Pima grows to size 2

    Turn 91/500 (600 BC) [02-Oct-2011 23:48:51]
    Tech traded to Asoka (India): Writing
    While attacking, Jaguar 1 (Olmec) (Jaguar) decimates Barbarian Warrior (Prob Victory: 99.9%)
    While attacking in the wild, Jaguar 1 (Olmec) (5.00/5) defeats Barbarian Warrior (Prob Victory: 99.9%)
    Teotihuacan founded
    Iroquois begins: Monument (15 turns)



    Olmec begins: Work Boat (8 turns)

    After End Turn:
    Pima's borders expand

    Turn 92/500 (575 BC) [03-Oct-2011 00:02:43]

    After End Turn:
    Natchez grows to size 7
    Illinois's borders expand
    A Village was built near Iroquois

    Turn 93/500 (550 BC) [03-Oct-2011 00:05:59]
    Spoiler :

    Here is where all the tech trading fun begins in the Old World! So say the UFO Aliens. ;)
    Tech traded to Qin Shi Huang (China): Alphabet


    Powhatan begins: Work Boat (15 turns)
    Powhatan begins: Worker (4 turns)
    Powhatan begins: Work Boat (4 turns)

    Here I encountered Huyana Capac of the Incas - and Opened Borders.



    After End Turn:
    Tenochtitlan grows to size 10
    Olmec finishes: Work Boat
    Illinois grows to size 6
    Powhatan grows to size 8
    Iroquois finishes: Monument

    Turn 94/500 (525 BC) [03-Oct-2011 00:10:40]
    Olmec begins: Aqueduct (15 turns)
    Iroquois begins: Granary (30 turns)
    A Farm was built near Natchez
    A Mine was built near Powhatan
    A Mine was built near Pima
    Tech acquired (trade, lightbulb, hut, espionage): Compass
    Tribal village results: technology

    This was a nice find!


    Olmec begins: Jaguar (3 turns)
    Illinois begins: Barracks (9 turns)

    After End Turn:
    Tenochtitlan's borders expand
    Olmec grows to size 7
    Natchez grows to size 8
    Antoine Laurent Lavoisier (Great Scientist) born in Natchez

    My first Great Person was a Scientist.

    A Village was built near Natchez
    Maya grows to size 2

    Turn 95/500 (500 BC) [03-Oct-2011 00:18:00]
    Spoiler :

    The Tech Trading begins!
    Tech traded to Qin Shi Huang (China): Iron Working
    Tech traded to Asoka (India): Alphabet

    A Farm was built near Illinois

    After End Turn:
    Tech research finished: Code of Laws
    Confucianism founded in a distant land
    Confucianism has spread: Powhatan
    Tenochtitlan finishes: Market
    Confucianism has spread: Illinois
    Powhatan finishes: Work Boat



    Turn 96/500 (475 BC) [03-Oct-2011 00:22:47]
    Research begun: Calendar (6 Turns)
    Tenochtitlan begins: Settler (4 turns)
    Powhatan begins: Sacrificial Altar (9 turns)
    A Farm was built near Pima
    Illinois begins: Sacrificial Altar (30 turns)
    Illinois finishes: Academy
    Olmec begins: Sacrificial Altar (8 turns)
    Natchez begins: Sacrificial Altar (45 turns)


    23 Turns, 3 New Cities, 1 Great Scientist, and The Hanging Gardens, and Confuciansim.
    Feel free to lecture me about Cities and Workers and what the ratio ought to be. I know I am hurting for Workers and need to build them soon.

    The Great Scientist built an Academy in Illinois. That is where The Great Library and the National Epic will be.

    The big question coming up is how to balance expansion with Wonders when he have such a huge amount of space to colonize in a relatively short period of time. Sacrificial Altars will help! :eek: :whipped: :)

    Still I would like to make a go at the Marble Wonders.

    So Research: Calendar - Polytheism - Aesthetics - Literature - Drama - Music
    Throw in Meditation or Monotheism when Confucianism is spreading enough.
    Metal Casting will be nice for the Forges - but the Colossus if I get it can wait for Copper. I may be going for Astronomy sooner rather than later.

    Colonize: There are two good sites on the West Coast, one in Wyoming by the Gold, and another one in Nova Scotia. One more to claim some Fur. Panama can wait until I research Music and then I can just culture build a border pop.

    South America is next and I have a couple of Galleys.

    Attached a save and some Demographics and Maps below.

    Spoiler :

    Demographics


    Top 5 Cities and Wonders


    The Northern part of my Empire:


    And the MesoAmerican Heartland:

     

    Attached Files:

  11. strijder20

    strijder20 Wallowing in irony

    Joined:
    Jun 28, 2010
    Messages:
    5,047
    Location:
    In Dystopia
    Nice work.
     
  12. mutax2003

    mutax2003 Rider of China, 4-3-3

    Joined:
    Oct 26, 2005
    Messages:
    598
    Location:
    Canada
    I shadowed this game on emperor level till 910 AD. Settled 2N, grabbed hinduism, and took out Roosevelt with two warriors. Afterward settled a city south on the stone, and got both the Great Wall and the Pyramid, and Oracle to get Code of Law (second religion), then just built up slowly while getting the hanging garden, Parthenon, the Sistine Chapel, the Great Library. Bulbed most of the my great people (bad luck not getting any Great Prophet), used GE to bulb machinery, then beelined for Optics. I was first to circumnavigate, and now about 10 turns from Liberalism, will get Astronomy as free tech. Not sure whether to turtle up and go for Space, and go for domination/conquest by Riflemen later on. Attached is the save, any suggestions would be welcomed.
     

    Attached Files:

  13. GenerallyGreat

    GenerallyGreat Prince

    Joined:
    Apr 12, 2009
    Messages:
    359
    I'm shadowing on immortal with a bit of editing to help HC, GK and a couple of others with their starts. I gave the Mongols a little bit more food and a gold mine and the result was them and India eating up China before I could even meet them. Asoka is a monster and he's just dogpiled me as I've started invading Europe. :lol:
     
  14. Harv

    Harv Emperor Supporter

    Joined:
    Dec 16, 2008
    Messages:
    1,691
    For a while I was worried that all the wonder spamming would cripple the rate of expansion. It probably does because all the hammers going into Wonders could be building more workers and Settlers instead.

    As the game goes on I will be removing more detail from the Auto Turn Logger. I will just look at it and see if it just takes too long to scroll through it. I like the general format and the color coding and looking through it helps me remember what I was thinking or doing. If it is too long then just let me know.

    The turnsets are short anyway. I have been choosing a goal and stopping when it is resolved one way or another. In this case it was getting the free Artist from Music and therefore starting a Golden Age.

    I played up to 325AD and got Music.

    Spoiler :

    Logging by BUG Mod 4.4 [Build 2220] (BtS 3.13-3.19)
    ------------------------------------------------
    Turn 96/500 (475 BC) [03-Oct-2011 21:34:46]

    After End Turn:

    Other Player Actions:

    After End Turn:
    Illinois grows to size 7
    Confucianism has spread: Iroquois

    Turn 97/500 (450 BC) [03-Oct-2011 21:34:46]

    After End Turn:
    The whip was applied in Olmec
    The whip was applied in Natchez
    The whip was applied in Illinois
    The whip was applied in Powhatan
    Olmec grows to size 5
    Olmec finishes: Sacrificial Altar
    Natchez grows to size 6
    Natchez finishes: Sacrificial Altar
    Illinois grows to size 5
    Illinois finishes: Sacrificial Altar
    Powhatan grows to size 6
    Powhatan finishes: Sacrificial Altar

    Turn 98/500 (425 BC) [03-Oct-2011 21:38:03]
    Illinois begins: Barracks (9 turns)
    Powhatan begins: Galley (5 turns)

    After End Turn:
    Olmec grows to size 6
    Olmec finishes: Jaguar
    Natchez grows to size 7
    Pima grows to size 3

    Turn 99/500 (400 BC) [03-Oct-2011 21:43:01]
    Olmec begins: Jaguar (3 turns)

    After End Turn:
    Tenochtitlan finishes: Settler
    Illinois grows to size 6
    Powhatan grows to size 7

    Turn 100/500 (375 BC) [03-Oct-2011 21:46:29]
    Tenochtitlan begins: Worker (3 turns)
    A Farm was destroyed near Tenochtitlan

    Yes the Random Events are on.


    I was hoping it would be the Spice Farm but it is not a big deal. Just rebuild the farm and get on with life.

    After End Turn:
    Powhatan finishes: Galley
    Maya grows to size 3
    Iroquois grows to size 2
    Iroquois's borders expand

    Turn 101/500 (350 BC) [03-Oct-2011 21:50:38]
    Powhatan begins: Harbor (40 turns)

    After End Turn:
    Tech research finished: Calendar
    Tenochtitlan finishes: Worker
    Olmec grows to size 7
    Natchez grows to size 8
    Illinois grows to size 7
    Powhatan grows to size 8
    Pima finishes: Granary

    Turn 102/500 (325 BC) [03-Oct-2011 21:55:50]
    Research begun: Polytheism (1 Turns)
    Tenochtitlan begins: Settler (4 turns)
    Pima begins: Lighthouse (15 turns)
    Powhatan begins: Mausoleum of Maussollos (113 turns)

    After End Turn:
    Olmec finishes: Jaguar
    Illinois finishes: Barracks

    Turn 103/500 (300 BC) [03-Oct-2011 22:02:11]
    Olmec begins: Worker (5 turns)
    Illinois begins: Worker (6 turns)
    Natchez begins: Worker (5 turns)

    After End Turn:
    Tech research finished: Polytheism

    Turn 104/500 (275 BC) [03-Oct-2011 22:06:15]
    Research begun: Aesthetics (3 Turns)
    A Plantation was built near Tenochtitlan

    This is my Spice Plantation.

    Powhatan begins: Worker (4 turns)

    After End Turn:
    The whip was applied in Olmec
    The whip was applied in Natchez
    The whip was applied in Illinois
    Tenochtitlan finishes: Settler
    Olmec finishes: Worker
    Natchez finishes: Worker
    Confucianism has spread: Natchez
    Illinois grows to size 6
    Illinois finishes: Worker
    Iroquois grows to size 3

    Turn 105/500 (250 BC) [03-Oct-2011 22:10:35]
    Tenochtitlan begins: Sacrificial Altar (4 turns)
    Olmec begins: Chichen Itza (32 turns)
    Illinois begins: Jaguar (12 turns)
    Teotihuacan founded
    Pomo begins: Granary (30 turns)
    A Fishing Boats was built near Pomo

    This is on the West Coast near San Francisco. It has some food so will grow.



    After End Turn:
    The whip was applied in Powhatan
    Olmec grows to size 6
    Natchez grows to size 7
    Natchez finishes: Jaguar
    Powhatan's borders expand
    Powhatan finishes: Worker

    Turn 106/500 (225 BC) [03-Oct-2011 22:20:26]
    Natchez begins: Jaguar (18 turns)

    After End Turn:
    Natchez grows to size 8
    Illinois grows to size 7
    Powhatan grows to size 7
    Maya grows to size 4

    Turn 107/500 (200 BC) [03-Oct-2011 22:24:25]

    After End Turn:
    The whip was applied in Maya
    Illinois grows to size 8
    Illinois's borders expand
    Maya finishes: Granary
    Iroquois grows to size 4

    Turn 108/500 (175 BC) [03-Oct-2011 22:28:00]
    Maya begins: Lighthouse (60 turns)
    A Plantation was built near Maya

    This is a Dye Plantation. Spice and Dye is all I get from the Calendar if I remember correctly.

    After End Turn:
    The whip was applied in Iroquois
    Tenochtitlan finishes: Sacrificial Altar
    Natchez grows to size 9
    Iroquois finishes: Granary

    Turn 109/500 (150 BC) [03-Oct-2011 22:31:39]
    Tenochtitlan begins: Jaguar (2 turns)
    Iroquois begins: Lighthouse (60 turns)

    After End Turn:
    Tech research finished: Aesthetics
    Tenochtitlan grows to size 11
    Olmec grows to size 7
    Illinois grows to size 9
    Powhatan grows to size 8
    Pomo grows to size 2

    Turn 110/500 (125 BC) [03-Oct-2011 22:36:14]
    Tech traded to Mansa Musa (Mali): Aesthetics
    Research begun: Literature (7 Turns)
    Tribal village results: weak hostiles
    Jaguar 10 (Olmec) (Jaguar) promoted: Woodsman III

    The "Weak Hostiles" ended up killing my Woodsman III Jaguar.


    After End Turn:
    Tenochtitlan finishes: Jaguar
    Illinois finishes: Jaguar
    Iroquois grows to size 4

    Other Player Actions:
    While defending in the wild, Jaguar 10 (Olmec) (2.05/5) defeats Barbarian Warrior (Prob Victory: 97.7%)
    While defending in the wild, Jaguar 10 (Olmec) loses to Barbarian Warrior (0.92/2) (Prob Victory: 56.9%)

    Turn 111/500 (100 BC) [03-Oct-2011 22:43:17]
    Tenochtitlan begins: The Parthenon (8 turns)

    There is something to be said about keeping GPP Pure but Tenochtitlan is my main production site and I am bidding for this.

    After End Turn:
    Tech research finished: Literature
    Natchez grows to size 10
    Natchez's borders expand
    Powhatan grows to size 9
    Pima grows to size 4

    Turn 112/500 (75 BC) [03-Oct-2011 22:46:40]
    Research begun: Meditation (2 Turns)
    Natchez begins: Settler (10 turns)
    Illinois begins: The Great Library (44 turns)

    The Great Library is being chopped out. The National Epic will follow.

    After End Turn:
    Illinois grows to size 10
    Maya grows to size 3
    Iroquois grows to size 5
    Iroquois finishes: Lighthouse

    Turn 113/500 (50 BC) [03-Oct-2011 22:50:42]
    Iroquois begins: Work Boat (30 turns)
    Teotihuacan founded
    Chinook begins: Granary (30 turns)

    This is a nice city site, near Vancouver, BC.


    The Peaks 2N would be Whistler, BC.

    After End Turn:
    The whip was applied in Natchez
    Tech research finished: Meditation
    Olmec grows to size 8
    Confucianism has spread: Olmec
    Natchez finishes: Settler
    Powhatan finishes: Mausoleum of Maussollos



    Iroquois finishes: Work Boat
    Pomo grows to size 3

    Turn 114/500 (25 BC) [03-Oct-2011 22:55:03]
    Powhatan begins: Shwedagon Paya (18 turns)
    Iroquois begins: Library (23 turns)
    Research begun: Monotheism (8 Turns)

    After End Turn:
    Natchez grows to size 8
    Natchez finishes: Jaguar
    Illinois grows to size 11
    Powhatan grows to size 10
    Pima finishes: Lighthouse
    Iroquois grows to size 6

    Turn 115/500 (0 AD) [03-Oct-2011 23:00:30]

    There is no such thing as 0AD!

    Natchez begins: Jaguar (18 turns)
    Natchez begins: Market (75 turns)
    Natchez begins: Jaguar (18 turns)
    Pima begins: Library (45 turns)
    Natchez begins: Market (75 turns)

    After End Turn:
    Tech research finished: Monotheism
    Iroquois grows to size 7

    Turn 116/500 (25 AD) [03-Oct-2011 23:06:37]
    Research begun: Drama (2 Turns)

    After End Turn:
    Tenochtitlan grows to size 12
    Natchez grows to size 9
    Illinois grows to size 12
    Illinois finishes: The Great Library

    There is the Great Library!


    Maya grows to size 4

    Turn 117/500 (50 AD) [03-Oct-2011 23:10:19]
    Illinois begins: National Epic (28 turns)

    After End Turn:
    The whip was applied in Maya
    Pima grows to size 5
    Maya finishes: Lighthouse
    Iroquois grows to size 8
    Pomo grows to size 4

    Turn 118/500 (75 AD) [03-Oct-2011 23:16:03]
    Maya begins: Library (90 turns)
    Maya begins: Moai Statues (125 turns)

    Haha! Do not ask me how long this is going to take!

    Illinois begins: Aqueduct (34 turns)
    Teotihuacan founded
    Micmac begins: Granary (30 turns)
    A Fishing Boats was built near Micmac

    This is in Nova Scotia and claims a Fish.


    After End Turn:
    The whip was applied in Pomo
    Tenochtitlan finishes: The Parthenon



    Olmec grows to size 9
    Natchez grows to size 10
    Illinois grows to size 13
    Powhatan grows to size 11
    Iroquois grows to size 9
    Pomo finishes: Granary
    Chinook grows to size 2

    Turn 119/500 (100 AD) [03-Oct-2011 23:21:14]
    Tenochtitlan begins: Settler (4 turns)
    Pomo begins: Lighthouse (30 turns)
    Powhatan begins: Worker (4 turns)

    After End Turn:
    The whip was applied in Natchez
    The whip was applied in Illinois
    Tech research finished: Drama
    Blaise Pascal (Great Engineer) born in Tenochtitlan

    This will be a Metal Casting Bulb. Forges are very helpful.

    Natchez finishes: Market
    Illinois finishes: Aqueduct
    Maya grows to size 4

    Turn 120/500 (125 AD) [03-Oct-2011 23:27:14]
    Research begun: Music (4 Turns)
    Natchez begins: Aqueduct (50 turns)
    Natchez begins: Jaguar (18 turns)
    Tech acquired (trade, lightbulb, hut, espionage): Metal Casting
    Illinois begins: Forge (40 turns)
    Olmec begins: Forge (8 turns)
    Natchez begins: Forge (60 turns)
    Iroquois begins: Forge (15 turns)

    After End Turn:
    The whip was applied in Powhatan
    Natchez grows to size 7
    Illinois grows to size 11
    Powhatan finishes: Worker
    Iroquois grows to size 10
    Pomo grows to size 3

    Turn 121/500 (150 AD) [03-Oct-2011 23:32:26]

    The Slaves revolted in Tenochtitlan.



    After End Turn:
    The whip was applied in Olmec
    The whip was applied in Illinois
    The whip was applied in Iroquois
    The whip was applied in Pomo
    Olmec grows to size 7
    Olmec finishes: Forge
    Natchez grows to size 8
    Illinois finishes: Forge
    Iroquois grows to size 8
    Iroquois finishes: Forge
    Pomo finishes: Lighthouse

    Turn 122/500 (175 AD) [03-Oct-2011 23:35:42]
    Christianity founded in a distant land

    This was the Inca. Maybe Huyana will be nice enough to build the AP for me. :)

    Pomo begins: Library (45 turns)
    Powhatan begins: Forge (8 turns)

    After End Turn:
    The whip was applied in Natchez
    Tenochtitlan finishes: Settler
    Olmec finishes: Chichen Itza

    The main reason to build this is so that nobody else has it!


    Natchez grows to size 7
    Natchez finishes: Forge
    Illinois grows to size 9
    Pima grows to size 6
    Maya grows to size 5
    Iroquois finishes: Library
    Pomo grows to size 3
    Micmac grows to size 2

    Turn 123/500 (200 AD) [03-Oct-2011 23:41:55]
    Tenochtitlan begins: Forge (5 turns)
    Olmec begins: Jaguar (4 turns)
    Natchez begins: Jaguar (18 turns)
    Iroquois begins: Sacrificial Altar (15 turns)
    Confucianism has spread: Tenochtitlan

    Maybe I should have burned my Missionary much sooner but I wanted that Forge one turn sooner!

    After End Turn:
    The whip was applied in Powhatan
    The whip was applied in Micmac
    Natchez finishes: Jaguar
    Powhatan grows to size 7
    Powhatan finishes: Forge
    Iroquois grows to size 9
    Chinook grows to size 3
    Micmac finishes: Granary

    Turn 124/500 (225 AD) [03-Oct-2011 23:46:59]
    Natchez begins: Jaguar (18 turns)
    Micmac begins: Lighthouse (60 turns)
    While attacking, Jaguar 11 (Olmec) (Jaguar) decimates Barbarian Warrior (Prob Victory: 99.9%)
    While attacking in the wild, Jaguar 11 (Olmec) (3.70/5) defeats Barbarian Warrior (Prob Victory: 99.9%)
    Tribal village results: weak hostiles



    After End Turn:
    Olmec finishes: Jaguar
    Natchez grows to size 8
    Rene Descartes (Great Scientist) born in Illinois

    The Scientist has been saved for a few turns for a Philosophy Bulb.

    Powhatan grows to size 8
    Iroquois grows to size 10
    Pomo grows to size 4
    Chinook finishes: Granary

    Other Player Actions:
    State Religion Change: Huayna Capac (Inca) from 'no State Religion' to 'Christianity'

    Turn 125/500 (250 AD) [03-Oct-2011 23:50:23]
    Olmec begins: The Colossus (12 turns)
    Chinook begins: Lighthouse (8 turns)

    After End Turn:
    Olmec grows to size 8
    Natchez grows to size 9
    Illinois grows to size 10
    Maya grows to size 6

    Turn 126/500 (275 AD) [03-Oct-2011 23:56:26]
    Iroquois begins: Aqueduct (7 turns)

    After End Turn:
    Whip anger has decreased in Olmec
    Tenochtitlan grows to size 12
    Tenochtitlan finishes: Forge
    Iroquois grows to size 11
    Pomo grows to size 5
    Micmac grows to size 2

    Turn 127/500 (300 AD) [03-Oct-2011 23:59:30]
    Tenochtitlan begins: Settler (3 turns)
    Teotihuacan founded
    Sioux begins: Granary (20 turns)



    After End Turn:
    The whip was applied in Iroquois
    The whip was applied in Pomo
    Tech research finished: Music
    Kalidas (Great Artist) born in Tenochtitlan

    I won the Music Race!

    Natchez grows to size 10
    Powhatan grows to size 9
    Iroquois finishes: Aqueduct
    Pomo grows to size 4
    Pomo finishes: Library

    Turn 128/500 (325 AD) [04-Oct-2011 00:04:36]
    Research begun: Alphabet (2 Turns)
    Pomo begins: Forge (24 turns)


    So here are my plans:
    1. I might as well start the Golden Age now. Sooner tends to be better than later due to the snowball effect, right? This will give me 12 turns of obscene advantage.
    2. Research Alphabet. Bulb Philosophy.
    3. Research Machinery - Optics. Quest for the New World.
    4. I still need to found that city in Panama - and another one by James Bay by the Copper and the Fur.
    5. Start colonizing South America!

    My turnsets have been averaging 32 so the next one should be around Turn 160, or 1000AD. That may be enough time to research Optics and contact all the Civilizations.

    I did not post a picture of Demographics but I can if requested. A save is attached.

    @Mutax - I looked at your save but will comment more when I get to about 1000AD.
    I notice that you are playing Emperor / Epic.

    ADDIT: Okay it is a bit late for me to start playing tonight but I should be able to post something around Friday October 7.
    I may be able to play something and post a spoiler.

    I did look at Mutax's save. Comments below.

    Spoiler :

    The Warrior Rush Opening:
    1. You settled 2N. Did that put you one turn ahead in your Warrior Rush?
    2. You said you took Washington with 2 Warriors. Does that mean you lost 2 Warriors in the Rush? How many did you send?
    3. Since you succeeded that meant you had all of North America and South America to colonize. :)

    The Hinduism Gambit:
    1. Our choice to settle 2N also put you one turn behind in the Hinduism race with no extra Commerce to show for it but you still won.
    2. What happens if Saladin works his Oasis tile and decides to research Polytheism first? He is at Noble Handicap and you are at Emperor.
    3. What do you gain with an early religion? Is it something you can work around without?
    4. On the other Continent they founded Judaism and Buddhism so I guess there will be two blocs.
    5. You did not build the Apostolic Palace! :hammer2:

    Tech Path:
    1. Bronze Working is a powerful tech and should be researched much sooner than 925BC.
    2. It looks like you put Bronze Working off in favor of a Code of Laws Slingshot.
    3. Bronze Working would have opened up a Metal Casting Slingshot.
    4. With a Metal Casting Slingshot you could be whipping Forges.
    5. Forges + Gold + Silver = Another 2 Happiness!
    6. Forges + Organized Religion = 50% Hammer Bonus for whipping Infrastructure.
    7. Archery 675BC? You do not need Archery. You have access to good units......
    8......Like Jaguars. Zipping through the forest with Woodsman II Jaguars is fun!
    9. Building lots of Jaguars made for a very quick war to destroy Roosevelt. It was done in 2 Turns - the same amount of time as your war.
    10. Animal Husbandry 215BC? We do not have any Pasture Resources in the New World.
    11. Monarchy 280AD and Feudalism 415AD......
    12.....You could have gotten to Optics much sooner
    13. What is the possiblity that when you made contact with the Old World they have a whole bunch of techs you can trade for?

    On the plus side you seem to be clearly out teching me. You got to Music 130AD and I got there 300AD. I got Compass from a lucky Village compared to you teching it 335AD. This is very close to when I got to Music. At that point I can count 6 Technologies you had at that time that I did not: Priesthood, Animal Husbandry, Archery, Alphabet, Monarchy, and Machinery. I might catch up when I make contact with the Old World, but we shall find out.

    Note the other reason my turnsets are so short is I pick a nearby goal then stop and post - It helps me to focus a bit better. In this case it was Music and Golden Age about to start. Next I will get to Optics and get to the Old World and stop either when I make contact with one or all the other Civs. This should be pretty close to 1000AD.

    City Placement:
    1. Most of our placed cities are the same.
    2. Tlatelolco is very close to where I captured New York. I am used to Roosevelt founding there. I believe you wanted instant access to the Marble. Note that you miss the River so you do not benefit from Steam Power.
    3. Texcoco - 1NE would have hit the River.
    4. Tlacopan - It probably took a while before you got access to that Corn.
    5. Atzcapetzelco - I placed on the Plains Hill to capture the extra Food and the Marble. You were able to capture the Iron.
    6. There is a great city site near San Francisco you still have not settled.
    7. There is another great city site near Seattle / Vancouver you still have not settled.

    General:
    1. You have 13 Cities and all of North and South America to settle.
    2. Note that I have been Wonder Spamming when I really should have been founding cities. (I count about 3 cities and 6 workers. See below.)
    Spoiler :

    Colossus - I am putting Astronomy very high on my list so this will have a very short effectiveness. (250)
    S. Paya - I will have access to all the Religion Civics except Free Religion shortly. (450)
    C. Itza - I am not defending cities. (500)
    Mausolleum of Mausollos - This wins me 4 or 8 more turns of Golden Age so maybe equivalent to Taj Mahal. (450)

    This adds up to quite a few hammers - 1650.
    660 Hammers if you assume I had the Materials + Forge + Organized Religion.
    3 Settlers + 6 Workers = 660 Hammers.

    So you are free to remind me to consider if I really need the Wonder before I build it.

    Besides it is just as satisfying to conquer a Wonder as it is to build it, right?

    3. You have 10 Workers. (Note I have 13 Cities and 13 Workers and should be :nono:)
    4. Many of your city sites have Forest Tiles that should be chopped.
    5. Your cities in South America have unimproved Food tiles.
    6. Your city on the Yucatan Peninsula has been there 1000 years and I do not see much infrastructure.
    7. You are running PARCS. (Pacificism - Representation - Caste System) That is why you are out teching me.
    8. You are not running Slavery. You are Aztec. You can whip twice as fast!
    9. You can also switch into Slavery and whip like crazy where you need to then switch out. You are Spiritual.
    10. With Caste System + Guilds your Work Shops become equal to Mines.
    11. Until then the whip is very useful!

    Suggestions:
    1. Whip Workers.
    2. Whip Settlers.
    3. Whip Forges.
    4. Whip Sacrifical Altars.
    5. Whip Infrastructure.
    6. Whip more Settlers.
    7. Whip more Workers.
    8. Colonize North and South America.
    9. Scout your Opponents.
    10. Decide on Domination or Space Race.
    11. Win! :)
     

    Attached Files:

  15. Harv

    Harv Emperor Supporter

    Joined:
    Dec 16, 2008
    Messages:
    1,691
    This has a lot of pictures in it and I may have to split it in two.

    It starts with a Golden Age.

    Spoiler :

    Turn 128/500 (325 AD) [06-Oct-2011 21:46:59]
    Golden Age begins
    Olmec begins: Harbor (3 turns)
    Natchez begins: Harbor (9 turns)

    After End Turn:
    Illinois grows to size 11
    Illinois finishes: National Epic

    It took a while but now I have the Great Library / National Epic Combo.
    Guess where Oxford University goes.

    Powhatan finishes: Shwedagon Paya


    Pima grows to size 7
    Maya grows to size 7
    Iroquois grows to size 10
    Iroquois finishes: Sacrificial Altar

    Turn 129/500 (350 AD) [06-Oct-2011 21:48:30]
    Illinois begins: Market (12 turns)
    Powhatan begins: Market (6 turns)
    Iroquois begins: The Sistine Chapel (15 turns)

    After End Turn:
    The whip was applied in Olmec
    The whip was applied in Natchez
    The whip was applied in Chinook
    Tenochtitlan finishes: Settler
    Olmec grows to size 7
    Olmec finishes: Harbor
    Natchez grows to size 9
    Natchez finishes: Harbor
    Pomo grows to size 5
    Chinook grows to size 3
    Chinook finishes: Lighthouse
    Micmac grows to size 3

    Turn 130/500 (375 AD) [06-Oct-2011 21:54:35]
    Tenochtitlan begins: Settler (2 turns)
    Chinook begins: Forge (12 turns)

    After End Turn:
    The whip was applied in Illinois
    The whip was applied in Powhatan
    Tech research finished: Alphabet

    I had a Great Scientist waiting for a Philosophy Bulb so I had to get this out of the way first.

    Natchez grows to size 10
    Natchez finishes: Jaguar
    Illinois grows to size 9
    Illinois finishes: Market
    Powhatan grows to size 7
    Powhatan finishes: Market
    Iroquois grows to size 11
    Sioux finishes: Granary

    Turn 131/500 (400 AD) [06-Oct-2011 21:59:49]
    Research begun: Machinery (7 Turns)
    Natchez begins: Confucian Missionary (5 turns)
    Illinois begins: Confucian Monastery (9 turns)
    Powhatan begins: Harbor (3 turns)
    Tech acquired (trade, lightbulb, hut, espionage): Philosophy
    Taoism founded in a distant land
    Taoism has spread: Maya

    Here is my Philosophy Bulb


    Iroquois begins: Angkor Wat (11 turns)

    After End Turn:
    Tenochtitlan finishes: Settler
    Olmec finishes: The Colossus


    Natchez grows to size 11
    Natchez finishes: Confucian Missionary
    Illinois grows to size 10
    Powhatan's borders expand
    Pomo grows to size 6
    Chinook's borders expand
    Sioux grows to size 2
    Sioux's borders expand

    Turn 132/500 (425 AD) [06-Oct-2011 22:08:49]
    Tenochtitlan begins: Worker (2 turns)
    Olmec begins: Market (15 turns)
    Natchez begins: Confucian Missionary (4 turns)
    Sioux begins: Forge (15 turns)
    Maya begins: Forge (30 turns)

    After End Turn:
    The whip was applied in Pomo
    Tenochtitlan finishes: Worker
    Olmec grows to size 8
    Illinois grows to size 11
    Powhatan grows to size 8
    Powhatan finishes: Harbor
    Maya grows to size 8
    Pomo finishes: Forge
    Chinook grows to size 4

    Turn 133/500 (450 AD) [06-Oct-2011 22:15:08]
    Tenochtitlan begins: Worker (2 turns)
    Powhatan begins: Barracks (2 turns)
    Pomo begins: Sacrificial Altar (9 turns)
    Taoism has spread: Tenochtitlan
    Powhatan begins: Settler (4 turns)

    After End Turn:
    The whip was applied in Olmec
    The whip was applied in Maya
    Tenochtitlan finishes: Worker
    Olmec finishes: Market
    Natchez grows to size 12
    Pima grows to size 8
    Pima finishes: Library
    Maya finishes: Forge
    Iroquois grows to size 12
    Pomo grows to size 5
    Micmac grows to size 4

    Turn 134/500 (475 AD) [06-Oct-2011 22:20:26]
    Tenochtitlan begins: Worker (2 turns)
    Olmec begins: Work Boat (4 turns)
    Pima begins: Forge (18 turns)

    After End Turn:
    The whip was applied in Powhatan
    The whip was applied in Micmac
    Tenochtitlan finishes: Worker
    Olmec grows to size 6
    Illinois grows to size 12
    Mikhail Lomonosov (Great Scientist) born in Illinois

    Another Great Scientist - Saving for an Optics Bulb.

    Powhatan finishes: Settler
    Maya grows to size 5
    Micmac finishes: Lighthouse

    Turn 135/500 (500 AD) [06-Oct-2011 22:27:35]
    Tenochtitlan begins: Confucian Missionary (1 turns)
    Powhatan begins: Aqueduct (4 turns)
    Micmac begins: Forge (30 turns)
    Confucianism has spread: Maya
    Teotihuacan founded
    Maracaibo begins: Granary (30 turns)
    Teotihuacan founded

    The colonization of South America begins in 500AD.


    After End Turn:
    The whip was applied in Pima
    Whip anger has decreased in Iroquois
    Tech research finished: Machinery
    Tenochtitlan finishes: Confucian Missionary
    Olmec finishes: Work Boat
    Pima finishes: Forge
    Pomo grows to size 6
    Chinook grows to size 5
    Micmac grows to size 4
    Sioux grows to size 3
    Confucianism has spread: Sioux

    Turn 136/500 (520 AD) [06-Oct-2011 22:35:18]
    Research begun: Construction (3 Turns)
    Tenochtitlan begins: Confucian Missionary (1 turns)
    Olmec begins: Work Boat (2 turns)
    Pima begins: Sacrificial Altar (18 turns)
    Tech acquired (trade, lightbulb, hut, espionage): Optics
    Iroquois begins: Caravel (3 turns)

    Here is the Optics Bulb I saved my Great Scientist for.

    After End Turn:
    Tenochtitlan finishes: Confucian Missionary
    Olmec grows to size 7
    Natchez grows to size 13
    Illinois's borders expand
    Illinois finishes: Confucian Monastery
    Powhatan grows to size 7
    Powhatan finishes: Aqueduct
    Pima grows to size 5
    Iroquois grows to size 13
    Pomo finishes: Sacrificial Altar
    Chinook finishes: Forge

    Turn 137/500 (540 AD) [06-Oct-2011 22:42:27]
    Tenochtitlan begins: Worker (2 turns)
    Illinois begins: Settler (9 turns)
    Powhatan begins: Caravel (3 turns)
    Pomo begins: Market (13 turns)
    Chinook begins: Sacrificial Altar (6 turns)
    Teotihuacan founded
    Huron begins: Granary (30 turns)


    After End Turn:
    The whip was applied in Iroquois
    Tech research finished: Construction
    Tenochtitlan finishes: Worker
    Olmec finishes: Work Boat
    Natchez finishes: Confucian Missionary
    Taoism has spread: Pima
    Maya grows to size 6
    Iroquois finishes: Caravel
    Pomo grows to size 7
    Sioux grows to size 4

    Turn 138/500 (560 AD) [06-Oct-2011 22:51:52]
    Research begun: Engineering (6 Turns)
    Tenochtitlan begins: Worker (2 turns)
    Olmec begins: Caravel (3 turns)
    Natchez begins: Caravel (9 turns)
    Confucianism has spread: Pima

    After End Turn:
    The whip was applied in Illinois
    The whip was applied in Powhatan
    The whip was applied in Pima
    Tenochtitlan finishes: Worker
    Illinois grows to size 10
    Illinois finishes: Settler
    Powhatan grows to size 7
    Powhatan finishes: Caravel
    Pima finishes: Sacrificial Altar
    Chinook grows to size 6
    Micmac grows to size 5
    Sioux finishes: Forge

    Turn 139/500 (580 AD) [06-Oct-2011 22:57:36]
    Tenochtitlan begins: Settler (2 turns)
    Illinois begins: Catapult (7 turns)
    Powhatan begins: Colosseum (3 turns)
    Pima begins: Confucian Missionary (8 turns)
    Sioux begins: Sacrificial Altar (5 turns)

    After End Turn:
    The whip was applied in Olmec
    The whip was applied in Natchez
    Olmec grows to size 7
    Olmec finishes: Caravel
    Natchez grows to size 12
    Natchez finishes: Caravel
    Illinois finishes: Catapult
    Pima grows to size 4
    Iroquois grows to size 13
    Panama's borders expand
    Golden Age ends



    All Great things must come to an end, right? :(

    However I did get to research Optics and start building Caravels and seeking out new lands - maybe even conquer some Conquistadores! :)

    Spoiler :

    Turn 140/500 (600 AD) [06-Oct-2011 23:06:20]
    Olmec begins: Work Boat (6 turns)
    Natchez begins: Colosseum (14 turns)
    Illinois begins: Catapult (10 turns)
    Maracaibo begins: Granary (60 turns)
    Panama begins: Granary (60 turns)
    Confucianism has spread: Pomo
    Teotihuacan founded
    Ojibwa begins: Granary (60 turns)


    After End Turn:
    Tenochtitlan finishes: Settler
    Olmec finishes: Work Boat
    Illinois grows to size 11
    Powhatan grows to size 8
    Iroquois finishes: Angkor Wat


    Micmac grows to size 6
    Sioux grows to size 5
    Maracaibo grows to size 2
    Panama grows to size 2

    Turn 141/500 (620 AD) [06-Oct-2011 23:14:04]
    Tenochtitlan begins: Worker (2 turns)
    Olmec begins: Aqueduct (9 turns)

    After End Turn:
    Powhatan finishes: Colosseum
    Maya grows to size 7
    Pomo grows to size 8
    Confucianism has spread: Micmac
    Sioux finishes: Sacrificial Altar

    Turn 142/500 (640 AD) [06-Oct-2011 23:20:35]
    Powhatan begins: Theatre (4 turns)
    Powhatan begins: Barracks (2 turns)
    Sioux begins: Library (6 turns)
    Iroquois begins: Worker (3 turns)
    Iroquois begins: Harbor (3 turns)

    It does not say in the Autologger, but I made First Contact with Europe!


    It appears Louis built a boat and settled Ireland before Elizabeth.
    He has a few techs to offer but I am going to shop around for the best deals.

    After End Turn:
    Tenochtitlan finishes: Worker
    Olmec grows to size 8
    Natchez grows to size 13
    Pima grows to size 5

    Turn 143/500 (660 AD) [06-Oct-2011 23:29:52]
    Tenochtitlan begins: Worker (2 turns)
    Confucianism has spread: Chinook
    Natchez begins: Worker (6 turns)
    Maya begins: Sacrificial Altar (30 turns)

    After End Turn:
    The whip was applied in Iroquois
    Illinois grows to size 12
    Thespis (Great Artist) born in Illinois

    Oh well - This one will be saved in case I am going for another Golden Age. Maybe I should pop a Great Spy and just do it.

    Powhatan grows to size 9
    Powhatan finishes: Barracks
    Iroquois grows to size 12
    Iroquois finishes: Harbor
    Pomo grows to size 9
    Chinook grows to size 7
    Chinook finishes: Sacrificial Altar
    Micmac grows to size 7
    Sioux grows to size 6
    Confucianism has spread: Huron

    Turn 144/500 (680 AD) [06-Oct-2011 23:37:00]
    Powhatan begins: Theatre (3 turns)
    Chinook begins: Library (7 turns)

    Here I met Elizabeth.


    After End Turn:
    Tenochtitlan finishes: Worker
    Maya grows to size 8
    Maya's borders expand
    Panama grows to size 3

    Turn 145/500 (700 AD) [06-Oct-2011 23:47:26]
    Tenochtitlan begins: Worker (2 turns)
    Teotihuacan founded
    Illinois begins: Worker (5 turns)

    I must have forgotten a picture.

    After End Turn:
    The whip was applied in Natchez
    The whip was applied in Maya
    Tech research finished: Engineering
    Tenochtitlan finishes: Worker
    Olmec grows to size 9
    Natchez finishes: Worker
    Powhatan grows to size 10
    Pima grows to size 6
    Pima finishes: Confucian Missionary
    Maya finishes: Sacrificial Altar

    Turn 146/500 (720 AD) [06-Oct-2011 23:55:25]
    Research begun: Civil Service (6 Turns)
    Tenochtitlan begins: Worker (2 turns)
    Pima begins: Confucian Missionary (40 turns)
    Pomo begins: Harbor (8 turns)

    Mansa Musa


    He is a vassal of Qin Shi Huang.


    I decided to wheel and deal - First with Elizabeth.


    Then with Louis.


    After End Turn:
    The whip was applied in Illinois
    Natchez finishes: Colosseum
    Illinois finishes: Worker
    Pomo grows to size 10
    Chinook grows to size 8
    Chinook finishes: Library
    Micmac grows to size 8
    Maracaibo grows to size 3
    Huron grows to size 2
    Ojibwa finishes: Granary
    Confucianism has spread: Ojibwa

    Turn 147/500 (740 AD) [07-Oct-2011 00:09:41]
    Natchez begins: Confucian Temple (8 turns)
    Chinook begins: Harbor (7 turns)
    Ojibwa begins: Forge (20 turns)
    Iroquois begins: Worker (3 turns)

    The very next turn I encountered Frederick - and he was not too happy about my choice of trade partners.


    After End Turn:
    The whip was applied in Pomo
    The whip was applied in Micmac
    Tenochtitlan finishes: Worker
    Olmec grows to size 10
    Natchez grows to size 12
    Natchez finishes: Confucian Temple
    Illinois grows to size 11
    Illinois finishes: Catapult
    Powhatan finishes: Theatre
    Maya grows to size 7
    Pomo finishes: Harbor
    Micmac finishes: Forge
    Sioux grows to size 7
    Sioux finishes: Library

    Turn 148/500 (760 AD) [07-Oct-2011 00:20:51]
    Tenochtitlan begins: Worker (2 turns)
    Natchez begins: Aqueduct (17 turns)
    Illinois begins: Trebuchet (14 turns)
    Powhatan begins: Notre Dame (18 turns)
    Micmac begins: Sacrificial Altar (90 turns)
    Sioux begins: Aqueduct (6 turns)
    Tenochtitlan begins: Settler (4 turns)
    Confucianism has spread: Panama

    On the other side of the world I encountered Tokugawa.


    After End Turn:
    The whip was applied in Iroquois
    Illinois grows to size 12
    Powhatan grows to size 11
    Pima grows to size 7
    Iroquois finishes: Worker
    A Hamlet was built near Chinook
    Panama grows to size 4
    Huron finishes: Granary

    Turn 149/500 (780 AD) [07-Oct-2011 00:29:08]
    Huron begins: Forge (120 turns)
    Huron begins: Lighthouse (60 turns)

    Here I met Catherine of Russia.


    No, there are no Banana Resources in my front pocket.
    Yes, I am very glad to meet you!

    :banana:

    On a more sour note, I met Isabella of Spain.


    After End Turn:
    Natchez grows to size 13
    Iroquois grows to size 12
    Pomo grows to size 9
    Micmac grows to size 7

    Turn 150/500 (800 AD) [07-Oct-2011 00:39:47]
    Tech acquired (trade, lightbulb, hut, espionage): Feudalism

    This was an oops - Qin offered me Feudalism for Philosophy and I meant to "Negotiate" and shop for the best deal but I hit the wrong button.

    Here is Genghis of the Mongols.


    After End Turn:
    Tenochtitlan finishes: Settler
    Olmec grows to size 11
    Illinois grows to size 13
    A Town was built near Iroquois
    Sioux grows to size 8
    Ojibwa grows to size 2

    Other Player Actions:
    While defending just off shore, Caravel 1 (Powhatan) (0.75/3) defeats Barbarian Galley (Prob Victory: 96.0%)

    Apparently having only one city and the Buddhist Shrine gives more money than one knows what to do with it.


    Turn 151/500 (820 AD) [07-Oct-2011 00:45:49]
    Tenochtitlan begins: Worker (2 turns)

    More wheeling and dealing.
    Tech traded to Elizabeth (England): Code of Laws
    Tech traded to Elizabeth (England): Drama
    Tech acquired (trade, lightbulb, hut, espionage): Theology


    Tech traded to Mansa Musa (Mali): Literature
    Tech acquired (trade, lightbulb, hut, espionage): Horseback Riding
    Illinois begins: Confucian Temple (7 turns)


    Hatshepsut


    After End Turn:
    Whip anger has decreased in Illinois
    Tech research finished: Civil Service
    Powhatan grows to size 12
    Maya grows to size 8
    Pomo finishes: Market
    Chinook grows to size 9
    Chinook finishes: Harbor
    Caracas grows to size 2

    Turn 152/500 (840 AD) [07-Oct-2011 00:54:45]
    Research begun: Paper (3 Turns)
    Pomo begins: Barracks (3 turns)
    Chinook begins: Barracks (2 turns)

    Sailing further into the Mediterranean, I met Alexander of the Greeks.


    Ironically he is a slave to Persia.


    I also met Saladin of the Arabs.



    So Turn 152. 840AD. Met all the AI's except for Asoka.

    Spoiler :

    Instead of a map I will just show the Military. It pretty much shows how little I have colonized.


    I am finally starting to break into South America.

    Demographics



    Since I just researched Civil Service and encountered most of the Old World, I decided to post and get opinions on where to go next. Here are the choices:

    Paper - This opens up the route to Education and Liberalism.
    Nationalism - Taj Mahal - Another Golden Age.
    Guilds - The Slave Economy is losing its usefulness and Caste System is a good replacement.
    Astronomy - Open up trade with the Old World.

    Am I going to trade or am I going to go Mercantalism with Banking eventually?

    Civics:
    Representation is still looking good.
    I need to switch to Bureaucracy right away!
    Slavery - I will switch to Caste System when I research Guilds.
    Mercantalism or Free Trade? That depends if I research Astronomy or Banking.
    Organized Religion is doing okay but I can pick anything - like Pacifism or Free Religion.

    Did I defeat the entire purpose of building Swedagon Paya?

    Cities:
    North America - The great city sites appear to be taken so I am left with some mediochre ones and some lousy ones.
    South America - I am planning to populate the Spanish Main then press into the Jungles southward. Need lots of Workers for that. Since I have Engineering once I get Roads going I can cross the Continent fairly quickly and get to the best city sites.

    Improvements:
    Tenochtitlan is getting the Windmills because it is pretty short on food.
    Work Shops will be needed soon in preparation for Caste System.
    Until then the source of hammers is Farms.

    I would lay out a general plan but I am at a bit of a loss on whether to research Paper - Education or Guilds - Banking or Nationalism - Taj Mahal and research it all. The main question is what order is best.
     

    Attached Files:

  16. The Oz-Man

    The Oz-Man Enter: The VAIKE!

    Joined:
    Jun 1, 2007
    Messages:
    929
    Location:
    Dayton, Ohio
    You don't need Guilds for Caste System; you need Code of Laws (which you have). You can run Caste System now, and you won't need Grocers to run Merchant specialists.

    How's the Liberalism race looking? Just at a glance, you seem to be the tech leader or at least close to it. Getting Paper online might help you cement that position, plus it's fairly cheap and enables map-trading.

    Getting Astronomy from Liberalism on Earth18--especially when you're in the New World--isn't a bad idea. If I've got a significant lead in the Liberalism race, though, I tend to shoot for acquiring a powerful military tech with it (like Steel or Chemistry).

    Basically, there are a lot of questions you could answer by posting the Tech Trading screen. How secure is your tech lead? Do you have one? Are you in a position that necessitates a quick Liberalism beeline, or do you have some wiggle room?
     
  17. coanda

    coanda Emperor

    Joined:
    May 12, 2009
    Messages:
    1,675
    You don't need guilds for Caste, but both Guilds and Caste give +1 hammers to workshops. Before you have both, you get little to no change in overall production (1 farm and slavery produces about as much net as 1 workshop with Caste System but no guilds), but lose the flexibility that surplus food gives you. If you have guilds, though, you can get quite a bit more production by switching your farms over to workshops as he is planning.
     
  18. Harv

    Harv Emperor Supporter

    Joined:
    Dec 16, 2008
    Messages:
    1,691
    Answering the two posts above:

    Spoiler :

    Regarding the question about Slavery versus Caste System and needing Guilds: I see Slavery and Caste System as means to convert Food into Hammers. For Slavery at low sizes the conversion is 2 or more but falls off to about 1.5 around Size 10. In Caste System you can convert Food into Hammers by turning a Farm into a Workshop. The conversion is 1.0 before Guilds, 1.5 after Guilds, and 2.0 after Chemistry. It falls back to 1.5 after Caste System and 1.0 after Biology.

    Eventually there comes a time to switch to Emancipation and that is when I will work on switching Farms and Workshops over to more Cottages.

    Regarding the Liberalism race, it is still going strong but I pulled a pretty decisive tech lead after encountering all the opponents. When I encountered a new opponent I took a picture of the technology trading to show the differences.

    Sorry I did not post the tech trading screen.


    Firstly, I had intended to switch into Bureaucracy as soon as I researched Caste System but the idea slipped my mind until I researched Guilds and went about 13 Turns without a Bureaucracy-Powered Capital. :hammer2: Oh well, Tenochtitlan is not that much of a Capital but it does have a lot of hammers.

    On with the show!

    Spoiler :

    Turn 152/500 (840 AD) [08-Oct-2011 14:32:22]
    Illinois begins: Settler (7 turns)
    Maya begins: Harbor (27 turns)
    Maya begins: Confucian Temple (16 turns)

    After End Turn:
    Tenochtitlan finishes: Worker
    Natchez grows to size 14
    Pima grows to size 8
    Pomo grows to size 10
    Micmac grows to size 8

    Turn 153/500 (860 AD) [08-Oct-2011 14:35:15]
    Tenochtitlan begins: Settler (4 turns)

    After End Turn:
    The whip was applied in Illinois
    The whip was applied in Maya
    Illinois finishes: Settler
    Maya finishes: Confucian Temple
    Iroquois finishes: The Sistine Chapel


    Combine this with Mercantalism and Caste System and I have a two turn border pop!

    Pomo finishes: Barracks
    Chinook finishes: Barracks
    Sioux finishes: Aqueduct
    Huron grows to size 3

    Turn 154/500 (880 AD) [08-Oct-2011 14:44:54]
    Iroquois begins: Confucian Temple (3 turns)
    Pomo begins: Confucian Temple (4 turns)
    Chinook begins: Confucian Temple (3 turns)
    Sioux begins: Barracks (2 turns)

    Finally I located Asoka. He did not have much to offer.


    After End Turn:
    Olmec grows to size 12
    Olmec finishes: Aqueduct
    Illinois grows to size 11
    Illinois finishes: Confucian Temple
    Powhatan grows to size 13
    Maya grows to size 7
    Maya finishes: Moai Statues

    Finally - I will have to look up in my log how long it took to finish.

    Iroquois grows to size 13
    Sioux grows to size 9
    Sioux finishes: Barracks
    Maracaibo grows to size 4
    Maracaibo finishes: Granary
    Panama finishes: Granary
    Ojibwa finishes: Forge
    Caracas's borders expand

    Turn 155/500 (900 AD) [08-Oct-2011 14:53:33]
    Olmec begins: Confucian Temple (6 turns)
    Maya begins: Library (8 turns)
    Maya begins: Aqueduct (12 turns)
    Maya begins: Library (10 turns)
    Sioux begins: Market (8 turns)
    Maracaibo begins: Forge (40 turns)
    Panama begins: Forge (24 turns)
    Ojibwa begins: Sacrificial Altar (13 turns)
    Caracas begins: Granary (60 turns)
    Micmac begins: Harbor (80 turns)

    Events do not show up on this log, but this one called for charity.


    Over here we are fat and happy.

    After End Turn:
    Tech research finished: Paper
    Natchez grows to size 15
    Illinois grows to size 12
    Iroquois finishes: Confucian Temple
    Pomo grows to size 11
    Chinook finishes: Confucian Temple
    Micmac grows to size 9
    Panama grows to size 5
    Huron finishes: Lighthouse
    Ojibwa grows to size 3

    Turn 156/500 (920 AD) [08-Oct-2011 15:02:11]
    Research begun: Guilds (7 Turns)
    Iroquois begins: University of Sankore (14 turns)
    Chinook begins: Market (9 turns)
    Huron begins: Forge (120 turns)
    Teotihuacan founded
    A Farm was built near Guyana

    I pressed further along the Northern Coast of South America.


    After End Turn:
    The whip was applied in Natchez
    Tenochtitlan finishes: Settler
    Natchez finishes: Aqueduct
    Chinook grows to size 10
    Huron grows to size 4
    Ojibwa's borders expand
    Caracas grows to size 3

    Turn 157/500 (940 AD) [08-Oct-2011 15:11:40]
    Tenochtitlan begins: Worker (3 turns)
    Natchez begins: Work Boat (3 turns)

    After End Turn:
    The whip was applied in Micmac
    Tenochtitlan finishes: Worker
    Natchez grows to size 15
    Natchez finishes: Work Boat
    Illinois finishes: Trebuchet
    Iroquois grows to size 14
    Pomo finishes: Confucian Temple
    Micmac finishes: Sacrificial Altar

    Turn 158/500 (960 AD) [08-Oct-2011 15:17:43]
    Tenochtitlan begins: Settler (4 turns)
    Natchez begins: Maceman (7 turns)
    Illinois begins: Maceman (9 turns)
    Pomo begins: Maceman (7 turns)
    Micmac begins: Harbor (80 turns)
    Natchez begins: Work Boat (3 turns)
    A Farm was built near Caracas
    Teotihuacan founded

    Here is Blackfoot.


    It is kind of a terrible location with no prospects whatsoever. I suppose eventually I can just have it run some garrison troops.

    After End Turn:
    Olmec grows to size 13
    Carl Friedrich Gauss (Great Scientist) born in Illinois

    I saved this one to partially bulb Education.

    Powhatan grows to size 14
    Pima finishes: Confucian Missionary
    Maya grows to size 8
    Micmac grows to size 8
    Sioux grows to size 10
    Confucianism has spread: Guyana

    Turn 159/500 (980 AD) [08-Oct-2011 15:28:20]
    Pima begins: Harbor (7 turns)
    Research begun: Education (11 Turns)

    After End Turn:
    Olmec finishes: Confucian Temple
    Pima grows to size 9
    Pomo grows to size 12
    Pomo's borders expand
    Maracaibo grows to size 5
    Huron grows to size 5
    Ojibwa grows to size 4
    Ojibwa finishes: Sacrificial Altar

    Turn 160/500 (1000 AD) [08-Oct-2011 15:35:24]
    Olmec begins: Galley (5 turns)
    Ojibwa begins: Confucian Temple (7 turns)
    Maya begins: Harbor (7 turns)

    After End Turn:
    The whip was applied in Pima
    Natchez grows to size 16
    Natchez finishes: Work Boat
    Pima finishes: Harbor
    Iroquois's borders expand
    Panama grows to size 6
    Caracas grows to size 4
    Guyana's borders expand

    Turn 161/500 (1010 AD) [08-Oct-2011 15:42:42]
    Natchez begins: Worker (4 turns)
    Pima begins: Market (25 turns)
    Guyana begins: Granary (30 turns)
    Blackfoot begins: Granary (30 turns)
    Illinois begins: Settler (12 turns)

    After End Turn:
    The whip was applied in Maya
    Tenochtitlan finishes: Settler
    Maya grows to size 7
    Maya finishes: Harbor
    Chinook grows to size 11
    Micmac grows to size 9
    Sioux finishes: Market
    Huron grows to size 6
    Ojibwa finishes: Confucian Temple

    Turn 162/500 (1020 AD) [08-Oct-2011 15:50:05]
    Tenochtitlan begins: Worker (3 turns)
    Sioux begins: Confucian Temple (3 turns)
    Ojibwa begins: Library (13 turns)
    Teotihuacan founded


    Still plodding along the coast.

    After End Turn:
    The whip was applied in Natchez
    The whip was applied in Illinois
    Tech research finished: Education
    Natchez finishes: Worker
    Illinois finishes: Settler
    Pima grows to size 8
    Maya finishes: Library
    Maracaibo grows to size 6
    Ojibwa grows to size 5

    Turn 163/500 (1030 AD) [08-Oct-2011 15:58:47]
    Research begun: Guilds (3 Turns)
    Natchez begins: University (16 turns)
    Maya begins: University (20 turns)
    Confucianism has spread: Maracaibo
    Olmec begins: University (17 turns)
    Pomo begins: University (17 turns)

    After End Turn:
    The whip was applied in Micmac
    Tenochtitlan finishes: Worker
    Illinois grows to size 10
    Illinois finishes: Maceman
    Powhatan grows to size 15
    Powhatan finishes: Notre Dame


    Pomo grows to size 13
    Micmac finishes: Harbor
    Sioux grows to size 11
    Sioux finishes: Confucian Temple

    Turn 164/500 (1040 AD) [08-Oct-2011 16:08:57]
    Tenochtitlan begins: University (9 turns)
    Illinois begins: University (29 turns)
    Powhatan begins: University (12 turns)
    Micmac begins: Library (90 turns)
    Sioux begins: University (9 turns)
    Teotihuacan founded
    Cree begins: Granary (60 turns)



    No resources but lots of green land.

    After End Turn:
    The whip was applied in Olmec
    The whip was applied in Natchez
    The whip was applied in Pomo
    Tech research finished: Guilds
    Olmec grows to size 9
    Olmec finishes: University
    Natchez grows to size 12
    Natchez finishes: University
    Maya grows to size 8
    Iroquois grows to size 15
    Pomo finishes: University
    Chinook finishes: Market
    Panama grows to size 7
    Huron grows to size 7
    Caracas grows to size 5
    Blackfoot finishes: Granary

    Turn 165/500 (1050 AD) [08-Oct-2011 16:17:27]
    Research begun: Banking (4 Turns)
    Natchez begins: Grocer (17 turns)
    Chinook begins: University (16 turns)
    Blackfoot begins: Forge (120 turns)

    This is when my ships have finally circumnavigated the globe.


    After End Turn:
    The whip was applied in Tenochtitlan
    The whip was applied in Illinois
    The whip was applied in Powhatan
    The whip was applied in Maya
    Tenochtitlan grows to size 9
    Tenochtitlan finishes: University
    Olmec finishes: Galley
    Natchez's borders expand
    Illinois grows to size 7
    Illinois finishes: University
    Powhatan finishes: University
    Maya finishes: University
    Pomo grows to size 9
    Pomo finishes: Maceman
    Micmac grows to size 9
    Ojibwa grows to size 6
    Guyana grows to size 2

    Turn 166/500 (1060 AD) [08-Oct-2011 16:27:53]
    Islam founded in a distant land
    Tenochtitlan begins: Grocer (7 turns)
    Olmec begins: Grocer (25 turns)
    Illinois begins: Grocer (38 turns)
    Powhatan begins: Grocer (8 turns)
    Maya begins: Grocer (22 turns)
    Pomo begins: Grocer (22 turns)
    Amapa begins: Granary (60 turns)

    After End Turn:
    Whip anger has decreased in Maya
    Natchez grows to size 13
    Illinois grows to size 8
    Powhatan grows to size 12
    Maya grows to size 5
    Iroquois finishes: University of Sankore


    Chinook grows to size 12

    Turn 167/500 (1070 AD) [08-Oct-2011 16:36:26]
    Iroquois begins: University (7 turns)

    After End Turn:
    Tenochtitlan grows to size 10
    Olmec grows to size 10
    Natchez grows to size 14
    Illinois grows to size 9
    Pomo grows to size 10
    Sioux grows to size 12
    Sioux's borders expand
    Maracaibo grows to size 7
    Huron grows to size 8
    Ojibwa grows to size 7
    Ojibwa finishes: Library
    Blackfoot grows to size 2

    Turn 168/500 (1080 AD) [08-Oct-2011 16:43:26]
    Ojibwa begins: Aqueduct (15 turns)
    Teotihuacan founded
    Sao Luis begins: Work Boat (30 turns)


    After End Turn:
    Whip anger has decreased in Micmac
    Pima grows to size 9
    Micmac grows to size 10

    Turn 169/500 (1090 AD) [08-Oct-2011 16:51:22]

    After End Turn:
    Tech research finished: Banking
    Tenochtitlan grows to size 11
    Tenochtitlan finishes: Grocer
    Olmec grows to size 11
    Natchez grows to size 15
    Illinois grows to size 10
    Powhatan grows to size 13
    A Village was built near Micmac
    Panama finishes: Forge
    Huron grows to size 9
    Ojibwa finishes: Aqueduct
    Caracas grows to size 6

    Turn 170/500 (1100 AD) [08-Oct-2011 16:55:08]
    Research begun: Nationalism (10 Turns)
    Tenochtitlan begins: Bank (7 turns)
    Panama begins: Lighthouse (4 turns)
    Ojibwa begins: Market (22 turns)

    After End Turn:
    Illinois grows to size 11
    Maya grows to size 6
    Pomo grows to size 11
    Ojibwa grows to size 8
    Cree's borders expand

    Turn 171/500 (1110 AD) [08-Oct-2011 17:07:49]

    After End Turn:
    John D. Rockefeller (Great Merchant) born in Olmec
    Natchez grows to size 16
    Illinois grows to size 12
    Chinook grows to size 13
    Sioux finishes: University
    Huron finishes: Forge
    Guyana grows to size 3
    Blackfoot grows to size 3
    Sao Luis's borders expand

    Turn 172/500 (1120 AD) [08-Oct-2011 17:12:46]
    Sioux begins: Grocer (5 turns)
    Huron begins: Harbor (5 turns)

    After End Turn:
    Olmec grows to size 12
    Powhatan grows to size 14
    Panama grows to size 8
    Panama finishes: Lighthouse
    Huron grows to size 10
    Ojibwa's borders expand
    Cree finishes: Granary

    Other Player Actions:
    While defending just off shore near Kaifeng, Caravel 1 (Powhatan) (2.55/3) defeats Barbarian Galley (Prob Victory: 96.0%)
    While defending just off shore near Kaifeng, Caravel 1 (Powhatan) (1.11/3) defeats Barbarian Galley (Prob Victory: 80.4%)
    While defending just off shore near Kaifeng, Caravel 1 (Powhatan) (0.03/3) defeats Barbarian Galley (Prob Victory: 7.7%)
    While defending just off shore near Goth, Caravel 1 (Iroquois) (0.75/3) defeats Barbarian Galley (Prob Victory: 96.0%)

    Turn 173/500 (1130 AD) [08-Oct-2011 17:24:01]
    Tech traded to Asoka (India): Guilds
    Panama begins: Harbor (5 turns)
    Cree begins: Forge (120 turns)
    Caravel 1 (Powhatan) (Caravel) promoted: Flanking I
    Caravel 1 (Powhatan) (Caravel) promoted: Navigation I

    After End Turn:
    Natchez finishes: Grocer
    Powhatan finishes: Grocer
    Maya grows to size 7
    Iroquois finishes: University
    Pomo grows to size 12
    Micmac grows to size 11
    Micmac finishes: Library
    Ojibwa grows to size 9
    Amapa grows to size 2
    Cree grows to size 2


    Turn 174/500 (1140 AD) [08-Oct-2011 17:30:47]
    Natchez begins: Bank (7 turns)
    Powhatan begins: Bank (12 turns)
    Iroquois begins: Grocer (4 turns)
    Micmac begins: Aqueduct (6 turns)

    After End Turn:
    Maracaibo finishes: Forge
    Huron finishes: Harbor
    Caracas grows to size 7
    Blackfoot grows to size 4

    Turn 175/500 (1150 AD) [08-Oct-2011 17:38:08]
    Maracaibo begins: Lighthouse (5 turns)
    Huron begins: Sacrificial Altar (5 turns)
    A Workshop was built near Amapa

    After End Turn:
    Tenochtitlan grows to size 13
    Tenochtitlan finishes: Bank
    Olmec grows to size 13
    Natchez grows to size 17
    Illinois grows to size 13
    Illinois finishes: Grocer
    Powhatan grows to size 15
    Pima finishes: Market
    Sioux grows to size 13
    Sioux finishes: Grocer
    Maracaibo grows to size 8
    Ojibwa grows to size 10
    Taoism has spread: Amapa

    Turn 176/500 (1160 AD) [08-Oct-2011 17:46:08]
    Tenochtitlan begins: Settler (3 turns)
    Illinois begins: Oxford University (8 turns)
    Pima begins: Confucian Temple (4 turns)
    Sioux begins: Settler (4 turns)

    A little bit of luck here with more Gems.


    After End Turn:
    Tech research finished: Nationalism
    Pima grows to size 10
    Pomo grows to size 13
    Chinook finishes: University
    Huron grows to size 11
    Caracas finishes: Granary
    Guyana grows to size 4

    Turn 177/500 (1170 AD) [08-Oct-2011 17:54:20]
    Research begun: Economics (6 Turns)
    Chinook begins: Settler (6 turns)
    Caracas begins: Lighthouse (12 turns)


    So I researched Paper - Education - Guilds - Banking - Nationalism and slowed down the Settlers in favor of more Banks and Universities. I switched out of Slavery and into Caste System and Bureaucracy. My military is horribly neglected in favor of infrastructure, hiding behing the Great Wall, but I have shied away from Pacifism in favor of Organized Religion.

    Here are the pictures.

    Spoiler :

    Again I am using the Military Advisor to show my territory.


    It also shows how badly I have neglected my military. Is that 22 Cities and 25 Melee units? Those are both outnumbered by Workers?

    It takes more than just Military to conquer the Amazon!

    Demographics


    Even my pitiful army is ranking 6th in the world.

    Technology






    So it is 1170AD and I have the Liberalism Race within grasp with several Civilizations within reach of Education.

    Here are my ideas:
    1. I have a Great Artist and a Great Merchant. Should I pop a Golden Age and make things move along faster?
    2. Build the Taj Mahal. This would be another 12 Turns of Golden Age and I can run from 1170AD to 1400AD in a big giant Golden Age.
    3. The Liberalism Slingshot simply depends on how long it takes them to get to Education. Once the AI starts getting Education then delaying Liberalism becomes more of a gamble.
    4. If I research Economics - Liberalism - Astronomy I can pull in a lot of money from cross continental trade.
    5. Gunpowder - Chemistry will give me some Hammers.
    6. Printing Press - Replacable Parts - Steam Power will give me more.
    7. Constitution - Corporation will give me another Trade Boost.
    8. Democracy will open up the Statue of Liberty.
    9. I can continue to run Caste System until I can no longer get away with it.
    10. There is still a lot of land that needs to be colonized.
    11. With Corporation and Astronomy I can settle all the coastal tundra in the North.

    This should keep me busy for 24 Turns. I am not sure how far down the list I will get. :)
     

    Attached Files:

  19. The Oz-Man

    The Oz-Man Enter: The VAIKE!

    Joined:
    Jun 1, 2007
    Messages:
    929
    Location:
    Dayton, Ohio
    Nice round! Liberalism's in the bag. I'd research it to within 1 turn of completion and start working your way through some other techs you want to try to get a good deal out of it.

    Which techs? It depends. Personally, I think you'll do best to cut a bloody swath through Europe as soon as possible. Cathy's the only European leader with Engineering right now, so you can probably hack your way through Spain, France, Rome, Britain, and Germany with an army of Trebs. It's definitely time to start setting the stage for your invasion fleet, though.

    Personally, I'd shoot for Chemistry or even Steel with Liberalism if you can pull it off; if you're in a tight fix, though, Astronomy is a high-beaker tech that can get you there PDQ. Your tech lead is only going to grow, but you're going to have to start leveraging that lead quickly if you want to turn it into a military advantage.

    Definitely pop the great peeps for a Golden Age and shoot for the Taj as well. 24 turns of Golden Age should be enough to power you through the high-beaker techs leading into the Industrial Era; once you hit that, you'll have no problem bending Eurasia over a Sacrificial Altar.

    So I'd say tech toward Steel, use Cannons to help get an army of CR3 Macemen to upgrade to Rifles, and win the game.
     
  20. Harv

    Harv Emperor Supporter

    Joined:
    Dec 16, 2008
    Messages:
    1,691
    Pop a very long Golden Age at a time when nobody was around to molest me was exactly what I did! Here it is!

    Spoiler :

    Turn 177/500 (1170 AD) [09-Oct-2011 13:20:58]
    Golden Age begins

    After End Turn:
    Tenochtitlan finishes: Settler
    Olmec finishes: Grocer
    Iroquois finishes: Grocer
    Mo Tzu (Great Prophet) born in Iroquois
    Pomo finishes: Grocer
    Panama finishes: Harbor
    Sao Luis finishes: Work Boat

    Turn 178/500 (1180 AD) [09-Oct-2011 13:26:02]
    Tenochtitlan begins: Worker (1 turns)
    Tenochtitlan begins: Settler (2 turns)
    Olmec begins: Bank (10 turns)
    Iroquois begins: The Taj Mahal (10 turns)
    Pomo begins: Aqueduct (6 turns)
    Panama begins: Sacrificial Altar (4 turns)
    Sao Luis begins: Granary (10 turns)
    Tenochtitlan begins: Worker (1 turns)
    Powhatan finishes: The Kong Miao


    I managed to pop a Great Prophet right away so I sent him to Powhatan to build the Kong Miao. This will bring in a little bit of gold.

    Tenochtitlan begins: Settler (2 turns)

    After End Turn:
    Tenochtitlan finishes: Settler
    Pima finishes: Confucian Temple
    Maya finishes: Grocer
    Iroquois grows to size 16
    Sioux finishes: Settler
    Maracaibo finishes: Lighthouse
    Huron finishes: Sacrificial Altar
    Guyana finishes: Granary

    Turn 179/500 (1190 AD) [09-Oct-2011 13:36:23]
    Tenochtitlan begins: Worker (1 turns)
    Pima begins: Confucian Missionary (3 turns)
    Maya begins: Bank (7 turns)
    Sioux begins: Maceman (2 turns)
    Maracaibo begins: Sacrificial Altar (5 turns)
    Huron begins: Aqueduct (5 turns)
    Guyana begins: Lighthouse (9 turns)

    After End Turn:
    Tech research finished: Economics
    Christopher Columbus (Great Merchant) born in Tenochtitlan

    I got my Great Merchant back right away by winning the Economics Race! This one is being saved until either I pop another one or I am ready to start Sid's Sushi.

    Economics will also prepare me for Overseas Free Trade with a bunch of Customs Houses.

    Tenochtitlan finishes: Worker
    Olmec grows to size 14
    Natchez finishes: Bank
    Xi Ling Shi (Great Scientist) born in Illinois

    This will be saved for a bulb.

    Chinook finishes: Settler
    Micmac finishes: Aqueduct
    Sioux finishes: Maceman
    Blackfoot finishes: Forge

    Turn 180/500 (1200 AD) [09-Oct-2011 13:51:28]
    Research begun: Liberalism (3 Turns)
    Tenochtitlan begins: Settler (2 turns)
    Natchez begins: Customs House (4 turns)
    Chinook begins: Grocer (6 turns)
    Micmac begins: Settler (6 turns)
    Sioux begins: Maceman (2 turns)
    Blackfoot begins: Sacrificial Altar (9 turns)

    After End Turn:
    Pima finishes: Confucian Missionary
    Panama finishes: Sacrificial Altar

    Turn 181/500 (1210 AD) [09-Oct-2011 14:12:53]
    Pima begins: Maceman (4 turns)
    Panama begins: Aqueduct (4 turns)
    Teotihuacan founded
    Creek begins: Granary (15 turns)


    After End Turn:
    Tech research finished: Liberalism

    Here I won the Liberalism Race. I just decided to grab Astronomy and make the change from Caste System to Free Trade.

    Tenochtitlan finishes: Settler
    Illinois finishes: Oxford University

    Building Oxford University will help!

    Powhatan finishes: Bank
    Sioux finishes: Maceman
    Ojibwa finishes: Market

    Turn 182/500 (1220 AD) [09-Oct-2011 14:23:57]
    Tech acquired (trade, lightbulb, hut, espionage): Astronomy

    Research begun: Constitution (3 Turns)
    Tenochtitlan begins: Worker (1 turns)
    Illinois begins: Observatory (5 turns)
    Powhatan begins: Confucian Temple (2 turns)
    Sioux begins: Maceman (2 turns)
    Ojibwa begins: Grocer (10 turns)
    Research begun: Printing Press (3 Turns)
    Teotihuacan founded

    This I renamed Kaska.

    Teotihuacan founded
    Alaska begins: Work Boat (15 turns)

    This I renamed Alaska. I will insert a picture when I upload it.

    Tenochtitlan begins: Observatory (3 turns)
    Tenochtitlan begins: Settler (2 turns)
    Tenochtitlan begins: Worker (1 turns)
    Tenochtitlan begins: Settler (2 turns)

    I also initiated some trade with China and India to get rid of the health limits on my cities.


    After End Turn:
    Tech research finished: Printing Press
    Tenochtitlan finishes: Settler
    Pomo finishes: Aqueduct
    Sioux finishes: Maceman
    Caracas finishes: Lighthouse

    Turn 183/500 (1230 AD) [09-Oct-2011 15:00:13]
    Research begun: Replaceable Parts (6 Turns)
    Tenochtitlan begins: Maceman (2 turns)
    Pomo begins: Customs House (10 turns)
    Pomo begins: Maceman (5 turns)
    Pomo begins: Customs House (10 turns)
    Sioux begins: Maceman (2 turns)
    Caracas begins: Forge (10 turns)

    After End Turn:
    Natchez finishes: Customs House
    Powhatan finishes: Confucian Temple
    Micmac's borders expand
    Maracaibo finishes: Sacrificial Altar
    Huron finishes: Aqueduct
    Cree finishes: Forge

    Turn 184/500 (1240 AD) [09-Oct-2011 15:11:57]
    Natchez begins: Observatory (6 turns)
    Powhatan begins: Customs House (7 turns)
    Maracaibo begins: Harbor (5 turns)
    Huron begins: Confucian Temple (2 turns)
    Cree begins: Sacrificial Altar (45 turns)
    Teotihuacan founded
    This picture was taken a few turns later.


    After End Turn:
    Tech research finished: Replaceable Parts
    Tenochtitlan finishes: Maceman
    Maya finishes: Bank
    Micmac finishes: Settler
    Sioux finishes: Maceman

    Turn 185/500 (1250 AD) [09-Oct-2011 15:23:28]
    Research begun: Constitution (2 Turns)
    Tenochtitlan begins: Maceman (2 turns)
    Maya begins: Customs House (6 turns)
    Micmac begins: Customs House (9 turns)
    Sioux begins: Maceman (2 turns)
    Kaska begins: Granary (15 turns)

    After End Turn:
    Tenochtitlan finishes: Maceman
    Pima finishes: Maceman
    Chinook finishes: Grocer
    Huron finishes: Confucian Temple
    Blackfoot finishes: Sacrificial Altar

    Turn 186/500 (1260 AD) [09-Oct-2011 15:31:36]
    Tech traded to Catherine (Russia): Astronomy

    Oops! Astronomy is out! :eek:

    Tenochtitlan begins: Confucian Temple (1 turns)
    Pima begins: Confucian Missionary (3 turns)
    Chinook begins: Customs House (7 turns)
    Huron begins: Bank (9 turns)
    Huron begins: Library (4 turns)
    Blackfoot begins: Library (6 turns)
    Salvador begins: Granary (9 turns)

    After End Turn:
    Tenochtitlan finishes: Confucian Temple
    Sioux finishes: Maceman
    Guyana finishes: Lighthouse

    Turn 187/500 (1270 AD) [09-Oct-2011 15:40:51]
    Tenochtitlan begins: Observatory (2 turns)
    Sioux begins: Maceman (2 turns)
    Guyana begins: Forge (8 turns)
    Teotihuacan founded
    Santarem begins: Granary (30 turns)


    The battle with the Jungles of the Amazon River begins in earnest!

    Teotihuacan founded
    Labrador begins: Work Boat (15 turns)


    This should block off any ideas they might have to plant an city in my Tundra. I should be able to finish settling the North when I get to Biology.

    After End Turn:
    Tech research finished: Constitution
    Tenochtitlan finishes: Observatory
    Olmec finishes: Bank
    Illinois finishes: Observatory
    Pima finishes: Confucian Missionary
    Sioux finishes: Maceman
    Ojibwa finishes: Grocer
    Amapa finishes: Granary
    Creek finishes: Granary

    Turn 188/500 (1280 AD) [09-Oct-2011 15:56:40]
    Research begun: Corporation (3 Turns)
    Tenochtitlan begins: Maceman (1 turns)
    Olmec begins: Customs House (8 turns)
    Illinois begins: Bank (5 turns)
    Pima begins: Customs House (9 turns)
    Sioux begins: Maceman (2 turns)
    Ojibwa begins: Settler (5 turns)
    Amapa begins: Lighthouse (30 turns)
    Creek begins: Lighthouse (30 turns)

    After End Turn:
    Tenochtitlan finishes: Maceman
    Natchez finishes: Observatory
    Iroquois finishes: The Taj Mahal


    For some reason this extended my golden age by 13 Turns instead of 12. Maybe there was some kind of rounding error.

    Pomo's borders expand
    Maracaibo finishes: Harbor
    Panama finishes: Aqueduct
    Huron finishes: Library
    Kaska finishes: Granary

    Turn 189/500 (1290 AD) [09-Oct-2011 16:05:57]
    Tenochtitlan begins: Maceman (1 turns)
    Natchez begins: Galleon (3 turns)
    Iroquois begins: Bank (6 turns)
    Maracaibo begins: Library (6 turns)
    Panama begins: Library (6 turns)
    Huron begins: Bank (8 turns)
    Kaska begins: Forge (60 turns)
    Teotihuacan founded
    Brasilia begins: Granary (30 turns)

    It looks like I did not take a good picture of Brasilia either. This is pretty deep in Jungle territory as well.

    After End Turn:
    Tech research finished: Corporation
    Tenochtitlan finishes: Maceman
    Powhatan finishes: Customs House
    Sioux finishes: Maceman

    Turn 190/500 (1300 AD) [09-Oct-2011 16:17:53]
    Research begun: Gunpowder (2 Turns)
    Tenochtitlan begins: Confucian Monastery (1 turns)
    Powhatan begins: Observatory (5 turns)
    Sioux begins: Bank (4 turns)

    After End Turn:
    Tenochtitlan finishes: Confucian Monastery
    Natchez finishes: Galleon
    Maya finishes: Customs House
    Cree finishes: Sacrificial Altar
    Alaska finishes: Work Boat
    Labrador finishes: Work Boat

    Turn 191/500 (1310 AD) [09-Oct-2011 16:25:34]
    Tenochtitlan begins: Maceman (1 turns)
    Natchez begins: Galleon (3 turns)
    Maya begins: Market (5 turns)
    Cree begins: Library (15 turns)
    Alaska begins: Granary (15 turns)
    Labrador begins: Granary (30 turns)

    After End Turn:
    Tech research finished: Gunpowder
    Tenochtitlan finishes: Maceman
    Pomo finishes: Customs House
    Blackfoot finishes: Library

    Turn 192/500 (1320 AD) [09-Oct-2011 16:34:40]
    Research begun: Chemistry (3 Turns)
    Tenochtitlan begins: Musketman (2 turns)
    Pomo begins: Bank (9 turns)
    Blackfoot begins: Barracks (2 turns)

    After End Turn:
    Tenochtitlan finishes: Musketman
    Natchez finishes: Galleon
    Illinois finishes: Bank
    A Hamlet was built near Pima
    Chinook finishes: Customs House
    Micmac finishes: Customs House
    Ojibwa finishes: Settler
    Caracas finishes: Forge
    Blackfoot finishes: Barracks
    Sao Luis finishes: Granary
    Salvador finishes: Granary

    Turn 193/500 (1330 AD) [09-Oct-2011 16:41:11]
    Tenochtitlan begins: Musketman (2 turns)
    Natchez begins: Galleon (3 turns)
    Illinois begins: Musketman (3 turns)
    Illinois begins: Theatre (5 turns)
    Chinook begins: Bank (8 turns)
    Micmac begins: Bank (10 turns)
    Ojibwa begins: Bank (8 turns)
    Caracas begins: Harbor (5 turns)
    Blackfoot begins: Musketman (4 turns)
    Sao Luis begins: Forge (15 turns)
    Salvador begins: Forge (40 turns)

    After End Turn:
    Tech research finished: Chemistry
    Ibn Muqlah (Great Artist) born in Tenochtitlan
    Sioux finishes: Bank
    Maracaibo grows to size 11
    Guyana finishes: Forge

    Turn 194/500 (1340 AD) [09-Oct-2011 16:50:26]
    Research begun: Steam Power (4 Turns)
    Sioux begins: Observatory (3 turns)
    Guyana begins: Harbor (3 turns)

    After End Turn:
    Tenochtitlan finishes: Musketman
    Olmec finishes: Customs House
    Natchez finishes: Galleon
    Powhatan finishes: Observatory
    Maya finishes: Market
    Iroquois finishes: Bank
    Maracaibo finishes: Library
    Panama finishes: Library
    Christianity has spread: Blackfoot

    Turn 195/500 (1350 AD) [09-Oct-2011 17:00:05]
    Tenochtitlan begins: Musketman (2 turns)
    Olmec begins: Musketman (4 turns)
    Olmec begins: Observatory (6 turns)
    Natchez begins: Theatre (1 turns)
    Powhatan begins: Wall Street (19 turns)
    Maya begins: Observatory (5 turns)
    Iroquois begins: Customs House (5 turns)
    Maracaibo begins: Confucian Temple (3 turns)
    Panama begins: Confucian Temple (3 turns)

    After End Turn:
    Tenochtitlan finishes: Musketman
    Natchez finishes: Theatre
    Pima finishes: Customs House
    Sioux finishes: Observatory

    Turn 196/500 (1360 AD) [09-Oct-2011 17:09:47]
    Tenochtitlan begins: Musketman (2 turns)
    Natchez begins: Musketman (2 turns)
    Pima begins: Musketman (4 turns)
    Sioux begins: Colosseum (2 turns)

    After End Turn:
    Tech research finished: Steam Power
    Tenochtitlan finishes: Musketman
    Huron finishes: Bank
    Caracas finishes: Harbor
    Guyana finishes: Harbor
    Blackfoot finishes: Musketman
    Amapa finishes: Lighthouse

    Turn 197/500 (1370 AD) [09-Oct-2011 17:15:09]
    Research begun: Steel (3 Turns)
    Tenochtitlan begins: Levee (3 turns)
    Huron begins: Levee (6 turns)
    Caracas begins: Levee (10 turns)
    Guyana begins: Levee (6 turns)
    Blackfoot begins: Levee (8 turns)
    Amapa begins: Forge (15 turns)

    After End Turn:
    Natchez finishes: Musketman
    Illinois finishes: Theatre
    Sioux finishes: Colosseum
    Maracaibo's borders expand
    Maracaibo finishes: Confucian Temple
    Panama finishes: Confucian Temple

    Turn 198/500 (1380 AD) [09-Oct-2011 17:23:04]
    Natchez begins: Musketman (2 turns)
    Illinois begins: Levee (12 turns)
    Sioux begins: Levee (3 turns)
    Maracaibo begins: Levee (12 turns)
    Panama begins: Grocer (9 turns)
    Panama begins: Barracks (2 turns)
    Natchez begins: Levee (3 turns)

    After End Turn:
    Tech research finished: Steel
    Tenochtitlan finishes: Levee
    Antony van Leeuwenhoek (Great Scientist) born in Illinois
    Pima finishes: Musketman
    Maya finishes: Observatory
    Iroquois finishes: Customs House
    Chinook finishes: Bank
    Sioux's borders expand
    Panama finishes: Barracks
    Ojibwa finishes: Bank
    Kaska finishes: Forge

    Turn 199/500 (1390 AD) [09-Oct-2011 17:29:44]
    Tenochtitlan begins: Cannon (2 turns)
    Pima begins: Cannon (5 turns)
    Maya begins: Barracks (1 turns)
    Iroquois begins: Levee (4 turns)
    Chinook begins: Levee (6 turns)
    Panama begins: Cannon (7 turns)
    Ojibwa begins: Barracks (1 turns)
    Kaska begins: Levee (36 turns)
    Research begun: Rifling (3 Turns)

    After End Turn:
    Tenochtitlan finishes: Cannon
    Olmec finishes: Observatory
    Natchez finishes: Levee
    Maya finishes: Barracks
    Panama grows to size 15
    Panama's borders expand
    Ojibwa finishes: Barracks

    Turn 200/500 (1400 AD) [09-Oct-2011 17:37:46]
    Tenochtitlan begins: Cannon (2 turns)
    Olmec begins: Colosseum (3 turns)
    Olmec begins: Cannon (4 turns)
    Natchez begins: Cannon (2 turns)
    Maya begins: Cannon (4 turns)
    Ojibwa begins: Cannon (4 turns)
    Teotihuacan founded
    While attacking, Maceman 12 (Tenochtitlan) (Maceman) decimates Barbarian Archer (Prob Victory: 95.0%)
    While attacking in Barbarian territory at Chehalis, Maceman 12 (Tenochtitlan) (8.00/8) defeats Barbarian Archer (Prob Victory: 95.0%)
    While attacking, Jaguar 14 (Illinois) (Jaguar) decimates Barbarian Archer (Prob Victory: 74.5%)
    While attacking in Barbarian territory at Chehalis, Jaguar 14 (Illinois) (5.00/5) defeats Barbarian Archer (Prob Victory: 74.5%)
    While attacking, Jaguar 18 (Natchez) (Jaguar) escapes from Barbarian Archer (Prob Victory: 74.5%)
    While attacking in Barbarian territory at Chehalis, Jaguar 18 (Natchez) loses to Barbarian Archer (0.48/3) (Prob Victory: 74.5%)
    While attacking, Jaguar 16 (Natchez) (Jaguar) decimates Barbarian Archer (Prob Victory: 100.0%)
    While attacking in Barbarian territory at Chehalis, Jaguar 16 (Natchez) (5.00/5) defeats Barbarian Archer (Prob Victory: 100.0%)
    Captured Chehalis (Barbarian)
    Chehalis begins: Forge (121 turns)


    I have not yet renamed the city.

    After End Turn:
    Tenochtitlan finishes: Cannon
    Micmac grows to size 14
    Micmac finishes: Bank
    Sioux finishes: Levee
    Cree finishes: Library
    Creek finishes: Lighthouse
    Brasilia finishes: Granary

    Turn 201/500 (1410 AD) [09-Oct-2011 17:47:55]
    Tenochtitlan begins: Cannon (2 turns)
    Micmac begins: Confucian Temple (2 turns)
    Sioux begins: Cannon (2 turns)
    Cree begins: Levee (6 turns)
    Creek begins: Forge (60 turns)
    Brasilia begins: Forge (60 turns)

    After End Turn:
    Tech research finished: Rifling
    Tenochtitlan finishes: Cannon
    Natchez finishes: Cannon
    Pomo finishes: Bank
    Sioux finishes: Cannon
    Huron finishes: Levee
    Guyana finishes: Levee
    Alaska finishes: Granary
    Santarem finishes: Granary
    Golden Age ends

    Turn 202/500 (1420 AD) [09-Oct-2011 17:54:16]
    Research begun: Railroad (7 Turns)
    Tenochtitlan begins: Rifleman (2 turns)
    Natchez begins: Rifleman (2 turns)
    Pomo begins: Levee (12 turns)
    Sioux begins: Rifleman (3 turns)
    Huron begins: Customs House (5 turns)
    Guyana begins: Sacrificial Altar (3 turns)
    Alaska begins: Forge (60 turns)
    Santarem begins: Forge (120 turns)
    Manaus begins: Granary (60 turns)


    So ends my 25 turn Golden Age. It got me a whole bunch of Production techs and Rifling. I still have not researched Democracy but I am in not much of a hurry for it until I see Constitution going around then I can nab it and the Statue of Liberty.

    Speaking of, I was watching the Chinese sail 6 Galleons across my territory. Where are they going?

    Spoiler :




    6 Galleons would be an Invasion Fleet so they must be going after somebody. For a moment I thought I was that somebody. I am thinking they have decided to go after the English and through the Panama Canal was the shortest route.

    I should have taken a few turns to build Privateers to send that Invasion Fleet to the bottom of the ocean. Yarr!

    Here is my situation.

    Spoiler :

    Demographics - The Chinese are the strongest.




    Military - I am gradually getting to the bottom of South America and all of the good land in North America seems to be taken.


    Of course to an AI, unoccupied land is good land.

    Diplomacy / Technology




    So Military Tradition is out. Maybe the Chinese are sending Cuirassiers.


    I have some Galleons. They are in Panama waiting for some Cannons and some Rifles to load up and I will go after Huyana Capac first.

    It looks like the Chinese will beat me to England. I suppose I can go after the Spanish then the Romans.

    How did they get a city way out there in the middle of nowhere?

    I would also like to seal off Africa because there is only one land route from Asia to Africa.

    Research plan is Railroad - Assembly Line - and eventually Combustion. Given the amount of time it is taking me to secure South America I might be invading Europe with Transports and Infantry.

    Also I have to look up how many Specialists I have going to see when it is worth switching to Police State.
     

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